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Type: Posts; User: asda333

1. ## Thread: how to render complex shapes

by asda333
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10
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2,180

### I guess so, but if you have a lot of labels, it...

I guess so, but if you have a lot of labels, it becomes confusing which three shall i use then which three shall i use after as you have to connect it and the surface does become slanted at some...
2. ## Thread: how to render complex shapes

by asda333
Replies
10
Views
2,180

### is there like an algorithm to deduce the topology...

is there like an algorithm to deduce the topology from a set of points
there is the long way of doing it by by rendering cubes for each point.
then obtain the corners and then from that obtain...
3. ## Thread: how to render complex shapes

by asda333
Replies
10
Views
2,180

### that's the hard part, i only have points i don't...

that's the hard part, i only have points i don't know how to get them into triangle points unless i just take any 3 points.
so what you are saying for the first triangle you use the first three...
4. ## Thread: how to render complex shapes

by asda333
Replies
10
Views
2,180

### so for example lets say i have a list of...

so for example

lets say i have a list of vertices out of the list i keep on feeding opengl three points.

so i loop through the vectors

glBegin(GL_TRIANGLE_STRIP)
for(int...
5. ## Thread: how to render complex shapes

by asda333
Replies
10
Views
2,180

### how to render complex shapes

Hi

I want to know how do you render a complex shape.

lets say i have a pyramid and i have vertex point for each corner in the pyramid and i want to render the surface of the object only.

i...
6. ## Thread: opengl in loop help

by asda333
Replies
0
Views
844

### opengl in loop help

Hey guys

I couldn't find anyone to help on this problem so hope you guys can help

so this is how my program works

i have the glut init function, glut keyboard press and resize function...
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