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Threads 1 to 22 of 22

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Optimizing cascaded shadow mapping

    Started by fleissna, Yesterday 02:05 PM
    • Replies: 1
    • Views: 49
    Today, 05:24 PM Go to last post
    • Replies: 5
    • Views: 194
    Yesterday, 05:55 PM Go to last post
  2. Texture updates not appearing for 1 frame?

    Started by LightStruk, Yesterday 04:51 PM
    • Replies: 0
    • Views: 34
    Yesterday, 04:51 PM Go to last post
  3. Multi-Texture Terrain

    Started by naitomea351, 05-21-2018 05:29 PM
    • Replies: 2
    • Views: 154
    Yesterday, 03:30 PM Go to last post
  4. Rendering voxelized scene into a 3D texture

    Started by JoshKlint, 05-20-2018 11:42 PM
    • Replies: 0
    • Views: 83
    05-20-2018, 11:42 PM Go to last post
  5. GL_DEPTH_STENCIL_ATTACHMENT vs GL_DEPTH_ATTACHMENT

    Started by Utumno, 05-17-2018 08:04 AM
    depth stencil
    • Replies: 8
    • Views: 202
    05-18-2018, 07:27 AM Go to last post
  6. Getting Worldspace Coordinates from Stored Coordinates

    Started by Geklmin, 05-12-2018 08:06 PM
    2 Pages
    1 2
    glm, glsl, hitlerbirthday, math
    • Replies: 19
    • Views: 509
    05-17-2018, 07:21 PM Go to last post
    • Replies: 3
    • Views: 120
    05-17-2018, 05:38 PM Go to last post
  7. Issues sending texture to compute shader

    Started by rhumage, 05-16-2018 04:05 AM
    • Replies: 1
    • Views: 91
    05-16-2018, 05:12 AM Go to last post
  8. Write Fragdepth to FBO

    Started by Geklmin, 05-13-2018 07:34 PM
    • Replies: 2
    • Views: 119
    05-13-2018, 08:37 PM Go to last post
  9. Dual source blending?!

    Started by Osbios, 04-25-2018 01:15 PM
    • Replies: 3
    • Views: 385
    05-09-2018, 05:28 AM Go to last post
  10. Lod caculation for this shader

    Started by cristiano790, 05-07-2018 05:58 PM
    • Replies: 1
    • Views: 157
    05-08-2018, 09:24 AM Go to last post
  11. MSAA FBO with depth -> not working

    Started by paradoxresolved, 05-06-2018 07:39 AM
    • Replies: 3
    • Views: 259
    05-08-2018, 05:53 AM Go to last post
  12. Use of Pixel Buffer Objects with multithreading

    Started by aferra99, 05-06-2018 10:14 AM
    • Replies: 1
    • Views: 154
    05-06-2018, 11:09 AM Go to last post
    • Replies: 2
    • Views: 219
    05-05-2018, 08:39 AM Go to last post
  13. Question Infinite Menu (Perspective) Wall

    Started by TinWoodman, 05-04-2018 06:32 PM
    • Replies: 0
    • Views: 150
    05-04-2018, 06:32 PM Go to last post
  14. Transform Feedback and Instanced Arrays

    Started by LudovicN, 05-04-2018 10:59 AM
    • Replies: 4
    • Views: 206
    05-04-2018, 01:48 PM Go to last post
    • Replies: 2
    • Views: 263
    05-04-2018, 06:51 AM Go to last post
    • Replies: 3
    • Views: 300
    04-28-2018, 01:52 PM Go to last post
    • Replies: 6
    • Views: 407
    04-27-2018, 07:45 PM Go to last post
  15. Deferred Shading versus Deferred Lighting

    Started by Geklmin, 04-27-2018 06:42 AM
    deferred shading, geklmin, national socialism
    • Replies: 0
    • Views: 144
    04-27-2018, 06:42 AM Go to last post
    • Replies: 6
    • Views: 328
    04-27-2018, 06:02 AM Go to last post

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