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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. NV_command_list

    Started by Dark Photon, 01-01-2015 07:38 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,501
    Today, 12:34 PM Go to last post
  2. Vulkan information clearinghouse

    Started by Alfonse Reinheart, 03-03-2015 02:01 PM
    • Replies: 6
    • Views: 996
    03-15-2015, 12:26 PM Go to last post
  3. Nvidia Memory Corruption

    Started by TheHighlander, 02-18-2015 06:24 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 889
    03-20-2015, 06:18 AM Go to last post
  4. Question Talking about VAO+VBO... (>GL3)

    Started by reader1, 03-24-2015 05:08 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 852
    03-27-2015, 07:59 AM Go to last post
    • Replies: 9
    • Views: 836
    03-24-2015, 11:02 AM Go to last post
  5. Skinning on the GPU vs the CPU

    Started by Septimra, 03-13-2015 09:14 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 581
    03-14-2015, 07:52 PM Go to last post
  6. Trying shadow mapping, yet everything is dark

    Started by A_Shuang, 03-20-2015 04:06 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 530
    03-22-2015, 06:58 AM Go to last post
  7. Exclamation TexSubImage into a Sparse Texture on Nvidia.

    Started by JoeSSU, 02-23-2015 04:35 PM
    • Replies: 5
    • Views: 452
    03-27-2015, 10:53 AM Go to last post
  8. Question About shader over gl3, why and where?

    Started by reader1, 03-24-2015 03:50 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 406
    03-26-2015, 09:20 AM Go to last post
  9. Atomic Buffer : strange values

    Started by qnoper, 03-03-2015 06:06 PM
    • Replies: 4
    • Views: 373
    03-04-2015, 12:38 PM Go to last post
  10. Multiple vendor GPU selection in Windows

    Started by elFarto, 03-02-2015 12:40 PM
    • Replies: 2
    • Views: 337
    03-07-2015, 02:29 PM Go to last post
    • Replies: 3
    • Views: 328
    03-03-2015, 12:58 AM Go to last post
    • Replies: 3
    • Views: 310
    03-03-2015, 11:53 AM Go to last post
  11. openGL multiple textures in fragment shader

    Started by markusf, 03-20-2015 09:53 AM
    • Replies: 2
    • Views: 303
    03-23-2015, 03:57 AM Go to last post
    • Replies: 5
    • Views: 288
    03-16-2015, 06:29 PM Go to last post
  12. Camera-space Normals from depth texture

    Started by Nick Wiggill, 03-04-2015 02:32 PM
    • Replies: 2
    • Views: 287
    03-05-2015, 09:31 AM Go to last post
    • Replies: 3
    • Views: 284
    03-15-2015, 04:48 AM Go to last post
    • Replies: 2
    • Views: 278
    03-07-2015, 08:25 AM Go to last post
  13. Correct lines visualization.

    Started by Alexanov, 03-02-2015 02:44 AM
    • Replies: 1
    • Views: 268
    03-02-2015, 08:49 AM Go to last post
    • Replies: 2
    • Views: 249
    03-12-2015, 08:35 AM Go to last post
  14. vbo update

    Started by ale211734, 03-03-2015 08:33 AM
    • Replies: 1
    • Views: 246
    03-03-2015, 09:08 AM Go to last post
  15. lua & opengl

    Started by Septimra, 03-09-2015 03:42 PM
    • Replies: 0
    • Views: 235
    03-09-2015, 03:42 PM Go to last post
  16. Upgrading, but losing functionality?

    Started by Septimra, 03-11-2015 11:07 AM
    • Replies: 1
    • Views: 235
    03-11-2015, 11:38 PM Go to last post
    • Replies: 0
    • Views: 227
    03-10-2015, 08:04 PM Go to last post
    • Replies: 7
    • Views: 213
    03-27-2015, 12:38 AM Go to last post

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