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Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. Question Infinite Menu (Perspective) Wall

    Started by TinWoodman, 05-04-2018 06:32 PM
    • Replies: 0
    • Views: 208
    05-04-2018, 06:32 PM Go to last post
  2. Transform Feedback and Instanced Arrays

    Started by LudovicN, 05-04-2018 10:59 AM
    • Replies: 4
    • Views: 290
    05-04-2018, 01:48 PM Go to last post
    • Replies: 2
    • Views: 351
    05-04-2018, 06:51 AM Go to last post
    • Replies: 3
    • Views: 359
    04-28-2018, 01:52 PM Go to last post
    • Replies: 6
    • Views: 456
    04-27-2018, 07:45 PM Go to last post
  3. Deferred Shading versus Deferred Lighting

    Started by Geklmin, 04-27-2018 06:42 AM
    deferred shading, geklmin, national socialism
    • Replies: 0
    • Views: 185
    04-27-2018, 06:42 AM Go to last post
    • Replies: 6
    • Views: 402
    04-27-2018, 06:02 AM Go to last post
    • Replies: 2
    • Views: 305
    04-24-2018, 06:36 AM Go to last post
  4. Best way to effectively disard fragments

    Started by Geklmin, 04-22-2018 06:35 PM
    • Replies: 4
    • Views: 365
    04-23-2018, 06:16 AM Go to last post
    • Replies: 5
    • Views: 449
    04-22-2018, 11:03 PM Go to last post
  5. Question OpenGL Performance is rather poor

    Started by Geklmin, 04-18-2018 07:37 PM
    • Replies: 4
    • Views: 351
    04-22-2018, 01:52 AM Go to last post
  6. Question Adaptive trimmed NURBS tessellation

    Started by tucnaq, 04-11-2018 09:47 AM
    • Replies: 0
    • Views: 337
    04-11-2018, 09:47 AM Go to last post
  7. Smile Something Gone Wrong!

    Started by gloptus, 04-02-2018 07:34 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 1,563
    04-05-2018, 08:10 AM Go to last post
  8. OpenML - compile on xcode

    Started by alelordelo, 03-27-2018 02:23 AM
    • Replies: 0
    • Views: 243
    03-27-2018, 02:23 AM Go to last post
    • Replies: 5
    • Views: 692
    03-21-2018, 08:42 AM Go to last post
  9. Handling sub-views in a deferred renderer

    Started by drewpickles69, 03-17-2018 10:20 AM
    • Replies: 0
    • Views: 251
    03-17-2018, 10:20 AM Go to last post
    • Replies: 1
    • Views: 393
    03-09-2018, 10:18 AM Go to last post
  10. Deferred lighting, light volumes and hard edges

    Started by Dregel, 03-05-2018 04:35 PM
    • Replies: 4
    • Views: 575
    03-07-2018, 07:01 AM Go to last post
    • Replies: 2
    • Views: 475
    03-04-2018, 11:26 AM Go to last post
    • Replies: 9
    • Views: 655
    03-02-2018, 10:27 AM Go to last post
    • Replies: 0
    • Views: 353
    02-28-2018, 01:59 PM Go to last post
  11. How to render to a subsection of a cubemap array?

    Started by Makogan, 02-22-2018 05:43 PM
    array texture, cube map, shading, shadow mapping
    • Replies: 2
    • Views: 540
    02-23-2018, 11:15 AM Go to last post
    • Replies: 4
    • Views: 641
    02-21-2018, 04:45 PM Go to last post
  12. Gizmo Library for OpenGL

    Started by rathnavels, 02-21-2018 10:42 AM
    • Replies: 0
    • Views: 391
    02-21-2018, 10:42 AM Go to last post
  13. Framebuffer

    Started by mike44, 02-18-2018 10:23 PM
    • Replies: 2
    • Views: 419
    02-20-2018, 10:42 PM Go to last post

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