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  1. Haven't read all yet, but at first glance, your...

    Haven't read all yet, but at first glance, your fragment shader looks suspicious. I was expecting to see it writing to several targets, not only a single one.
  2. And since the OP seems to create a simulation, he...

    And since the OP seems to create a simulation, he might not want to loose any precision. So RGB32F might be even better.



    Yes, as Dark Photon told, please give further details. If this is not...
  3. Yes. Sorry for the MRT link. It was indeed not...

    Yes. Sorry for the MRT link. It was indeed not that good...

    So, in order to render the normal data as long as other data, you can use MRT (multiple render targets). And this link (threw the name...
  4. By using render to texture...

    By using render to texture and multiple render targets.
    I never did MRT with a cubemap, but it should work.

    Depth rendering into cubemap can be tricky. I don't have the link at hand, but if you...
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