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Threads 1 to 16 of 16

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. How to access corners of a texel

    Started by deeps8us, 04-29-2016 04:07 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,767
    05-10-2016, 04:50 AM Go to last post
    • Replies: 2
    • Views: 569
    05-13-2016, 02:46 PM Go to last post
    • Replies: 2
    • Views: 548
    05-16-2016, 04:39 AM Go to last post
    • Replies: 5
    • Views: 528
    05-02-2016, 02:37 AM Go to last post
  2. Reverse Depth Buffer and gl_FragDepth

    Started by TheHighlander, 04-25-2016 02:03 PM
    • Replies: 3
    • Views: 290
    04-26-2016, 02:56 AM Go to last post
  3. Moved: ludo board game openGL

    Started by chetan, 05-09-2016 01:13 AM
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    • Replies: 5
    • Views: 216
    Yesterday, 01:20 PM Go to last post
    • Replies: 0
    • Views: 193
    05-15-2016, 07:16 PM Go to last post
  4. Point Light Shadows

    Started by devmane144, 04-29-2016 12:02 PM
    • Replies: 0
    • Views: 180
    04-29-2016, 12:02 PM Go to last post
    • Replies: 0
    • Views: 165
    05-21-2016, 01:54 AM Go to last post
  5. Convert GL_TRIANGLE_STRIP data to GL_POINTS

    Started by deeps8us, 05-20-2016 03:25 AM
    android, gl_points, gl_triangle_strip, opengl-es 2.0
    • Replies: 1
    • Views: 162
    05-20-2016, 06:52 AM Go to last post
    • Replies: 1
    • Views: 143
    05-07-2016, 12:56 PM Go to last post
  6. [OSX] using VAO in core profile with Qt

    Started by robinfaury, 05-19-2016 08:28 AM
    • Replies: 1
    • Views: 121
    05-19-2016, 10:06 AM Go to last post
    • Replies: 0
    • Views: 86
    05-22-2016, 12:19 PM Go to last post
    • Replies: 0
    • Views: 68
    Yesterday, 04:22 AM Go to last post

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