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  1. 05-31-2012
    Views:
    26,940
Threads 1 to 14 of 14

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. 4 samples instead of 16, Bilinear filter.

    Started by Darkpower, 06-14-2015 03:28 AM
    • Replies: 7
    • Views: 625
    06-16-2015, 01:55 AM Go to last post
  2. Android 5.1.1 Nexus 5 OpenGL issue?

    Started by RobMGold, 06-22-2015 11:03 PM
    • Replies: 2
    • Views: 201
    06-26-2015, 12:19 PM Go to last post
  3. cheep/expensive calls?

    Started by CarstenT, 01-24-2015 09:08 AM
    • Replies: 3
    • Views: 625
    06-22-2015, 10:11 AM Go to last post
  4. CPU based DXT compression

    Started by Aleksandar, 06-30-2015 12:39 PM
    • Replies: 7
    • Views: 214
    07-02-2015, 02:11 PM Go to last post
  5. Deferred shading and VSM

    Started by fredvam, 06-25-2015 04:40 PM
    • Replies: 0
    • Views: 141
    06-25-2015, 04:40 PM Go to last post
  6. Drawing water over terrain

    Started by Oldanko, 06-04-2015 05:40 AM
    • Replies: 4
    • Views: 652
    06-05-2015, 06:37 PM Go to last post
  7. Element batching from vertex position data

    Started by EmJayJay, 06-04-2015 09:34 AM
    • Replies: 0
    • Views: 449
    06-04-2015, 09:34 AM Go to last post
    • Replies: 4
    • Views: 607
    06-06-2015, 12:06 AM Go to last post
    • Replies: 2
    • Views: 570
    06-10-2015, 10:08 AM Go to last post
    • Replies: 2
    • Views: 31
    Yesterday, 09:56 PM Go to last post
    • Replies: 2
    • Views: 108
    06-27-2015, 06:29 PM Go to last post
  8. OpenGL 1.1 (GDI Generic) on Windows Server 2012

    Started by devdept, 06-22-2015 12:00 AM
    • Replies: 4
    • Views: 210
    06-25-2015, 01:35 AM Go to last post
  9. Unexpected rasterization behavior

    Started by fred_em, 07-02-2015 05:19 AM
    • Replies: 0
    • Views: 55
    07-02-2015, 05:19 AM Go to last post
  10. why the model is shown incomplete?

    Started by RockyCai, 06-18-2015 09:04 PM
    • Replies: 2
    • Views: 204
    06-22-2015, 08:39 PM Go to last post

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