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Threads 1 to 23 of 23

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

    • Replies: 2
    • Views: 70
    Yesterday, 07:19 PM Go to last post
  1. Question about Tessellation Control Shader

    Started by Angela, Yesterday 12:53 AM
    • Replies: 1
    • Views: 57
    Yesterday, 06:54 AM Go to last post
  2. Framebuffer outputs black on resize

    Started by McStones, 08-30-2017 03:51 AM
    • Replies: 9
    • Views: 364
    Yesterday, 04:50 AM Go to last post
  3. Question Mesh simplification & decimation algorithms

    Started by Asmodeus, 07-22-2017 11:37 AM
    edge collapse, hoppe, mesh decimation, progressive mesh, quadric error metrics
    • Replies: 4
    • Views: 452
    09-17-2017, 11:27 PM Go to last post
  4. How to use VAO with OpenCSG library

    Started by Aidoru, 09-15-2017 12:01 PM
    beginner, opengl, opengl 3, opengl 4.x, opengl advance
    • Replies: 0
    • Views: 52
    09-15-2017, 12:01 PM Go to last post
    • Replies: 4
    • Views: 146
    09-14-2017, 03:26 PM Go to last post
    • Replies: 1
    • Views: 94
    09-14-2017, 05:35 AM Go to last post
  5. Clear a single cubemap in a cubemap Array

    Started by livin_amuk, 09-11-2017 07:15 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 367
    09-13-2017, 07:25 AM Go to last post
  6. Question how to implement bindless textures efficiently ???

    Started by bootstrap, 09-05-2017 09:40 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 640
    09-12-2017, 11:12 PM Go to last post
    • Replies: 5
    • Views: 229
    09-12-2017, 10:31 PM Go to last post
  7. SSAO halo artifact induced by blurring

    Started by MonterMan, 09-09-2017 11:28 PM
    • Replies: 2
    • Views: 140
    09-12-2017, 05:35 PM Go to last post
  8. How to draw a texture using glDrawTexiOES?

    Started by loki5100, 09-12-2017 05:34 AM
    • Replies: 1
    • Views: 99
    09-12-2017, 01:21 PM Go to last post
    • Replies: 0
    • Views: 63
    09-12-2017, 01:20 PM Go to last post
  9. Low framerate during first seconds.

    Started by Crashy, 09-09-2017 05:20 AM
    • Replies: 2
    • Views: 128
    09-10-2017, 10:06 PM Go to last post
  10. Nurbs Surface of a dynamically list of vertexes

    Started by Kleinstein, 09-10-2017 08:26 AM
    • Replies: 0
    • Views: 72
    09-10-2017, 08:26 AM Go to last post
  11. Approach to fill a line_strip in openGL

    Started by newcoderc, 08-18-2017 03:41 AM
    • Replies: 2
    • Views: 231
    09-05-2017, 03:50 AM Go to last post
  12. Question ARB_bindless_texture on AMD 7970

    Started by pettersson, 08-05-2017 12:30 AM
    • Replies: 5
    • Views: 481
    08-30-2017, 09:38 PM Go to last post
  13. glViewPort and Framebuffer

    Started by KirbXHello, 08-30-2017 05:17 AM
    framebuffer, viewport
    • Replies: 1
    • Views: 130
    08-30-2017, 05:46 AM Go to last post
    • Replies: 4
    • Views: 278
    08-29-2017, 07:49 PM Go to last post
  14. Trouble with Gerstner Waves Normals

    Started by aferreira, 08-26-2017 03:17 AM
    • Replies: 1
    • Views: 169
    08-29-2017, 12:40 PM Go to last post
  15. Lightbulb Black screen on embedded board

    Started by fightimbs, 08-28-2017 07:56 AM
    • Replies: 0
    • Views: 143
    08-28-2017, 07:56 AM Go to last post
    • Replies: 7
    • Views: 408
    08-22-2017, 06:07 AM Go to last post

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