Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

  1. 05-31-2012
    Views:
    26,978
Threads 1 to 20 of 20

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. CPU based DXT compression

    Started by Aleksandar, 06-30-2015 12:39 PM
    • Replies: 7
    • Views: 282
    07-02-2015, 02:11 PM Go to last post
    • Replies: 3
    • Views: 125
    07-04-2015, 07:59 AM Go to last post
  2. Question Shadow Mapping. Strange effect

    Started by Asmodeus, 07-04-2015 12:11 PM
    • Replies: 7
    • Views: 172
    Today, 04:49 AM Go to last post
    • Replies: 2
    • Views: 46
    Today, 02:21 AM Go to last post
  3. cheep/expensive calls?

    Started by CarstenT, 01-24-2015 09:08 AM
    • Replies: 3
    • Views: 641
    06-22-2015, 10:11 AM Go to last post
    • Replies: 0
    • Views: 44
    Yesterday, 07:21 AM Go to last post
  4. 4 samples instead of 16, Bilinear filter.

    Started by Darkpower, 06-14-2015 03:28 AM
    • Replies: 7
    • Views: 689
    06-16-2015, 01:55 AM Go to last post
  5. OpenGL 1.1 (GDI Generic) on Windows Server 2012

    Started by devdept, 06-22-2015 12:00 AM
    • Replies: 4
    • Views: 231
    06-25-2015, 01:35 AM Go to last post
  6. Deferred shading and VSM

    Started by fredvam, 06-25-2015 04:40 PM
    • Replies: 0
    • Views: 164
    06-25-2015, 04:40 PM Go to last post
  7. Unexpected rasterization behavior

    Started by fred_em, 07-02-2015 05:19 AM
    • Replies: 0
    • Views: 82
    07-02-2015, 05:19 AM Go to last post
    • Replies: 2
    • Views: 596
    06-10-2015, 10:08 AM Go to last post
  8. Cubemap face orientation: how to

    Started by PaoloS, 07-05-2015 03:59 PM
    • Replies: 4
    • Views: 113
    Yesterday, 07:42 PM Go to last post
    • Replies: 5
    • Views: 68
    Today, 08:55 PM Go to last post
    • Replies: 4
    • Views: 109
    Yesterday, 08:29 PM Go to last post
  9. Android 5.1.1 Nexus 5 OpenGL issue?

    Started by RobMGold, 06-22-2015 11:03 PM
    • Replies: 2
    • Views: 228
    06-26-2015, 12:19 PM Go to last post
  10. why the model is shown incomplete?

    Started by RockyCai, 06-18-2015 09:04 PM
    • Replies: 2
    • Views: 223
    06-22-2015, 08:39 PM Go to last post
    • Replies: 2
    • Views: 128
    06-27-2015, 06:29 PM Go to last post
  11. Why use a Uniform Buffer?

    Started by Septimra, 07-04-2015 05:35 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 251
    Yesterday, 06:52 PM Go to last post
  12. A glitch?

    Started by Septimra, 07-05-2015 05:31 PM
    • Replies: 3
    • Views: 93
    07-05-2015, 09:15 PM Go to last post
  13. Uniform Blocks and Uniform Buffers only?

    Started by Septimra, Today 12:51 PM
    • Replies: 6
    • Views: 51
    Today, 09:13 PM Go to last post

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 250 views
Hot thread with unread posts
More than 30 replies or 250 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •