I am trying to learn opengl by following a tutorial. The tutorial uses external libraries (glfw, glew, glm,...) and I want to get them working from an empty project (I have not used external libraries before).
I am using windows and visual studio 2010 and downloaded the 3 libraries from their websites and extracted them to my project folder. glew and glfw both have include and lib folders which I added in the properties. glm does not have those folders so I am not sure what to do.
However still nothing is working I get Link 2019 and Link1120 errors saying that there are a lot of things undissolved when I call functions from glfw or glew. In the tutorial samples there are some entries in the linker properties under additional dependencies
But I don't think I extracted those files from the downloads. I could use the files from the samples I suppose but how do I get the libraries running without them?Code :
kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib glu32.lib opengl32.lib external\Debug\GLFW_276.lib external\Debug\GLEW_190.lib