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  1. 05-31-2012
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Threads 1 to 25 of 34

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Why use a Uniform Buffer?

    Started by Septimra, 07-04-2015 05:35 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 589
    07-06-2015, 06:52 PM Go to last post
  2. Cubemap face orientation: how to

    Started by PaoloS, 07-05-2015 03:59 PM
    • Replies: 4
    • Views: 301
    07-06-2015, 07:42 PM Go to last post
    • Replies: 4
    • Views: 270
    07-06-2015, 08:29 PM Go to last post
  3. gl_PrimitiveID always 0 in Fragment shader

    Started by bonepower, 07-07-2015 01:41 AM
    • Replies: 2
    • Views: 183
    07-07-2015, 02:21 AM Go to last post
  4. Uniform Blocks and Uniform Buffers only?

    Started by Septimra, 07-07-2015 12:51 PM
    • Replies: 7
    • Views: 359
    07-08-2015, 06:32 AM Go to last post
    • Replies: 6
    • Views: 433
    07-08-2015, 08:33 AM Go to last post
    • Replies: 3
    • Views: 267
    07-09-2015, 03:26 PM Go to last post
  5. GLSL Strides

    Started by Septimra, 07-09-2015 05:59 PM
    • Replies: 1
    • Views: 194
    07-09-2015, 07:04 PM Go to last post
    • Replies: 0
    • Views: 165
    07-10-2015, 02:54 PM Go to last post
  6. Question Shadow Mapping. Strange effect

    Started by Asmodeus, 07-04-2015 12:11 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 699
    07-10-2015, 11:17 PM Go to last post
  7. Reading Ints, Graphics card crashes

    Started by Septimra, 07-10-2015 11:54 PM
    • Replies: 2
    • Views: 246
    07-11-2015, 02:03 PM Go to last post
  8. Single Values in Shaders

    Started by Septimra, 07-10-2015 07:56 PM
    • Replies: 6
    • Views: 319
    07-11-2015, 05:39 PM Go to last post
  9. Passing an array of mat4's per instance

    Started by Septimra, 07-12-2015 09:54 AM
    • Replies: 3
    • Views: 276
    07-13-2015, 06:14 AM Go to last post
  10. Multiple Uniform Bufffers

    Started by Septimra, 07-12-2015 05:54 PM
    • Replies: 1
    • Views: 195
    07-13-2015, 06:21 AM Go to last post
  11. Server / VM opengl rendering

    Started by pelallemant, 07-15-2015 02:53 PM
    • Replies: 0
    • Views: 212
    07-15-2015, 02:53 PM Go to last post
  12. The wierdest GLSL Behavior

    Started by Septimra, 07-15-2015 05:47 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 761
    07-17-2015, 06:55 PM Go to last post
  13. Wasteful alpha blending with MRT

    Started by JoshKlint, 07-18-2015 08:43 AM
    • Replies: 6
    • Views: 319
    07-19-2015, 12:44 PM Go to last post
    • Replies: 2
    • Views: 224
    07-19-2015, 11:36 PM Go to last post
    • Replies: 9
    • Views: 440
    07-20-2015, 12:26 AM Go to last post
  14. Question Ray Cast / Ray Tracing

    Started by Asmodeus, 07-13-2015 05:15 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 1,026
    07-21-2015, 03:46 AM Go to last post
    • Replies: 5
    • Views: 329
    07-21-2015, 07:35 AM Go to last post
  15. Persistent buffer mappings

    Started by Dark Photon, 07-23-2015 07:30 AM
    • Replies: 4
    • Views: 222
    07-23-2015, 05:26 PM Go to last post
    • Replies: 3
    • Views: 178
    07-23-2015, 05:40 PM Go to last post
  16. Multiple glMapbuffer calls

    Started by debonair, 07-23-2015 01:54 PM
    • Replies: 2
    • Views: 178
    07-24-2015, 03:22 AM Go to last post
  17. Vulkan information clearinghouse

    Started by Alfonse Reinheart, 03-03-2015 01:01 PM
    • Replies: 8
    • Views: 1,899
    07-25-2015, 12:15 PM Go to last post

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