Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Gedolo2

Page 1 of 3 1 2 3

Search: Search took 0.00 seconds.

  1. Replies
    14
    Views
    14,143

    Sticky: Couldn't shader compilers optimize this...

    Couldn't shader compilers optimize this automatically when compiling to SPIR-V by swapping out variables and doing some code transformations?
  2. Replies
    14
    Views
    14,143

    Sticky: What about bringing correctly specified...

    What about bringing correctly specified functionality for a modern world into OpenGL with an extension?
    An extension to be used in conjunction with or maybe without or even replacing some other...
  3. Replies
    14
    Views
    14,143

    Sticky: I for one support promoting the...

    I for one support promoting the ARB_shader_viewport_layer_array extension to core.
    And you're also putting ARB_shader_viewport_layer_array forward as an ARB replacement for...
  4. Replies
    14
    Views
    14,143

    Sticky: Direct State Access apparently replaces some...

    Direct State Access apparently replaces some older functions and other stuff.
    Can't remember all the details on the top of my head though.
  5. Replies
    14
    Views
    14,143

    Sticky: Thanks for clarifying. That still does not...

    Thanks for clarifying. That still does not reflect the name very well.
    Better names would be no error handling, no error expectation, discard error, silent error or other.
  6. Replies
    14
    Views
    14,143

    Sticky: Mesamatrix.net is updated for OpenGL 4.6

    The mesamatrix.net resource is updated for OpenGL 4.6
    https://i.imgur.com/i2Z8S8t.png
    Image: https://i.imgur.com/i2Z8S8t.png
  7. Replies
    14
    Views
    14,143

    Sticky: Yes :D:D:D:D:D:D

    Yes :D:D:D:D:D:D
  8. Replies
    14
    Views
    14,143

    Sticky: Until the application isn't, this extension is...

    Until the application isn't, this extension is basically has a no error reporting functionality, not a no error functionality.
    In other words this extension removes error reporting from interfering...
  9. Replies
    14
    Views
    14,143

    Sticky: Question about pre non DSA deprecation

    With DSA(GL_ARB_direct_state_access) introduced in core OpenGL 4.5, the previous OpenGL release. And replaces some stuff, makes that stuff obsolete.
    Does it mean this release (4.6) of OpenGL core...
  10. Replies
    14
    Views
    14,143

    Sticky: Reading the announcement at...

    Reading the announcement at https://www.khronos.org/news/press/khronos-releases-opengl-4.6-with-spir-v-support I noticed a discrepancy.
    Disappointed they did not mention the relevant patents by...
  11. ASTC (specification) weak spot or wiki lagging?

    On the OpenGL Wiki we can find the following remark:

    https://www.khronos.org/opengl/wiki/ASTC_Texture_Compression#Dimensions

    Is this information out of date or does this mean ASTC currently...
  12. Replies
    37
    Views
    142,875

    Sticky: Maybe it's time to buy a new laptop? Technology...

    Maybe it's time to buy a new laptop? Technology improves over time.
  13. Replies
    36
    Views
    23,385

    Got it, the descriptor sets and the bindless...

    Got it, the descriptor sets and the bindless functionality are complementary.
    Would it be good for OpenGL in the future in the next years, not this summer OpenGL 4.6 release, to move both bindless...
  14. Replies
    36
    Views
    23,385

    Can each application window (full-screen and...

    Can each application window (full-screen and windowed/non full-screen) inside a display also have it's own properties (refresh rate, independent synchronization) when supported with graceful...
  15. Replies
    36
    Views
    23,385

    Would adopting descriptor sets in OpenGL improve...

    Would adopting descriptor sets in OpenGL improve functionality and performance?
    Would putting descriptor sets in place of current OpenGL HW abstractions in but not limited to bindless functionality...
  16. Discard the suggestion for an AZDO...

    Discard the suggestion for an AZDO context/profile.
    This far out suggestion would not actually solve anything substantial due to extensions and timing.
    Mainstream OpenGL applications already rely...
  17. Replies
    36
    Views
    23,385

    First and foremost, thanks for bringing feedback...

    First and foremost, thanks for bringing feedback with your constructive criticism and insight into hardware.

    About only bringing in gl_InstanceIndex.
    It's a great idea to bring in...
  18. Replies
    36
    Views
    23,385

    Interesting remark about Vulkan and OpenGL....

    Interesting remark about Vulkan and OpenGL.
    Making OpenGL into Vulkan.



    Abstraction wise, this position OpenGL has brings forth some interesting questions about abstractions and layers.
    What...
  19. Incorporate as much AZDO extensions/functionality as possible in core OpenGL 4.6

    Incorporate as much AZDO extensions/functionality as possible in core OpenGL in 4.6 release.
    AZDO: Approaching Zero Driver Overhead...
  20. Add fragment shader interlock to core OpenGL 4.6

    Put ARB_fragment_shader_interlock in core OpenGL 4.6.
    https://www.opengl.org/registry/specs/ARB/fragment_shader_interlock.txt

    Extend ARB_fragment_shader_interlock functionality to allow using...
  21. Replies
    0
    Views
    1,347

    Put bindless texture in core OpenGL 4.6

    Put bindless texture in core OpenGL 4.6.


    https://www.opengl.org/registry/specs/ARB/bindless_texture.txt
    https://www.opengl.org/wiki/Bindless_Texture
  22. Replies
    36
    Views
    23,385

    OpenGL 4.6 request list

    Please add the following features to OpenGL 4.6

    Add OpenGL ES 3.2 context creation functionality to OpenGL 4.6 core.

    Add the extensions from OpenGL ES 3.2 to core OpenGL.
    Make OpenGL a...
  23. Replies
    22
    Views
    11,725

    You're right I should have been more patient. ...

    You're right I should have been more patient.

    Somebody suggested it to me, thus I added it to my feature request.
    I read the overview section and found it would help in lowering overhead in...
  24. Replies
    22
    Views
    11,725

    It's more the overuse of state machines that bugs...

    It's more the overuse of state machines that bugs me.

    I have not read through all the information on the nvidia extension, was in a hurry.
    Looks like I made a mistake.
    (I am annoyed by their...
  25. Replies
    0
    Views
    908

    Suggestion by a poster named efikkan

    http://www.phoronix.com/forums/showthread.php?113933-5-March-Will-Be-A-Very-Exciting-Day-For-Next-Gen-OpenGL&p=471492#post471492






    This will hopefully spark an interesting discussion.
Results 1 to 25 of 51
Page 1 of 3 1 2 3