segmentation-fault in glCreateShader(GL_VERTEX_SHADER) ...
I've had some steeple-chase moving my code to GLEW & GLFW. Loading the shaders from file was a particular hassle. The coding compiles without errors, but it generates a segmemntationfault on execution when calling
vertShader = glCreateShader(GL_VERTEX_SHADER);
when I tab through the lines debugging.
dgb, mingw, win7.
any suggestions ?
I cannot yet use 'glext_ARB_debug_output' .. should I look for function-pointers to load that applies to the situation?