how to use texture combiners?
I am having a hard time finding good information about texture combiners. Can they be used to draw a texture half-transparently? The texture already has its own alpha mask which defines its shape. But I want to draw the whole thing at a specifiable level of transparency.
I know that ordinarily you would use glColor and blend mode to do this. But it isn't working, and I am wondering if I have my combiner set up incorrectly.
It's really unclear to me what the relationship is between the blending mode setting and the combiner settings. Is there a good reference for learning about that?