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Type: Posts; User: MysticWizard

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  1. Okay, I understand how it all works now, thank...

    Okay, I understand how it all works now, thank you both!
  2. I'm guessing I'm applying offset in clip space....

    I'm guessing I'm applying offset in clip space. If I remove Projection * View then the grass wouldn't be visible to the camera anymore.
  3. Thank you for your reply, I added the offsets and...

    Thank you for your reply, I added the offsets and I can see the quads, but they are still moving with the camera :tired:



    void DrawSmallTrees(vec4 Pos)
    {
    gl_Position = Projection * View *...
  4. Why is my Geometry Shader meshes moving when I move my camera?

    Hello, I have a basic geometry shader that I use to generate quads and texture them. Every time I move my camera, the quads also seem to rotate in the direction of my camera (they are always...
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