Visualization of Corner-point grids
Hi guys
Sorry for a stupid question, first of all. I would like to visualize a "corner-point grids" (http://en.wikipedia.org/wiki/Corner-point_grid) model using OpenGL only, but looks like it's not so obvious as I thought before :) .
Typical model looks like this :
http://www.halliburton.com/public/la...SoftwareImage3
http://brcgranier.pagesperso-orange....998/Fig-17.gif
So, am I right in thinking, that OpenGL doesn't provide "hidden surface removal" solutions and I have to implement all that stuff on CPU (I mean all that terible words : BSP trees, z-buffers, painter's algoritms etc) instead of using my GPU?
Or may be someone can give me advice how to visualize such models, that would be really cool :)
Thanks,
Maxim