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Type: Posts; User: tower120

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  1. No, its nv9600m.

    No, its nv9600m.
  2. GLSL float/vec3/vec4 array max size = GL_MAX_VERTEX_UNIFORM_VECTORS?

    I run

    glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxVertUniformsVect);
    and get 1024.

    Than in GLSL I do

    uniform mediump vec4[1020] instance_mat
    and that was ok. But with vec3/vec2/float...
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