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  1. Thread: OpenGL 3 Updates

    by babis
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    17,153,932

    Re: OpenGL 3 Updates

    No no, you misunderstood me, I actually don't have *the slightest idea* about working on clustering, I've just worked using them transparently. I mentioned performance because of the vast usage...
  2. Thread: OpenGL 3 Updates

    by babis
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    Re: OpenGL 3 Updates

    Perfectly possible,yes. But, what about performance (main reason to use clusters after all)?? :D
    And if I'm correct the percentage of windows clusters in the vr/viz market is still pathetic....
  3. Thread: OpenGL 3 Updates

    by babis
    Replies
    1,723
    Views
    17,153,932

    Re: OpenGL 3 Updates

    quad buffered stereo, swap groups/genlocking => VR => linux-powered clusters (for more .. hairy VR apps). Linux support won't fail that easily for NVidia, at least for the quadro cards.
    And when...
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