Dynamically generating buffers during runtime
is there a workaround for using glGenBuffersARB/glGenBuffers and such calls while rendering? I know they only work in the initialization before the first render call. Is there a command to halt the rendering, so I can call these functions? Or a similar trick?
Background: I'm trying to create textures at runtime, because my app is receiving those textures from an external source, the number of textures is not known and may change during runtime while other stuff is being drawn.
Your help is greatly appreciated,