simplest but modular program made in OpenGl 2.0
I have been working lately to understand and run a very basic but yet the most modular project that can help
any new bee start with successful use of OpenGL2.0 in WindowsAttachment 1209Attachment 1210Attachment 1211Attachment 1212Attachment 1213Attachment 1209Attachment 1210Attachment 1211Attachment 1212Attachment 1213.
I am attaching the source code for the same made in Microsoft Visual Express 2012
Remove .txt from all the files except fragement_shader.txt and vertex_shader.txt.
Follow this Dir structure to to build this projet successfully in Visual Express 2012.
inside SourceFiles: Triangle.cpp, Utils.cpp
inside Resources: fragment_shader.txt, vertex_shader.cpp
inside Header Files: Utils.h