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Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. Laptops with Hardware T&L ?

    Started by , 10-17-2000 09:03 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 18,323
    10-29-2000, 08:36 PM Go to last post
  2. Pipeline stall question

    Started by , 12-02-2000 06:41 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 10,277
    12-05-2000, 10:59 AM Go to last post
  3. nVidia OpenGL driver bug

    Started by , 11-15-2000 11:01 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 16,318
    11-21-2000, 02:08 PM Go to last post
  4. Camera(View) and World transforms

    Started by , 09-30-2000 03:13 PM
    • Replies: 5
    • Views: 5,260
    10-04-2000, 09:13 AM Go to last post
  5. one/two channel float rendering on ATI R300 or better

    Started by , 07-01-2007 07:24 AM
    • Replies: 0
    • Views: 1,567
    07-01-2007, 07:24 AM Go to last post
  6. The Radeon Disappointment

    Started by , 10-25-2000 10:43 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 11,392
    11-01-2000, 05:46 PM Go to last post
  7. OpenGL implementation details link

    Started by , 02-08-2001 11:25 AM
    • Replies: 0
    • Views: 1,139
    02-08-2001, 11:25 AM Go to last post
  8. How to structure data for HT&L vs Texture Sorting

    Started by , 10-27-2000 08:40 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 10,435
    10-29-2000, 05:18 PM Go to last post
  9. More musings on NV_vertex_program and skinning

    Started by , 12-05-2000 09:26 PM
    • Replies: 2
    • Views: 1,939
    12-06-2000, 08:57 AM Go to last post
  10. the best way to animate

    Started by !!!!!!, 07-11-2009 04:05 PM
    • Replies: 7
    • Views: 6,875
    07-13-2009, 02:39 AM Go to last post
  11. restrict tesselation to single drawing mode

    Started by -0x80, 01-29-2008 04:13 PM
    • Replies: 4
    • Views: 2,688
    01-30-2008, 06:39 AM Go to last post
  12. playing .avi files

    Started by -=dabomb=-, 12-08-2000 01:26 PM
    • Replies: 1
    • Views: 796
    12-08-2000, 04:27 PM Go to last post
  13. CO-ORD detection

    Started by -=dabomb=-, 12-08-2000 01:38 PM
    • Replies: 1
    • Views: 826
    12-08-2000, 01:52 PM Go to last post
  14. "Flickerless" Buffer Swap

    Started by -=MadMan=-, 02-22-2005 03:59 PM
    • Replies: 7
    • Views: 2,092
    02-28-2005, 11:45 AM Go to last post
  15. Performance drop after drawing a line

    Started by -=MadMan=-, 06-11-2005 03:34 AM
    • Replies: 4
    • Views: 1,371
    06-11-2005, 12:20 PM Go to last post
    • Replies: 4
    • Views: 2,091
    12-09-2015, 06:30 PM Go to last post
  16. Switch between MSAA and no MSAA in realtime

    Started by -asmo, 01-05-2009 08:19 AM
    • Replies: 8
    • Views: 9,987
    01-05-2009, 03:38 PM Go to last post
  17. NVidia Driver Bug with 2 displays

    Started by -asmo, 01-13-2009 11:32 AM
    • Replies: 8
    • Views: 4,366
    02-20-2009, 07:29 PM Go to last post
  18. Context lost on Intel GMA

    Started by -asmo, 05-23-2010 02:34 AM
    • Replies: 1
    • Views: 1,835
    05-23-2010, 04:04 AM Go to last post
  19. Plane in viewport space

    Started by -Moi-, 08-18-2005 01:52 PM
    • Replies: 4
    • Views: 1,447
    08-18-2005, 05:21 PM Go to last post
  20. Viewport Space to Light Space

    Started by -Moi-, 08-30-2005 06:04 AM
    • Replies: 2
    • Views: 1,116
    08-31-2005, 07:17 AM Go to last post
  21. strange projection results

    Started by -NiCo-, 09-02-2004 06:17 AM
    • Replies: 4
    • Views: 1,373
    09-03-2004, 12:43 AM Go to last post
  22. global storage register(s)?

    Started by -NiCo-, 05-05-2004 12:32 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,430
    05-07-2004, 04:58 AM Go to last post
  23. getTexImage crash

    Started by -NiCo-, 09-01-2004 01:39 AM
    • Replies: 3
    • Views: 1,871
    09-01-2004, 02:47 AM Go to last post
  24. Floating point mipmapping performance

    Started by -NiCo-, 08-03-2004 04:38 PM
    • Replies: 4
    • Views: 1,381
    08-06-2004, 07:49 AM Go to last post

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