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Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. Use many little Textures or one big?

    Started by DavidSchwarzbeck, Yesterday 06:30 AM
    • Replies: 2
    • Views: 74
    Today, 03:20 AM Go to last post
  2. Animating Model with Rotation About Single Axis

    Started by BeanJXW, 08-06-2018 10:14 AM
    • Replies: 0
    • Views: 105
    08-06-2018, 10:14 AM Go to last post
    • Replies: 0
    • Views: 139
    08-05-2018, 10:17 AM Go to last post
  3. Doubts about GlTexGenfv

    Started by kwakfire, 07-26-2018 03:43 AM
    • Replies: 2
    • Views: 214
    07-26-2018, 10:56 AM Go to last post
    • Replies: 2
    • Views: 235
    07-25-2018, 04:43 PM Go to last post
  4. Win 10 OpenGL

    Started by Sidney, 07-09-2018 08:38 PM
    • Replies: 6
    • Views: 441
    07-24-2018, 03:25 AM Go to last post
  5. glGenTextures() lags when vsync is enabled

    Started by Oomek77, 07-16-2018 07:30 AM
    • Replies: 5
    • Views: 521
    07-21-2018, 10:56 AM Go to last post
  6. How to best deal with colors and normals

    Started by williajl, 07-12-2018 04:56 AM
    • Replies: 3
    • Views: 297
    07-12-2018, 11:12 AM Go to last post
  7. Deferred shading implementation

    Started by someRand, 06-30-2018 03:46 AM
    • Replies: 0
    • Views: 286
    06-30-2018, 03:46 AM Go to last post
  8. Question Can OpenGL and WebGL share a set of bindings?

    Started by Dracam, 06-25-2018 11:46 AM
    • Replies: 1
    • Views: 230
    06-25-2018, 12:53 PM Go to last post
  9. Creating an OpenGL context for use with > 2.1 core

    Started by williajl, 06-06-2018 09:27 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 1,294
    06-08-2018, 07:54 AM Go to last post
  10. fract() and mipmapping. How would I solve this?

    Started by StrikerTHF, 06-04-2018 02:26 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,237
    06-05-2018, 12:43 PM Go to last post
  11. Optimizing cascaded shadow mapping

    Started by fleissna, 05-25-2018 02:05 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,196
    06-04-2018, 12:48 PM Go to last post
  12. Layered rendering FBO

    Started by someRand, 06-03-2018 06:08 AM
    • Replies: 2
    • Views: 486
    06-03-2018, 05:49 PM Go to last post
  13. MD5mesh smooth normal calculation

    Started by x111ma, 05-31-2018 06:10 AM
    • Replies: 1
    • Views: 427
    06-01-2018, 01:14 AM Go to last post
  14. Does swapping VBOs cause CPU : GPU Sync?

    Started by Geklmin, 05-27-2018 02:19 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,087
    05-29-2018, 09:37 AM Go to last post
  15. Texture updates not appearing for 1 frame?

    Started by LightStruk, 05-25-2018 04:51 PM
    • Replies: 1
    • Views: 263
    05-28-2018, 03:33 AM Go to last post
    • Replies: 5
    • Views: 652
    05-25-2018, 05:55 PM Go to last post
  16. Multi-Texture Terrain

    Started by naitomea351, 05-21-2018 05:29 PM
    • Replies: 2
    • Views: 539
    05-25-2018, 03:30 PM Go to last post
  17. Rendering voxelized scene into a 3D texture

    Started by JoshKlint, 05-20-2018 11:42 PM
    • Replies: 0
    • Views: 355
    05-20-2018, 11:42 PM Go to last post
  18. GL_DEPTH_STENCIL_ATTACHMENT vs GL_DEPTH_ATTACHMENT

    Started by Utumno, 05-17-2018 08:04 AM
    depth stencil
    • Replies: 8
    • Views: 569
    05-18-2018, 07:27 AM Go to last post
  19. Getting Worldspace Coordinates from Stored Coordinates

    Started by Geklmin, 05-12-2018 08:06 PM
    2 Pages
    1 2
    glm, glsl, hitlerbirthday, math
    • Replies: 19
    • Views: 1,344
    05-17-2018, 07:21 PM Go to last post
    • Replies: 3
    • Views: 328
    05-17-2018, 05:38 PM Go to last post
  20. Issues sending texture to compute shader

    Started by rhumage, 05-16-2018 04:05 AM
    • Replies: 1
    • Views: 232
    05-16-2018, 05:12 AM Go to last post
  21. Write Fragdepth to FBO

    Started by Geklmin, 05-13-2018 07:34 PM
    • Replies: 2
    • Views: 265
    05-13-2018, 08:37 PM Go to last post

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