I was wondering if the "next generation" api will hold any compatibility with GLSL shading language?
Type: Posts; User: mlfarrell
I was wondering if the "next generation" api will hold any compatibility with GLSL shading language?
I have a question regarding the new NG api. I know the api itself will break backwards compatability but will this also be the case with GLSL? Will GLSL shaders still run on the new API?