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Forum: Advanced Coding

Advanced OpenGL questions and discussions

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    10-19-2018, 01:09 PM Go to last post
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  1. Optimizing cascaded shadow mapping

    Started by fleissna, 05-25-2018 02:05 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,017
    10-12-2018, 06:28 AM Go to last post
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    10-04-2018, 02:33 PM Go to last post
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    10-04-2018, 02:07 PM Go to last post
  2. Supporting 30 Bit Color monitors (10 bpc)

    Started by twilson7755, 10-02-2018 02:11 PM
    • Replies: 1
    • Views: 174
    10-02-2018, 06:38 PM Go to last post
  3. Multiple Render Targets and MSAA framebuffer

    Started by martel, 10-01-2018 06:03 PM
    • Replies: 3
    • Views: 215
    10-02-2018, 06:24 PM Go to last post
  4. Question Gemotry Pass to cullin & Transform Feeedback Buffers

    Started by martel, 09-06-2018 08:08 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 1,103
    10-01-2018, 05:43 PM Go to last post
  5. How to implement cascade shadowmapping

    Started by tsojtsoj, 09-30-2018 04:36 PM
    glsl 330, sampler2d, shadowmapping
    • Replies: 1
    • Views: 118
    09-30-2018, 05:08 PM Go to last post
    • Replies: 0
    • Views: 146
    09-27-2018, 06:39 PM Go to last post
  6. NVIDIA Mesh Shading

    Started by Dark Photon, 09-15-2018 08:15 PM
    • Replies: 4
    • Views: 521
    09-21-2018, 05:39 AM Go to last post
  7. proper forum for ...

    Started by CarstenT, 09-15-2018 12:47 AM
    • Replies: 1
    • Views: 158
    09-15-2018, 01:11 AM Go to last post
  8. Question Select points with mouse in 2D space?

    Started by pelaoqlo, 08-20-2018 12:40 PM
    • Replies: 9
    • Views: 907
    09-14-2018, 03:59 AM Go to last post
  9. Blit two textures

    Started by rodrigoloc, 09-11-2018 04:26 PM
    • Replies: 0
    • Views: 182
    09-11-2018, 04:26 PM Go to last post
    • Replies: 1
    • Views: 270
    09-08-2018, 02:43 AM Go to last post
  10. Pixelwise occlusion detection in Opengl

    Started by saedrna, 09-07-2018 11:51 PM
    • Replies: 1
    • Views: 155
    09-08-2018, 02:34 AM Go to last post
  11. Implementing Texture Arrays

    Started by SpiderPig500, 09-04-2018 02:41 AM
    • Replies: 8
    • Views: 682
    09-05-2018, 01:01 AM Go to last post
    • Replies: 0
    • Views: 226
    09-04-2018, 09:13 AM Go to last post
  12. Access mipmap of a samplerCubeShadow in GLSL

    Started by duzenko, 09-01-2018 11:47 AM
    • Replies: 3
    • Views: 386
    09-02-2018, 06:35 AM Go to last post
  13. Depth Testing not working on AMD cards

    Started by Geklmin, 08-31-2018 05:12 PM
    • Replies: 1
    • Views: 402
    08-31-2018, 07:54 PM Go to last post
    • Replies: 2
    • Views: 839
    08-28-2018, 03:29 PM Go to last post
  14. Faces with more than 3 vertices

    Started by palace, 08-23-2018 02:15 AM
    • Replies: 3
    • Views: 485
    08-23-2018, 01:08 PM Go to last post
  15. Use many little Textures or one big?

    Started by DavidSchwarzbeck, 08-15-2018 06:30 AM
    • Replies: 2
    • Views: 499
    08-16-2018, 03:20 AM Go to last post
  16. Animating Model with Rotation About Single Axis

    Started by BeanJXW, 08-06-2018 10:14 AM
    • Replies: 0
    • Views: 444
    08-06-2018, 10:14 AM Go to last post

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