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Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. Laptops with Hardware T&L ?

    Started by , 10-17-2000 08:03 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 18,030
    10-29-2000, 07:36 PM Go to last post
  2. Pipeline stall question

    Started by , 12-02-2000 05:41 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 10,043
    12-05-2000, 09:59 AM Go to last post
  3. nVidia OpenGL driver bug

    Started by , 11-15-2000 10:01 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 15,946
    11-21-2000, 01:08 PM Go to last post
  4. Camera(View) and World transforms

    Started by , 09-30-2000 02:13 PM
    • Replies: 5
    • Views: 5,128
    10-04-2000, 08:13 AM Go to last post
  5. one/two channel float rendering on ATI R300 or better

    Started by , 07-01-2007 06:24 AM
    • Replies: 0
    • Views: 1,477
    07-01-2007, 06:24 AM Go to last post
  6. The Radeon Disappointment

    Started by , 10-25-2000 09:43 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 11,151
    11-01-2000, 04:46 PM Go to last post
  7. OpenGL implementation details link

    Started by , 02-08-2001 10:25 AM
    • Replies: 0
    • Views: 1,066
    02-08-2001, 10:25 AM Go to last post
  8. How to structure data for HT&L vs Texture Sorting

    Started by , 10-27-2000 07:40 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 10,238
    10-29-2000, 04:18 PM Go to last post
  9. More musings on NV_vertex_program and skinning

    Started by , 12-05-2000 08:26 PM
    • Replies: 2
    • Views: 1,849
    12-06-2000, 07:57 AM Go to last post
  10. the best way to animate

    Started by !!!!!!, 07-11-2009 03:05 PM
    • Replies: 7
    • Views: 6,735
    07-13-2009, 01:39 AM Go to last post
  11. restrict tesselation to single drawing mode

    Started by -0x80, 01-29-2008 03:13 PM
    • Replies: 4
    • Views: 2,574
    01-30-2008, 05:39 AM Go to last post
  12. playing .avi files

    Started by -=dabomb=-, 12-08-2000 12:26 PM
    • Replies: 1
    • Views: 703
    12-08-2000, 03:27 PM Go to last post
  13. CO-ORD detection

    Started by -=dabomb=-, 12-08-2000 12:38 PM
    • Replies: 1
    • Views: 736
    12-08-2000, 12:52 PM Go to last post
  14. "Flickerless" Buffer Swap

    Started by -=MadMan=-, 02-22-2005 02:59 PM
    • Replies: 7
    • Views: 1,932
    02-28-2005, 10:45 AM Go to last post
  15. Performance drop after drawing a line

    Started by -=MadMan=-, 06-11-2005 02:34 AM
    • Replies: 4
    • Views: 1,251
    06-11-2005, 11:20 AM Go to last post
    • Replies: 4
    • Views: 1,947
    12-09-2015, 05:30 PM Go to last post
  16. Switch between MSAA and no MSAA in realtime

    Started by -asmo, 01-05-2009 07:19 AM
    • Replies: 8
    • Views: 9,799
    01-05-2009, 02:38 PM Go to last post
  17. NVidia Driver Bug with 2 displays

    Started by -asmo, 01-13-2009 10:32 AM
    • Replies: 8
    • Views: 4,204
    02-20-2009, 06:29 PM Go to last post
  18. Context lost on Intel GMA

    Started by -asmo, 05-23-2010 01:34 AM
    • Replies: 1
    • Views: 1,757
    05-23-2010, 03:04 AM Go to last post
  19. Plane in viewport space

    Started by -Moi-, 08-18-2005 12:52 PM
    • Replies: 4
    • Views: 1,314
    08-18-2005, 04:21 PM Go to last post
  20. Viewport Space to Light Space

    Started by -Moi-, 08-30-2005 05:04 AM
    • Replies: 2
    • Views: 1,018
    08-31-2005, 06:17 AM Go to last post
  21. strange projection results

    Started by -NiCo-, 09-02-2004 05:17 AM
    • Replies: 4
    • Views: 1,267
    09-02-2004, 11:43 PM Go to last post
  22. global storage register(s)?

    Started by -NiCo-, 05-04-2004 11:32 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,215
    05-07-2004, 03:58 AM Go to last post
  23. getTexImage crash

    Started by -NiCo-, 09-01-2004 12:39 AM
    • Replies: 3
    • Views: 1,766
    09-01-2004, 01:47 AM Go to last post
  24. Floating point mipmapping performance

    Started by -NiCo-, 08-03-2004 03:38 PM
    • Replies: 4
    • Views: 1,269
    08-06-2004, 06:49 AM Go to last post

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