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Type: Forum Threads; User: debonair

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  1. Pixel buffer objects with texture array

    Started by debonair, 07-07-2016 10:08 PM
    • Replies: 0
    • Views: 73
    Last Post: 07-07-2016 10:08 PM
    by debonair  Go to last post
  2. Clearing buffer with OVR_Multiview

    Started by debonair, 06-28-2016 09:12 PM
    • Replies: 0
    • Views: 112
    Last Post: 06-28-2016 09:12 PM
    by debonair  Go to last post
  3. Dynamic Batching in OpenGL-ES

    Started by debonair, 06-14-2016 06:15 PM
    • Replies: 2
    • Views: 167
    Last Post: 06-15-2016 10:42 AM
    by debonair  Go to last post
  4. Batching with moving objects

    Started by debonair, 05-21-2016 06:18 PM
    • Replies: 3
    • Views: 186
    Last Post: 05-22-2016 03:34 AM
    by john_connor  Go to last post
  5. Optimized ray intersection algorithm

    Started by debonair, 05-18-2016 11:02 PM
    • Replies: 1
    • Views: 198
    Last Post: 05-19-2016 03:05 AM
    by __bob__  Go to last post
  6. creating mesh with low polygon count

    Started by debonair, 05-11-2016 09:14 PM
    • Replies: 4
    • Views: 450
    Last Post: 05-13-2016 07:38 PM
    by Carmine  Go to last post
  7. Depth array textures not working with FBO

    Started by debonair, 04-21-2016 09:49 PM
    • Replies: 5
    • Views: 329
    Last Post: 04-22-2016 10:38 AM
    by debonair  Go to last post
  8. Best way to do magnification

    Started by debonair, 03-10-2016 04:58 PM
    • Replies: 1
    • Views: 372
    Last Post: 03-10-2016 05:15 PM
    by Spoops  Go to last post
    • Replies: 8
    • Views: 1,504
    Last Post: 03-09-2016 06:12 PM
    by debonair  Go to last post
  9. problem while calculating NDC of a square

    Started by debonair, 03-02-2016 09:57 PM
    • Replies: 4
    • Views: 865
    Last Post: 03-04-2016 10:33 AM
    by Spoops  Go to last post
  10. geometric LOD generation algorithm

    Started by debonair, 03-02-2016 11:56 AM
    • Replies: 0
    • Views: 360
    Last Post: 03-02-2016 11:56 AM
    by debonair  Go to last post
  11. GPU Profling tools

    Started by debonair, 02-24-2016 10:30 PM
    • Replies: 0
    • Views: 210
    Last Post: 02-24-2016 10:30 PM
    by debonair  Go to last post
  12. culling meshes across mulitple layers

    Started by debonair, 02-03-2016 11:42 AM
    • Replies: 7
    • Views: 739
    Last Post: 02-10-2016 09:58 AM
    by debonair  Go to last post
  13. blending between the layers in FS

    Started by debonair, 02-01-2016 04:18 PM
    • Replies: 0
    • Views: 179
    Last Post: 02-01-2016 04:18 PM
    by debonair  Go to last post
  14. Deferred shading on embedded device

    Started by debonair, 12-04-2015 12:58 PM
    • Replies: 3
    • Views: 548
    Last Post: 12-10-2015 06:05 AM
    by Dark Photon  Go to last post
    • Replies: 1
    • Views: 380
    Last Post: 11-25-2015 03:22 AM
    by IonutCava  Go to last post
  15. Mipmapping with Cubemaps

    Started by debonair, 11-13-2015 03:12 PM
    • Replies: 2
    • Views: 485
    Last Post: 11-13-2015 04:14 PM
    by debonair  Go to last post
  16. Clarification on mipmaps

    Started by debonair, 11-13-2015 12:28 PM
    • Replies: 2
    • Views: 397
    Last Post: 11-13-2015 01:22 PM
    by debonair  Go to last post
  17. decomposing modelview matrix

    Started by debonair, 11-06-2015 09:49 AM
    • Replies: 1
    • Views: 283
    Last Post: 11-06-2015 09:40 PM
    by GClements  Go to last post
  18. single vs double buffering

    Started by debonair, 10-29-2015 11:29 AM
    • Replies: 2
    • Views: 1,414
    Last Post: 10-29-2015 02:32 PM
    by GClements  Go to last post
  19. State changes in OpenGL

    Started by debonair, 10-21-2015 11:41 PM
    • Replies: 3
    • Views: 501
    Last Post: 10-22-2015 10:15 AM
    by Alfonse Reinheart  Go to last post
  20. Understanding FBX file format

    Started by debonair, 10-16-2015 01:35 PM
    • Replies: 0
    • Views: 322
    Last Post: 10-16-2015 01:35 PM
    by debonair  Go to last post
  21. texture filtering for integer textures

    Started by debonair, 08-06-2015 08:12 PM
    • Replies: 1
    • Views: 342
    Last Post: 08-06-2015 08:46 PM
    by arekkusu  Go to last post
  22. interpreting texture data in shader

    Started by debonair, 08-04-2015 09:38 PM
    • Replies: 4
    • Views: 589
    Last Post: 08-05-2015 11:31 AM
    by debonair  Go to last post
  23. Best way to test multisampled textures

    Started by debonair, 08-01-2015 11:26 AM
    • Replies: 3
    • Views: 538
    Last Post: 08-02-2015 12:27 PM
    by Alfonse Reinheart  Go to last post
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