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Type: Posts; User: pbivens

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  1. Replies
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    well I want to erase a polygon that I have...

    well I want to erase a polygon that I have rendered without clearing the entire screen I thought glScissor could work for me.
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    is there any command I can use to clear a polygon?

    is there any command I can use to clear a polygon?
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    well I want to use glScissor to clear a polygon...

    well I want to use glScissor to clear a polygon that I am texturing.
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    clearing windows

    I am unsure of how to use glScissor and glViewport to clear a portion of the window.
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    ok thanks I will post elsewhere

    ok thanks I will post elsewhere
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    can I please get some help

    can I please get some help
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    actually I am using glut to render my code

    actually I am using glut to render my code
  8. sorry wrong thread

    sorry wrong thread
  9. Replies
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    can I get a little help please

    can I get a little help please
  10. can I get a little help, please!

    can I get a little help, please!
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    well I have made some progress, but I want to...

    well I have made some progress, but I want to know if I can shorten this piece of code


    void collision_vec()
    {
    for (float i = -8.5f; i <= 7.5f; i += 2.0f)
    {
    bug.push_back({ 10.0f, i,...
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    can I please get some help, I am very close to...

    can I please get some help, I am very close to solving my problem.
  13. Replies
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    well I have worked more on my code, I think that...

    well I have worked more on my code, I think that I am really close to solving my problem. Here is my code so far. Please help.


    void collision_vec()
    {
    for (float i = -8.5f; i <= 7.5f; i +=...
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    hey carmine can get some more help, I really like...

    hey carmine can get some more help, I really like your advice
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    well I have stubbed some code that puts a struct...

    well I have stubbed some code that puts a struct in a vector and prints it out. next I have to integrate it into my game code, am I on the right path? here is my code so far.


    #include...
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    so I should use a vector?

    so I should use a vector?
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    well I have stubbed out some collision detection...

    well I have stubbed out some collision detection code, this is good for one on one collisions but I want to use collision detection on several objects here is my code


    #include <iostream>
    ...
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    well I worked on the following code. ...

    well I worked on the following code.


    #include <iostream>
    #include <vector>

    using namespace std;

    vector <int> game_objects(2);
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    well I might use an looping structure. can you...

    well I might use an looping structure. can you please tell if this is a good route to follow.
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    collision detection with multiple sprites

    well I tried googling it but not find much, I am still making a space invaders/galaga game. I have drawn the bugs sprites and space ship and bullets. I want to implement AABB collision detection...
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    cool that works, thanks for all the help!!!!!!!

    cool that works, thanks for all the help!!!!!!!
  22. Replies
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    I have one little bug in my code and that is that...

    I have one little bug in my code and that is that I have to press the space bar twice in order to shoot a bullet, thanks for all the help carmine.
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    well I put back in the glutPostredisplay() and it...

    well I put back in the glutPostredisplay() and it finally works properly, YEAH!!!!!!!!! thanks for all the help.
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    well I tried the above code, but it still does...

    well I tried the above code, but it still does not move the bullet except when the space bar is pressed, thanks for all the help.
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    well thank you carmine, I just need a little...

    well thank you carmine, I just need a little hint, I have almost solved my problem.
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