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  1. Just to specify, RED is the default behaviour of...

    Just to specify, RED is the default behaviour of Cmake (what a beautiful design choice :/ ).
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    oh well, i tried. I immagine i'm going to read a...

    oh well, i tried. I immagine i'm going to read a lot.

    EDIT:
    After some reading i think the approach that better fits to my situation is one VAO and multiples VBOs. ( i will think to a better...
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    VAO and VBO permutations

    Thanks for the answer, i thought about it and i think for now is too far away from my actual situation, i have other things to work with.
    Coming back on planet OpenGL what are the pros/cons of using...
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    thanks for the answer, now i know that i'm doing...

    thanks for the answer, now i know that i'm doing right.
    Sorry it's me again i know i'm boring but i can't find the information i need, It is correct to use a scene for every gui window?
    For example...
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    I think I understood, for example "w" and "up...

    I think I understood, for example "w" and "up arrow" keys match an ideal forwardKey, in updateObjectBasedOnInput() I check if forwardKey is pressed, and if so the object moves forward, right?

    last...
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    thanks again, I'll keep in mind. It' s a bit off...

    thanks again, I'll keep in mind.
    It' s a bit off topic but i don't want to fill the forum with my questions.
    I'm working on the game loop and i'm a little confused.

    I read on various books that...
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    thanks, one context per thread is what i want to...

    thanks, one context per thread is what i want to achieve, i needed a confirmation.
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    MakeCurrentContext cost

    Hi guys it's me again,
    I'm setting up the level editor and i planned to insert like a material editor window (like Unreal Engine and CryEngine do), i thought that this could be done by making the...
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    c# UI c++ core Opengl

    Hi all,
    i spent some weeks studying how to create a solid UI for my Opengl Engine and i chosen C#, i built a C++/CLI dll for Core OpenGL Engine, the only problem is how can i create a context in my...
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    Guys i'm stuck on how to use glew combined with...

    Guys i'm stuck on how to use glew combined with gtk + or qt, can someone give me a good explanation on how to use qt or gtk combined with glew?
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    i know there is a way because this is the way...

    i know there is a way because this is the way DICE writes his Game Engine Editor's code but i know this way is not well known therefore i'll try something else.
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    Game Engine Editor

    i know this question is not all about opengl but here i am.
    I'm thinking on how to develop an editor for my "game engine" and i'm thinking c# windows form is perfect: is fast, easy to use and so on....
  13. the way to know if the normals are correct (most...

    the way to know if the normals are correct (most of the time) is send them to a fragment shader and draw them like colors, from a frontal position green should be up, blue should be at left and red...
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    EDIT: sorry, was the wrong thread;

    EDIT: sorry, was the wrong thread;
  15. concerning "fScale" it seems like something to...

    concerning "fScale" it seems like something to scale the distance of the rotation, in fact fScale is converted from degrees to radians (3.14159 is the approximation of PI), i don't know what fmodf...
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    concerning image in java there are specifics...

    concerning image in java there are specifics library to load various image formats, concerning obj files searc on the web the format specifications and write your code.
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    you cannot bind a buffer if you hasn't generated...

    you cannot bind a buffer if you hasn't generated it, it is very simple, is like fill a container that does not exists.
    Another thing, please use "[CODE] [?/CODE]" tags because it's frustating scroll...
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    this is all about old OpenGL and right now...

    this is all about old OpenGL and right now learning old OpenGL is only a waste of time, like i said if you want to start learning OpenGL in my opinion books are the best way to do it, what you should...
  19. Well yes, usually an engine uses it's own format,...

    Well yes, usually an engine uses it's own format, not so much for safety reasons but of convenience: files always contain something you don't need, usually they need lot of memory, they require a lot...
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    choose the programming language you want to use...

    choose the programming language you want to use and keep in mind that you need an advanced knowledge of this programming language, type on google modern opengl tutorial and start, when and if you...
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    do you speak italian?

    do you speak italian?
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    what do you mean for black artifacts? please...

    what do you mean for black artifacts? please share at least a screenshot, we are not gurus or clairvoyants ;)
  23. ok here some basic but very important concepts:...

    ok here some basic but very important concepts:
    1)the textures have to be generated and initialized outside the main loop otherwise you will continue to generate the same texture again and again
    2)...
  24. an IDE is an Integrated development environment...

    an IDE is an Integrated development environment like in your case visual studio or eclipse and so on.
    about your problem of lag it could be the frame rate or it could be the camera that is not...
  25. what IDE are you using right now?

    what IDE are you using right now?
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