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Type: Posts; User: -NiCo-

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    Re: OpenGL 3 Updates

    Nvidia has fine grain context switching within a kernel. A kernel execution corresponds to multiple block executions. If the processing of one block is stalled, it can immediately switch to...
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    Re: OpenGL 3 Updates

    I wouldn't be surprised if it didn't match the speed of GS + transform feedback. Fast CUDA algorithms heavily rely on the efficient use of the available shared memory, global memory coalescing and...
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    Re: OpenGL 3 Updates

    Oh, I thought you were referring to the fact that CUDA lacks a rasterizer...
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    Re: OpenGL 3 Updates

    I have to agree with knackered on this one. It's better to have them in separate files so that you can mix the files depending on what you need. On the other hand, one of the great things about Cg is...
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    Re: OpenGL 3 Updates

    Sure, can you point me to the D3D SDK for linux? ;)
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    Re: OpenGL 3 Updates

    Funny you should mention that. I was reading this article about the delay of the UT3 linux client yesterday. Guess what? They're speculating that the delay is caused because Microsoft may acquire...
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    Re: OpenGL 3 Updates

    Being a GPGPU programmer myself, I need little more than textures,FBO,RTT,MRT,VBO and shaders so moving to DX is no problem for me, especially since I already encapsulated them into C++ classes. The...
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