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  1. 05-31-2012
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    27,883
Threads 1 to 20 of 20

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Lightbulb Return single integer from fragment shader.

    Started by Trionet, 08-04-2015 05:25 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 881
    08-09-2015, 07:34 AM Go to last post
  2. Q: Space Partitioning Trees.

    Started by Asmodeus, 08-22-2015 12:56 AM
    2 Pages
    1 2
    bsp, c++, k-d tree, octree
    • Replies: 16
    • Views: 792
    09-03-2015, 02:22 PM Go to last post
  3. Can't do simple Shadow Mapping

    Started by Keiron, 08-04-2015 01:21 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 755
    08-07-2015, 10:22 AM Go to last post
  4. Trivial SSBO implementation not working

    Started by Albatross, 08-16-2015 07:58 AM
    • Replies: 9
    • Views: 399
    Yesterday, 07:59 PM Go to last post
  5. optimized mipmap generation routines

    Started by seandepagnier, 08-17-2015 12:45 AM
    • Replies: 3
    • Views: 286
    08-21-2015, 04:30 AM Go to last post
  6. Question How do I draw icons in Core Profile.

    Started by PickleWorld, 08-18-2015 12:16 PM
    core profile, display list, glbitmap, glcalllist, performance
    • Replies: 7
    • Views: 280
    08-19-2015, 06:32 AM Go to last post
  7. multi threaded Persistent mapping

    Started by galbrz, 08-18-2015 06:18 PM
    • Replies: 4
    • Views: 275
    08-20-2015, 05:36 AM Go to last post
  8. Shadow Map Reduce Problem

    Started by TheHighlander, 08-21-2015 01:17 PM
    • Replies: 5
    • Views: 266
    08-22-2015, 07:56 AM Go to last post
  9. Swap Buffers and Gameloop, vsync

    Started by jaketehsnake, 08-19-2015 04:12 AM
    • Replies: 5
    • Views: 262
    08-20-2015, 12:30 AM Go to last post
  10. Scene manager implementation

    Started by EmJayJay, 08-09-2015 04:18 PM
    • Replies: 0
    • Views: 260
    08-09-2015, 04:18 PM Go to last post
    • Replies: 7
    • Views: 231
    08-26-2015, 02:17 AM Go to last post
  11. Blending bug with uintBitsToFloat

    Started by amoffat, 08-19-2015 12:51 PM
    bits, blending, floatbitstouint, texture, uintbitstofloat
    • Replies: 6
    • Views: 218
    08-19-2015, 06:12 PM Go to last post
  12. 5000 VBOs I have created. Will it be a problem.

    Started by sharath, 08-29-2015 05:11 AM
    • Replies: 2
    • Views: 213
    08-30-2015, 11:00 PM Go to last post
    • Replies: 1
    • Views: 167
    08-20-2015, 03:36 AM Go to last post
  13. blit FBO and swapbuffers

    Started by jaketehsnake, 08-30-2015 08:43 AM
    • Replies: 4
    • Views: 166
    08-30-2015, 10:30 PM Go to last post
    • Replies: 1
    • Views: 165
    08-24-2015, 02:54 PM Go to last post
    • Replies: 1
    • Views: 159
    08-18-2015, 03:38 PM Go to last post
  14. PBO in openGL ES is stalling

    Started by Trysoo, 08-19-2015 04:47 AM
    • Replies: 2
    • Views: 147
    08-19-2015, 05:52 AM Go to last post
  15. instancing in opengl 4 and scale matix

    Started by giuseppe500, 08-21-2015 03:07 AM
    • Replies: 1
    • Views: 132
    08-21-2015, 06:47 AM Go to last post
  16. Rendering with transform feedback

    Started by JoshKlint, 09-03-2015 09:49 AM
    • Replies: 2
    • Views: 100
    09-03-2015, 02:36 PM Go to last post

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