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Type: Posts; User: mhagain

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    No, no, no, no, no, no, no. OpenGL does not...

    No, no, no, no, no, no, no.

    OpenGL does not work this way and the version of OpenGL available does not depend on the OS.

    The crap software implementation provided by default on Windows is...
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    What you're doing wrong is continually allocating...

    What you're doing wrong is continually allocating and freeing memory.

    glDrawArrays, contrary to what you might expect, does not actually draw immediately: instead it will copy off your parameters,...
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