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Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. NVIDIA Mesh Shading

    Started by Dark Photon, 09-15-2018 08:15 PM
    • Replies: 4
    • Views: 207
    Yesterday, 05:39 AM Go to last post
  2. Question Gemotry Pass to cullin & Transform Feeedback Buffers

    Started by martel, 09-06-2018 08:08 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 548
    09-19-2018, 06:29 AM Go to last post
  3. proper forum for ...

    Started by CarstenT, 09-15-2018 12:47 AM
    • Replies: 1
    • Views: 57
    09-15-2018, 01:11 AM Go to last post
  4. Question Select points with mouse in 2D space?

    Started by pelaoqlo, 08-20-2018 12:40 PM
    • Replies: 9
    • Views: 647
    09-14-2018, 03:59 AM Go to last post
  5. Blit two textures

    Started by rodrigoloc, 09-11-2018 04:26 PM
    • Replies: 0
    • Views: 95
    09-11-2018, 04:26 PM Go to last post
    • Replies: 1
    • Views: 128
    09-08-2018, 02:43 AM Go to last post
  6. Pixelwise occlusion detection in Opengl

    Started by saedrna, 09-07-2018 11:51 PM
    • Replies: 1
    • Views: 73
    09-08-2018, 02:34 AM Go to last post
  7. Implementing Texture Arrays

    Started by SpiderPig500, 09-04-2018 02:41 AM
    • Replies: 8
    • Views: 423
    09-05-2018, 01:01 AM Go to last post
    • Replies: 0
    • Views: 133
    09-04-2018, 09:13 AM Go to last post
  8. Access mipmap of a samplerCubeShadow in GLSL

    Started by duzenko, 09-01-2018 11:47 AM
    • Replies: 3
    • Views: 214
    09-02-2018, 06:35 AM Go to last post
  9. Depth Testing not working on AMD cards

    Started by Geklmin, 08-31-2018 05:12 PM
    • Replies: 1
    • Views: 193
    08-31-2018, 07:54 PM Go to last post
    • Replies: 2
    • Views: 656
    08-28-2018, 03:29 PM Go to last post
  10. Faces with more than 3 vertices

    Started by palace, 08-23-2018 02:15 AM
    • Replies: 3
    • Views: 302
    08-23-2018, 01:08 PM Go to last post
  11. Use many little Textures or one big?

    Started by DavidSchwarzbeck, 08-15-2018 06:30 AM
    • Replies: 2
    • Views: 313
    08-16-2018, 03:20 AM Go to last post
  12. Animating Model with Rotation About Single Axis

    Started by BeanJXW, 08-06-2018 10:14 AM
    • Replies: 0
    • Views: 287
    08-06-2018, 10:14 AM Go to last post
    • Replies: 0
    • Views: 308
    08-05-2018, 10:17 AM Go to last post
  13. Doubts about GlTexGenfv

    Started by kwakfire, 07-26-2018 03:43 AM
    • Replies: 2
    • Views: 387
    07-26-2018, 10:56 AM Go to last post
    • Replies: 2
    • Views: 403
    07-25-2018, 04:43 PM Go to last post
  14. Win 10 OpenGL

    Started by Sidney, 07-09-2018 08:38 PM
    • Replies: 6
    • Views: 741
    07-24-2018, 03:25 AM Go to last post
  15. glGenTextures() lags when vsync is enabled

    Started by Oomek77, 07-16-2018 07:30 AM
    • Replies: 5
    • Views: 866
    07-21-2018, 10:56 AM Go to last post
  16. How to best deal with colors and normals

    Started by williajl, 07-12-2018 04:56 AM
    • Replies: 3
    • Views: 488
    07-12-2018, 11:12 AM Go to last post
  17. Deferred shading implementation

    Started by someRand, 06-30-2018 03:46 AM
    • Replies: 0
    • Views: 455
    06-30-2018, 03:46 AM Go to last post
  18. Question Can OpenGL and WebGL share a set of bindings?

    Started by Dracam, 06-25-2018 11:46 AM
    • Replies: 1
    • Views: 330
    06-25-2018, 12:53 PM Go to last post
  19. Creating an OpenGL context for use with > 2.1 core

    Started by williajl, 06-06-2018 09:27 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 1,613
    06-08-2018, 07:54 AM Go to last post
  20. fract() and mipmapping. How would I solve this?

    Started by StrikerTHF, 06-04-2018 02:26 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,638
    06-05-2018, 12:43 PM Go to last post

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