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Type: Posts; User: GClements

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  1. You might implement an orbital camera by...

    You might implement an orbital camera by accumulating changes to polar coordinates. Other than that, polar coordinates are rarely used; most things are much simpler with cartesian coordinates. E.g....
  2. Cartesian. The eye, target and up vectors have to...

    Cartesian. The eye, target and up vectors have to use Cartesian coordinates. If you had polar coordinates, you'd either convert them to Cartesian coordinates or use a combination of glRotate and...
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