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Type: Forum Threads; User: Zengar

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  1. Computing the tangent space in the fragment shader

    Started by Zengar, 02-16-2007 12:21 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 13,675
    Last Post: 12-01-2008 02:50 PM
    by Prune  Go to last post
  2. Does all that glGen* actually make sense?

    Started by Zengar, 04-30-2007 06:46 AM
    • Replies: 5
    • Views: 2,186
    Last Post: 05-01-2007 02:16 PM
    by Won  Go to last post
  3. Error in the gl.spec?

    Started by Zengar, 02-25-2007 12:58 PM
    • Replies: 2
    • Views: 444
    Last Post: 02-26-2007 01:35 AM
    by Zengar  Go to last post
  4. Suggestions for a declarative shading language

    Started by Zengar, 06-15-2006 07:05 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 2,586
    Last Post: 06-21-2006 06:48 AM
    by Brolingstanz  Go to last post
  5. Offt: texture filtering state

    Started by Zengar, 04-26-2006 09:36 AM
    • Replies: 9
    • Views: 883
    Last Post: 04-28-2006 03:07 AM
    by knackered  Go to last post
  6. Performance on linux(windows, pixmaps, pbuffers)

    Started by Zengar, 04-13-2006 07:07 AM
    • Replies: 3
    • Views: 1,983
    Last Post: 04-20-2006 04:13 AM
    by Zengar  Go to last post
  7. Window with GLX

    Started by Zengar, 04-10-2006 07:50 AM
    • Replies: 7
    • Views: 1,640
    Last Post: 04-10-2006 03:29 PM
    by Zengar  Go to last post
  8. *_make_current_read

    Started by Zengar, 04-04-2006 10:02 AM
    • Replies: 3
    • Views: 446
    Last Post: 04-04-2006 02:45 PM
    by jide  Go to last post
  9. A OpenGL for .NET 2.0 header(alpha)

    Started by Zengar, 02-20-2006 06:50 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,999
    Last Post: 02-24-2006 03:00 AM
    by Zengar  Go to last post
  10. Geometry programs

    Started by Zengar, 07-04-2005 11:17 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 34,716
    Last Post: 02-08-2006 02:56 PM
    by Raystonn  Go to last post
  11. The opengl XML database

    Started by Zengar, 11-21-2005 06:51 AM
    • Replies: 2
    • Views: 655
    Last Post: 11-21-2005 11:20 PM
    by Zengar  Go to last post
  12. RTT + AA?

    Started by Zengar, 07-11-2005 07:00 AM
    • Replies: 1
    • Views: 488
    Last Post: 07-11-2005 07:53 PM
    by gybe  Go to last post
  13. Conditional shader compile

    Started by Zengar, 02-18-2004 08:35 PM
    • Replies: 2
    • Views: 607
    Last Post: 02-20-2004 12:21 AM
    by Zengar  Go to last post
  14. Optimization for vertex cache

    Started by Zengar, 02-15-2004 02:15 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,137
    Last Post: 02-17-2004 07:49 AM
    by maximian  Go to last post
  15. another thing about parallax maping

    Started by Zengar, 02-09-2004 09:43 AM
    • Replies: 1
    • Views: 425
    Last Post: 02-09-2004 09:55 AM
    by M/\dm/\n  Go to last post
  16. Just curious

    Started by Zengar, 01-25-2004 01:15 PM
    • Replies: 0
    • Views: 288
    Last Post: 01-25-2004 01:15 PM
    by Zengar  Go to last post
  17. Just curious

    Started by Zengar, 01-25-2004 01:15 PM
    • Replies: 0
    • Views: 464
    Last Post: 01-25-2004 01:15 PM
    by Zengar  Go to last post
  18. GeForceFX RFL instruction

    Started by Zengar, 01-14-2004 07:03 AM
    • Replies: 2
    • Views: 717
    Last Post: 01-14-2004 01:30 PM
    by Zengar  Go to last post
  19. Fragment program precision

    Started by Zengar, 01-09-2004 07:37 AM
    • Replies: 7
    • Views: 638
    Last Post: 01-10-2004 12:48 PM
    by jwatte  Go to last post
  20. Cubemaps

    Started by Zengar, 01-04-2004 03:15 AM
    • Replies: 5
    • Views: 728
    Last Post: 01-05-2004 08:55 AM
    by Jan  Go to last post
  21. totally OT

    Started by Zengar, 12-24-2003 11:54 PM
    • Replies: 7
    • Views: 646
    Last Post: 12-26-2003 06:04 AM
    by MZ  Go to last post
  22. glSlang parameter binding

    Started by Zengar, 12-17-2003 12:53 AM
    • Replies: 2
    • Views: 1,735
    Last Post: 12-18-2003 05:12 AM
    by Zengar  Go to last post
  23. Skybox with cubemaps... irritated

    Started by Zengar, 12-04-2003 02:29 PM
    • Replies: 2
    • Views: 549
    Last Post: 12-06-2003 03:35 AM
    by fuxiulian  Go to last post
  24. Wireframe is slower then fill?

    Started by Zengar, 11-23-2003 07:47 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,435
    Last Post: 11-24-2003 03:56 AM
    by Obli  Go to last post
  25. Average luminance of the scene

    Started by Zengar, 10-26-2003 08:41 AM
    • Replies: 3
    • Views: 1,174
    Last Post: 10-29-2003 12:04 AM
    by Xmas  Go to last post
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