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Type: Posts; User: Tcll5850

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  1. hey is this the right GLM library:??...

    hey is this the right GLM library:??
    https://github.com/JuliaStats/GLM.jl

    also... from your example... glm doesn't look exactly like what I need, but it does look like it contains alot of what I...
  2. figured I'd hit this up while setting up WinXP on...

    figured I'd hit this up while setting up WinXP on 3 compys... heh
    (I'm supposed to be on break from this to decrypt some net-code for another project I won't be able to tackle in 2 months)

    but...
  3. oh... I mis-stated myself then... or forgot to...

    oh... I mis-stated myself then... or forgot to state something... >.>

    no, initially, the fonts are created first:


    __GL.glEnable(__GL.GL_TEXTURE_2D)

    texture =...
  4. well... the model is drawn first, so the order of...

    well... the model is drawn first, so the order of the model's texture images are created when the model is imported,
    and bound when drawn via the display list, then the depth is cleared and the GUI...
  5. model textures being redirected to font textures

    ok, so here's something I've been trying to wrap my mind around for a few days now...
    google seems to not have what I'm looking for...
    (prbly because I don't know what I'm looking for)
    ...
  6. YES I have an idea... and that is that I am an...

    YES I have an idea... and that is that I am an idiot >.<

    http://lh4.ggpht.com/-KMdc2nSp3Fk/Uw4xddQkrhI/AAAAAAAAGG0/FL6tvlO8l5A/s627/Screenshot%25202014-02-26%252013.24.40.jpg

    ugh... why do I...
  7. I more than called exactly what would happen:...

    I more than called exactly what would happen:
    http://lh4.ggpht.com/-GXZH2VgrFdA/Uw4wkTJQAHI/AAAAAAAAGGk/x5qxBws3xl0/s729/Screenshot%25202014-02-26%252013.20.49.jpg

    so... any ideas??
  8. having a problem with fonts and abusive transparency-layers

    so basically, what I'm doing is taking advantage of depth testing...
    but what happens is the textured display lists for the font's characters don't want to draw correctly:...
  9. nvm... figured it out, and applied a patch for...

    nvm... figured it out, and applied a patch for now...

    http://lh5.ggpht.com/-GhKkngm458c/Uwzjs-oFvLI/AAAAAAAAGFM/2fFYgS3iKPM/s400/Screenshot%25202014-02-25%252013.39.50.jpg

    applied a depth test...
  10. just to show off that the problem is caused by...

    just to show off that the problem is caused by the GUI,
    I've ported a backup onto the current system:...
  11. Textures appear as if normals were inverted, yet shading is correct

    ok, so everything was going good, until I updated an outer module...
    then this happened:...
  12. excuse me for the late reply, I'm kinda busy with...

    excuse me for the late reply, I'm kinda busy with my WinXP installation...
    (just removed a rootkit while removing all explorer.exe references (I have a new shell))

    anyways...

    that's where...
  13. ok, the inputs for my class are already pretty...

    ok, the inputs for my class are already pretty much figured out:


    vector( BF32(0.0), BU8(0), BU8(0) ) # these are internal data types of my system
    vector( 0.0, 0.0, 0.0, 1.0 )
    vector( [0.0,...
  14. I have the 4.4 reference off-hand, though I do...

    I have the 4.4 reference off-hand, though I do need to look at it more often <.<

    anyways, yeh... not exactly what I need...
    component to component can already be done in my interface.
    (such as...
  15. well, ok, could this be moved to a more...

    well, ok, could this be moved to a more appropriate thread plox.
    I'm only a noob, so IDK this forum yet :P

    the reason I ask here is cause I assume you guys know more about vectors and quaternions...
  16. ok... the need is for an interface for converting...

    ok... the need is for an interface for converting data...
    and yes I do need to write it because it converts data types.

    for example, you store a vector as a bs24 (3-byte signed int) and want to...
  17. oh I was only trying to hint at the code needing...

    oh I was only trying to hint at the code needing to be in python...

    I know nothing about proper vector methods, and I want to build a single vector class that can hold any type of 1D to 4D data...
  18. [something fun] vector class, what do I need??

    so this is a little thing I'm doing for a rebuild of a project in the Python27 language.
    I'm worried more about quality than performance.

    so what I'm trying to do is design a vector class for 1D...
  19. sometimes a visual description helps:...

    sometimes a visual description helps:
    http://lh3.ggpht.com/-W3QlL2uQQOY/Uv-bpA2D9QI/AAAAAAAAF_A/ybRl7HfNIjo/s400/shelling.png
    (the forum won't let me post URLs (including images)... sorry for the...
  20. Graphics w/o vertices/voxels, a new rendering system by Tcll5850

    I'm actually coming here to see what help I can get from the big boys on this,
    since nobody else I know is skilled enough to answer my Q's here... heh

    I've got a thread on my forum that explains...
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