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Threads 1 to 22 of 22

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

    • Replies: 4
    • Views: 104
    Yesterday, 10:47 AM Go to last post
  1. GL_DEPTH_STENCIL_ATTACHMENT vs GL_DEPTH_ATTACHMENT

    Started by Utumno, 05-17-2018 08:04 AM
    depth stencil
    • Replies: 8
    • Views: 121
    05-18-2018, 07:27 AM Go to last post
  2. Getting Worldspace Coordinates from Stored Coordinates

    Started by Geklmin, 05-12-2018 08:06 PM
    2 Pages
    1 2
    glm, glsl, hitlerbirthday, math
    • Replies: 19
    • Views: 418
    05-17-2018, 07:21 PM Go to last post
    • Replies: 3
    • Views: 85
    05-17-2018, 05:38 PM Go to last post
  3. Issues sending texture to compute shader

    Started by rhumage, 05-16-2018 04:05 AM
    • Replies: 1
    • Views: 62
    05-16-2018, 05:12 AM Go to last post
  4. Write Fragdepth to FBO

    Started by Geklmin, 05-13-2018 07:34 PM
    • Replies: 2
    • Views: 95
    05-13-2018, 08:37 PM Go to last post
  5. Dual source blending?!

    Started by Osbios, 04-25-2018 01:15 PM
    • Replies: 3
    • Views: 307
    05-09-2018, 05:28 AM Go to last post
  6. Lod caculation for this shader

    Started by cristiano790, 05-07-2018 05:58 PM
    • Replies: 1
    • Views: 116
    05-08-2018, 09:24 AM Go to last post
  7. MSAA FBO with depth -> not working

    Started by paradoxresolved, 05-06-2018 07:39 AM
    • Replies: 3
    • Views: 211
    05-08-2018, 05:53 AM Go to last post
  8. Use of Pixel Buffer Objects with multithreading

    Started by aferra99, 05-06-2018 10:14 AM
    • Replies: 1
    • Views: 117
    05-06-2018, 11:09 AM Go to last post
    • Replies: 2
    • Views: 171
    05-05-2018, 08:39 AM Go to last post
  9. Question Infinite Menu (Perspective) Wall

    Started by TinWoodman, 05-04-2018 06:32 PM
    • Replies: 0
    • Views: 121
    05-04-2018, 06:32 PM Go to last post
  10. Transform Feedback and Instanced Arrays

    Started by LudovicN, 05-04-2018 10:59 AM
    • Replies: 4
    • Views: 166
    05-04-2018, 01:48 PM Go to last post
    • Replies: 2
    • Views: 221
    05-04-2018, 06:51 AM Go to last post
    • Replies: 3
    • Views: 258
    04-28-2018, 01:52 PM Go to last post
    • Replies: 6
    • Views: 348
    04-27-2018, 07:45 PM Go to last post
  11. Deferred Shading versus Deferred Lighting

    Started by Geklmin, 04-27-2018 06:42 AM
    deferred shading, geklmin, national socialism
    • Replies: 0
    • Views: 120
    04-27-2018, 06:42 AM Go to last post
    • Replies: 6
    • Views: 277
    04-27-2018, 06:02 AM Go to last post
    • Replies: 2
    • Views: 220
    04-24-2018, 06:36 AM Go to last post
  12. Best way to effectively disard fragments

    Started by Geklmin, 04-22-2018 06:35 PM
    • Replies: 4
    • Views: 284
    04-23-2018, 06:16 AM Go to last post
    • Replies: 5
    • Views: 322
    04-22-2018, 11:03 PM Go to last post
  13. Question OpenGL Performance is rather poor

    Started by Geklmin, 04-18-2018 07:37 PM
    • Replies: 4
    • Views: 279
    04-22-2018, 01:52 AM Go to last post

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