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Forum: Advanced Coding

Advanced OpenGL questions and discussions

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    10-04-2018, 02:07 PM Go to last post
  1. Moved: Canīt view shadows in amd hardware

    Started by aguuzr, 06-19-2016 04:12 PM
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  2. How to implement cascade shadowmapping

    Started by tsojtsoj, 09-30-2018 04:36 PM
    glsl 330, sampler2d, shadowmapping
    • Replies: 1
    • Views: 91
    09-30-2018, 05:08 PM Go to last post
    • Replies: 4
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    10-13-2018, 10:08 PM Go to last post
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    09-27-2018, 06:39 PM Go to last post
    • Replies: 0
    • Views: 115
    10-04-2018, 02:33 PM Go to last post
  3. Supporting 30 Bit Color monitors (10 bpc)

    Started by twilson7755, 10-02-2018 02:11 PM
    • Replies: 1
    • Views: 126
    10-02-2018, 06:38 PM Go to last post
  4. proper forum for ...

    Started by CarstenT, 09-15-2018 12:47 AM
    • Replies: 1
    • Views: 128
    09-15-2018, 01:11 AM Go to last post
  5. Pixelwise occlusion detection in Opengl

    Started by saedrna, 09-07-2018 11:51 PM
    • Replies: 1
    • Views: 129
    09-08-2018, 02:34 AM Go to last post
  6. Multiple Render Targets and MSAA framebuffer

    Started by martel, 10-01-2018 06:03 PM
    • Replies: 3
    • Views: 148
    10-02-2018, 06:24 PM Go to last post
  7. Blit two textures

    Started by rodrigoloc, 09-11-2018 04:26 PM
    • Replies: 0
    • Views: 159
    09-11-2018, 04:26 PM Go to last post
    • Replies: 0
    • Views: 198
    09-04-2018, 09:13 AM Go to last post
    • Replies: 1
    • Views: 228
    09-08-2018, 02:43 AM Go to last post
  8. Question Compact G-Buffer Normals in World-Space

    Started by SharkByte, 01-16-2016 02:09 PM
    • Replies: 0
    • Views: 265
    01-16-2016, 02:09 PM Go to last post
  9. Compact G-Buffer Normals in World-Space

    Started by SharkByte, 01-16-2016 01:51 PM
    • Replies: 0
    • Views: 271
    01-16-2016, 01:51 PM Go to last post
  10. Moved: ludo board game openGL

    Started by chetan, 05-09-2016 01:13 AM
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  11. Lightbulb Black screen on embedded board

    Started by fightimbs, 08-28-2017 07:56 AM
    • Replies: 0
    • Views: 291
    08-28-2017, 07:56 AM Go to last post
    • Replies: 1
    • Views: 307
    08-09-2017, 05:19 PM Go to last post
    • Replies: 0
    • Views: 313
    10-26-2000, 06:24 PM Go to last post
  12. Compound shadows

    Started by d_a_heitbrink, 07-25-2017 01:01 PM
    • Replies: 0
    • Views: 323
    07-25-2017, 01:01 PM Go to last post
  13. Am I missing something with ESM?

    Started by sak123, 02-11-2018 02:19 AM
    • Replies: 0
    • Views: 326
    02-11-2018, 02:19 AM Go to last post
  14. Deferred Shading versus Deferred Lighting

    Started by Geklmin, 04-27-2018 06:42 AM
    deferred shading, geklmin, national socialism
    • Replies: 0
    • Views: 326
    04-27-2018, 06:42 AM Go to last post
    • Replies: 0
    • Views: 328
    08-18-2017, 07:44 AM Go to last post
  15. Issues sending texture to compute shader

    Started by rhumage, 05-16-2018 04:05 AM
    • Replies: 1
    • Views: 333
    05-16-2018, 05:12 AM Go to last post
  16. coordinates of the vectors that made up shadow

    Started by kubisztal, 10-06-2017 02:07 AM
    • Replies: 0
    • Views: 334
    10-06-2017, 02:07 AM Go to last post

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