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Type: Posts; User: marcClintDion

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  1. This is the kind of person that you have proven...

    This is the kind of person that you have proven yourself to be. You have just lied to everyone here by intentionally misquoting what I said.

    You said


    Then I responded



    You said that...
  2. Every single last mobile device supports OpenGL...

    Every single last mobile device supports OpenGL 1.1. Almost every device in use has this general capability, people have been even been using this style of code to program HomeBrew apps for the Wii...
  3. Personally, I'm a firm believer in encouraging...

    Personally, I'm a firm believer in encouraging new people to use the most painless, easy to use and configure API features available and they will have the best chance of succeeding, especially if...
  4. OpenGL ES 2.0 marked the first step towards the...

    OpenGL ES 2.0 marked the first step towards the tomb of OpenGL if such a thing is even possible.

    I am not concerned about myself as a developer, I have no problem at all with VBO's, VAO's,...
  5. EDIT: "sarcasm has been removed, now this post is...

    EDIT: "sarcasm has been removed, now this post is mostly gone"

    This "war" has been almost completely one-sided and it has been Microsoft behaving this way. Well, Microsoft and people in forums...
  6. I don't use legacy code. I was defending the...

    I don't use legacy code. I was defending the rights of people who do. It's interesting that right after you made this demeaning comment about me, you went on to say that the people you work for are...
  7. Personally, I'd like to see all of the indy...

    Personally, I'd like to see all of the indy developers that don't have huge budgets or teams have all the tools they need to succeed with their visions. More supported functions gives people options...
  8. A quote from - Mark J. Kilgard Principal System Software Engineer nVidia

    ... the notion that an OpenGL application is "wrong" to ever use immediate mode is overzealous. The OpenGL 3.0 specification has even gone so far as to mark immediate mode in OpenGL for...
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