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Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. Moved: Canīt view shadows in amd hardware

    Started by aguuzr, 06-19-2016 04:12 PM
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  2. glGenTextures() lags when vsync is enabled

    Started by Oomek77, 07-16-2018 07:30 AM
    • Replies: 1
    • Views: 93
    Yesterday, 04:46 PM Go to last post
  3. How to best deal with colors and normals

    Started by williajl, 07-12-2018 04:56 AM
    • Replies: 3
    • Views: 130
    07-12-2018, 11:12 AM Go to last post
  4. Question Can OpenGL and WebGL share a set of bindings?

    Started by Dracam, 06-25-2018 11:46 AM
    • Replies: 1
    • Views: 143
    06-25-2018, 12:53 PM Go to last post
  5. Deferred shading implementation

    Started by someRand, 06-30-2018 03:46 AM
    • Replies: 0
    • Views: 155
    06-30-2018, 03:46 AM Go to last post
  6. Issues sending texture to compute shader

    Started by rhumage, 05-16-2018 04:05 AM
    • Replies: 1
    • Views: 161
    05-16-2018, 05:12 AM Go to last post
  7. Win 10 OpenGL

    Started by Sidney, 07-09-2018 08:38 PM
    • Replies: 5
    • Views: 178
    07-11-2018, 05:17 PM Go to last post
  8. Deferred Shading versus Deferred Lighting

    Started by Geklmin, 04-27-2018 06:42 AM
    deferred shading, geklmin, national socialism
    • Replies: 0
    • Views: 187
    04-27-2018, 06:42 AM Go to last post
  9. Texture updates not appearing for 1 frame?

    Started by LightStruk, 05-25-2018 04:51 PM
    • Replies: 1
    • Views: 199
    05-28-2018, 03:33 AM Go to last post
  10. Write Fragdepth to FBO

    Started by Geklmin, 05-13-2018 07:34 PM
    • Replies: 2
    • Views: 201
    05-13-2018, 08:37 PM Go to last post
  11. Question Infinite Menu (Perspective) Wall

    Started by TinWoodman, 05-04-2018 06:32 PM
    • Replies: 0
    • Views: 210
    05-04-2018, 06:32 PM Go to last post
  12. Question Compact G-Buffer Normals in World-Space

    Started by SharkByte, 01-16-2016 02:09 PM
    • Replies: 0
    • Views: 211
    01-16-2016, 02:09 PM Go to last post
  13. Am I missing something with ESM?

    Started by sak123, 02-11-2018 02:19 AM
    • Replies: 0
    • Views: 228
    02-11-2018, 02:19 AM Go to last post
  14. Compact G-Buffer Normals in World-Space

    Started by SharkByte, 01-16-2016 01:51 PM
    • Replies: 0
    • Views: 232
    01-16-2016, 01:51 PM Go to last post
  15. Rendering voxelized scene into a 3D texture

    Started by JoshKlint, 05-20-2018 11:42 PM
    • Replies: 0
    • Views: 234
    05-20-2018, 11:42 PM Go to last post
  16. Use of Pixel Buffer Objects with multithreading

    Started by aferra99, 05-06-2018 10:14 AM
    • Replies: 1
    • Views: 236
    05-06-2018, 11:09 AM Go to last post
    • Replies: 3
    • Views: 243
    05-17-2018, 05:38 PM Go to last post
  17. OpenML - compile on xcode

    Started by alelordelo, 03-27-2018 02:23 AM
    • Replies: 0
    • Views: 244
    03-27-2018, 02:23 AM Go to last post
  18. Lightbulb Black screen on embedded board

    Started by fightimbs, 08-28-2017 07:56 AM
    • Replies: 0
    • Views: 247
    08-28-2017, 07:56 AM Go to last post
    • Replies: 1
    • Views: 251
    08-09-2017, 05:19 PM Go to last post
  19. Handling sub-views in a deferred renderer

    Started by drewpickles69, 03-17-2018 10:20 AM
    • Replies: 0
    • Views: 252
    03-17-2018, 10:20 AM Go to last post
  20. Lod caculation for this shader

    Started by cristiano790, 05-07-2018 05:58 PM
    • Replies: 1
    • Views: 254
    05-08-2018, 09:24 AM Go to last post
    • Replies: 0
    • Views: 269
    03-15-2017, 02:27 PM Go to last post
  21. coordinates of the vectors that made up shadow

    Started by kubisztal, 10-06-2017 02:07 AM
    • Replies: 0
    • Views: 270
    10-06-2017, 02:07 AM Go to last post
  22. Post Alpha Value

    Started by Andooo, 02-10-2018 09:12 AM
    • Replies: 0
    • Views: 275
    02-10-2018, 09:12 AM Go to last post

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