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Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. Drawing to large bitmap with OpenGL

    Started by Marcin95777, Yesterday 04:22 AM
    • Replies: 2
    • Views: 50
    Today, 07:33 AM Go to last post
    • Replies: 4
    • Views: 189
    11-14-2018, 02:00 PM Go to last post
    • Replies: 7
    • Views: 375
    11-11-2018, 04:00 PM Go to last post
  2. Strange error when copying texture to fbo

    Started by pettersson, 11-05-2018 04:06 AM
    • Replies: 5
    • Views: 324
    11-09-2018, 05:40 AM Go to last post
    • Replies: 8
    • Views: 340
    11-06-2018, 07:02 PM Go to last post
  3. clCreateFromGLBuffer crash

    Started by sleepers, 10-28-2018 01:19 PM
    • Replies: 3
    • Views: 424
    11-04-2018, 11:47 PM Go to last post
    • Replies: 3
    • Views: 330
    10-30-2018, 09:00 PM Go to last post
    • Replies: 2
    • Views: 467
    10-22-2018, 04:17 AM Go to last post
    • Replies: 3
    • Views: 591
    10-19-2018, 02:09 PM Go to last post
    • Replies: 6
    • Views: 673
    10-17-2018, 07:57 PM Go to last post
  4. Optimizing cascaded shadow mapping

    Started by fleissna, 05-25-2018 03:05 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,769
    10-12-2018, 07:28 AM Go to last post
    • Replies: 0
    • Views: 396
    10-04-2018, 03:33 PM Go to last post
    • Replies: 0
    • Views: 238
    10-04-2018, 03:07 PM Go to last post
  5. Supporting 30 Bit Color monitors (10 bpc)

    Started by twilson7755, 10-02-2018 03:11 PM
    • Replies: 1
    • Views: 450
    10-02-2018, 07:38 PM Go to last post
  6. Multiple Render Targets and MSAA framebuffer

    Started by martel, 10-01-2018 07:03 PM
    • Replies: 3
    • Views: 513
    10-02-2018, 07:24 PM Go to last post
  7. Question Gemotry Pass to cullin & Transform Feeedback Buffers

    Started by martel, 09-06-2018 09:08 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 1,910
    10-01-2018, 06:43 PM Go to last post
  8. How to implement cascade shadowmapping

    Started by tsojtsoj, 09-30-2018 05:36 PM
    glsl 330, sampler2d, shadowmapping
    • Replies: 1
    • Views: 334
    09-30-2018, 06:08 PM Go to last post
    • Replies: 0
    • Views: 380
    09-27-2018, 07:39 PM Go to last post
  9. NVIDIA Mesh Shading

    Started by Dark Photon, 09-15-2018 09:15 PM
    • Replies: 4
    • Views: 897
    09-21-2018, 06:39 AM Go to last post
  10. proper forum for ...

    Started by CarstenT, 09-15-2018 01:47 AM
    • Replies: 1
    • Views: 351
    09-15-2018, 02:11 AM Go to last post
  11. Question Select points with mouse in 2D space?

    Started by pelaoqlo, 08-20-2018 01:40 PM
    • Replies: 9
    • Views: 1,324
    09-14-2018, 04:59 AM Go to last post
  12. Blit two textures

    Started by rodrigoloc, 09-11-2018 05:26 PM
    • Replies: 0
    • Views: 354
    09-11-2018, 05:26 PM Go to last post
    • Replies: 1
    • Views: 507
    09-08-2018, 03:43 AM Go to last post
  13. Pixelwise occlusion detection in Opengl

    Started by saedrna, 09-08-2018 12:51 AM
    • Replies: 1
    • Views: 339
    09-08-2018, 03:34 AM Go to last post
  14. Implementing Texture Arrays

    Started by SpiderPig500, 09-04-2018 03:41 AM
    • Replies: 8
    • Views: 1,083
    09-05-2018, 02:01 AM Go to last post

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