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Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. FBO Problem on ATI - driver bug?

    Started by __v__, 11-05-2008 07:18 AM
    • Replies: 4
    • Views: 4,488
    11-06-2008, 11:38 PM Go to last post
  2. A kind of Hough Transform

    Started by __bob__, 02-25-2016 08:44 AM
    • Replies: 2
    • Views: 1,145
    02-26-2016, 02:13 AM Go to last post
  3. Cuda/OpenGL FBO/PBO and write to screen

    Started by __bob__, 06-29-2016 07:05 AM
    • Replies: 0
    • Views: 1,225
    06-29-2016, 07:05 AM Go to last post
  4. glPolygonOffset(1,1) not sufficient?

    Started by _x57_, 01-06-2010 10:12 AM
    • Replies: 2
    • Views: 7,862
    01-07-2010, 02:26 AM Go to last post
  5. glUniform + VBO bug?

    Started by _x57_, 08-22-2011 05:17 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 6,294
    08-24-2011, 08:08 AM Go to last post
  6. Unhappy Reasons for glPopAttrib causing indirect errors

    Started by _x57_, 12-03-2012 04:20 AM
    • Replies: 2
    • Views: 3,167
    12-03-2012, 06:58 AM Go to last post
  7. Framebuffer problems

    Started by _NoName_, 09-05-2016 10:53 AM
    fbo, nvidia
    • Replies: 5
    • Views: 2,924
    09-12-2016, 10:35 AM Go to last post
  8. segfault after glGetTexImage

    Started by _NoName_, 10-22-2016 06:41 AM
    error, texture
    • Replies: 2
    • Views: 2,000
    10-22-2016, 07:20 PM Go to last post
  9. CgFX - pass vertex attributes

    Started by _NK47, 03-02-2008 01:40 PM
    • Replies: 0
    • Views: 1,394
    03-02-2008, 01:40 PM Go to last post
  10. glDrawElements() crash from time to time

    Started by _NK47, 07-14-2008 02:32 AM
    • Replies: 4
    • Views: 4,354
    07-14-2008, 10:34 AM Go to last post
  11. Install OpenGL program with a driver

    Started by _NK47, 09-22-2008 04:39 AM
    • Replies: 3
    • Views: 4,739
    09-22-2008, 11:12 AM Go to last post
  12. OpenGL / Windows Vista problem

    Started by _NK47, 09-25-2008 02:35 AM
    • Replies: 7
    • Views: 7,672
    09-29-2008, 08:21 AM Go to last post
  13. Ignore Pixel ownership test?

    Started by _NK47, 10-06-2008 04:00 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 9,794
    10-23-2008, 05:53 AM Go to last post
  14. Vertex cache optimization

    Started by _NK47, 05-08-2009 05:38 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 45,894
    10-14-2010, 10:33 AM Go to last post
  15. Color vs. DepthStencil clear

    Started by _NK47, 10-06-2009 09:04 AM
    • Replies: 2
    • Views: 2,122
    10-06-2009, 09:33 AM Go to last post
  16. Depth texture GLSL

    Started by _NK47, 10-20-2009 05:35 AM
    • Replies: 7
    • Views: 10,579
    10-21-2009, 01:56 AM Go to last post
  17. Projection Matrix - help!

    Started by _new_horizon, 09-02-2004 03:39 PM
    • Replies: 7
    • Views: 2,077
    09-03-2004, 12:21 AM Go to last post
  18. Calculating Accurate Vertex Normals

    Started by _new_horizon, 09-03-2004 02:32 PM
    • Replies: 1
    • Views: 2,343
    09-03-2004, 03:10 PM Go to last post
  19. Unique ID Colors for Primitives

    Started by _new_horizon, 05-04-2004 05:12 AM
    • Replies: 9
    • Views: 3,086
    05-06-2004, 04:44 AM Go to last post
  20. Picking Technique Opinions

    Started by _new_horizon, 05-06-2004 04:55 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 5,537
    05-11-2004, 02:05 PM Go to last post
  21. Inverse Transforming Pick Ray

    Started by _new_horizon, 04-14-2004 02:51 PM
    • Replies: 5
    • Views: 2,932
    04-16-2004, 02:27 PM Go to last post
  22. Normalising Mesh Models

    Started by _new_horizon, 09-03-2004 02:30 PM
    • Replies: 1
    • Views: 801
    09-03-2004, 03:19 PM Go to last post
  23. graphic debugger

    Started by _MaB_, 04-29-2011 06:29 AM
    • Replies: 2
    • Views: 1,958
    04-29-2011, 02:07 PM Go to last post
  24. Shared GL Context

    Started by _MaB_, 09-08-2011 11:06 PM
    • Replies: 3
    • Views: 2,360
    09-09-2011, 01:43 AM Go to last post
  25. glGetShaderiv

    Started by _jesse_, 02-11-2013 12:31 PM
    • Replies: 3
    • Views: 2,914
    02-11-2013, 12:58 PM Go to last post

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