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Type: Posts; User: Rob Barris

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    Re: Official feedback on OpenGL 4.0 thread

    It's a trade off isn't it...
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    Re: Official feedback on OpenGL 4.0 thread

    Some members of this forum did some tests on their own and report 2X performance included in a detailed explanation on how they did they test. It's not 7X but still great.

    My personal opinion is...
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    Re: Official feedback on OpenGL 4.0 thread

    Scientists do. I imagine the guys working on Folding@home are frothing at the mouth... [/QUOTE]

    Folding@Mouth!
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    Re: Official feedback on OpenGL 4.0 thread

    UBO can solve some of those problems if you have a common group of uniforms that can be stored together?
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    Re: Official feedback on OpenGL 4.0 thread

    So, say they all support GL 3.3, and they all support the GL4-class extensions that can work on those chips. Is that a usable combination for the apps that don't need double precision, but do want...
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    Re: Official feedback on OpenGL 4.0 thread

    I think the value of DSA when used on an MT driver has to do with these issues:

    a) MT drivers don't like it when you query and may inflict big delays on your thread.

    b) Currently, you have to...
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    Re: Official feedback on OpenGL 4.0 thread

    I've advocated for having more core releases because it clarifies the work that each implementor must sign on for in order to keep pace. IMO in the past there were too few core releases and way too...
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    Re: Official feedback on OpenGL 4.0 thread

    Because none of them are responsible for it. ATI's drivers are OK, and NVIDIAs are pretty good. The problem is Intel. Their drivers are terrible. And if you're making casual games, you want to be...
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    Re: Official feedback on OpenGL 4.0 thread

    Can you elaborate on "dropped" ?

    DX11 cards still need to be able to run DX9/DX10 software, so I don't see how this feature could be cut from silicon unless it has simply become another...
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    Re: Official feedback on OpenGL 4.0 thread

    If you have any more ... constructive ? detailed ? ... thoughts to add on that topic, could you type them in here?
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    Re: Official feedback on OpenGL 4.0 thread

    The bad news is that not every release will have every feature that every developer wants. The good news is that the releases are now spaced by months rather than years.. (...
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