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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Vulkan information clearinghouse

    Started by Alfonse Reinheart, 03-03-2015 01:01 PM
    • Replies: 8
    • Views: 1,776
    07-25-2015, 12:15 PM Go to last post
    • Replies: 7
    • Views: 857
    07-26-2015, 01:50 AM Go to last post
  2. Question Ray Cast / Ray Tracing

    Started by Asmodeus, 07-13-2015 05:15 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 829
    07-21-2015, 03:46 AM Go to last post
  3. Question Shadow Mapping. Strange effect

    Started by Asmodeus, 07-04-2015 12:11 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 585
    07-10-2015, 11:17 PM Go to last post
  4. Why use a Uniform Buffer?

    Started by Septimra, 07-04-2015 05:35 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 563
    07-06-2015, 06:52 PM Go to last post
  5. The wierdest GLSL Behavior

    Started by Septimra, 07-15-2015 05:47 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 549
    07-17-2015, 06:55 PM Go to last post
  6. CPU based DXT compression

    Started by Aleksandar, 06-30-2015 12:39 PM
    • Replies: 7
    • Views: 457
    07-02-2015, 02:11 PM Go to last post
    • Replies: 9
    • Views: 373
    07-20-2015, 12:26 AM Go to last post
    • Replies: 6
    • Views: 369
    07-08-2015, 08:33 AM Go to last post
  7. Uniform Blocks and Uniform Buffers only?

    Started by Septimra, 07-07-2015 12:51 PM
    • Replies: 7
    • Views: 333
    07-08-2015, 06:32 AM Go to last post
  8. Cubemap face orientation: how to

    Started by PaoloS, 07-05-2015 03:59 PM
    • Replies: 4
    • Views: 272
    07-06-2015, 07:42 PM Go to last post
    • Replies: 5
    • Views: 253
    07-21-2015, 07:35 AM Go to last post
    • Replies: 4
    • Views: 247
    07-06-2015, 08:29 PM Go to last post
  9. Single Values in Shaders

    Started by Septimra, 07-10-2015 07:56 PM
    • Replies: 6
    • Views: 247
    07-11-2015, 05:39 PM Go to last post
    • Replies: 3
    • Views: 242
    07-04-2015, 07:59 AM Go to last post
  10. Wasteful alpha blending with MRT

    Started by JoshKlint, 07-18-2015 08:43 AM
    • Replies: 6
    • Views: 237
    07-19-2015, 12:44 PM Go to last post
    • Replies: 3
    • Views: 227
    07-09-2015, 03:26 PM Go to last post
  11. A glitch?

    Started by Septimra, 07-05-2015 05:31 PM
    • Replies: 3
    • Views: 209
    07-05-2015, 09:15 PM Go to last post
  12. Passing an array of mat4's per instance

    Started by Septimra, 07-12-2015 09:54 AM
    • Replies: 3
    • Views: 204
    07-13-2015, 06:14 AM Go to last post
  13. Reading Ints, Graphics card crashes

    Started by Septimra, 07-10-2015 11:54 PM
    • Replies: 2
    • Views: 188
    07-11-2015, 02:03 PM Go to last post
    • Replies: 2
    • Views: 171
    07-19-2015, 11:36 PM Go to last post
  14. Unexpected rasterization behavior

    Started by fred_em, 07-02-2015 05:19 AM
    • Replies: 0
    • Views: 169
    07-02-2015, 05:19 AM Go to last post
    • Replies: 1
    • Views: 167
    Yesterday, 03:50 AM Go to last post
  15. gl_PrimitiveID always 0 in Fragment shader

    Started by bonepower, 07-07-2015 01:41 AM
    • Replies: 2
    • Views: 166
    07-07-2015, 02:21 AM Go to last post
  16. GLSL Strides

    Started by Septimra, 07-09-2015 05:59 PM
    • Replies: 1
    • Views: 158
    07-09-2015, 07:04 PM Go to last post

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