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  1. 05-31-2012
    Views:
    26,924
Threads 1 to 13 of 13

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. CPU based DXT compression

    Started by Aleksandar, 06-30-2015 12:39 PM
    • Replies: 2
    • Views: 95
    Yesterday, 10:52 AM Go to last post
    • Replies: 2
    • Views: 98
    06-27-2015, 06:29 PM Go to last post
  2. Android 5.1.1 Nexus 5 OpenGL issue?

    Started by RobMGold, 06-22-2015 11:03 PM
    • Replies: 2
    • Views: 181
    06-26-2015, 12:19 PM Go to last post
  3. Deferred shading and VSM

    Started by fredvam, 06-25-2015 04:40 PM
    • Replies: 0
    • Views: 128
    06-25-2015, 04:40 PM Go to last post
  4. OpenGL 1.1 (GDI Generic) on Windows Server 2012

    Started by devdept, 06-22-2015 12:00 AM
    • Replies: 4
    • Views: 197
    06-25-2015, 01:35 AM Go to last post
  5. why the model is shown incomplete?

    Started by RockyCai, 06-18-2015 09:04 PM
    • Replies: 2
    • Views: 194
    06-22-2015, 08:39 PM Go to last post
  6. cheep/expensive calls?

    Started by CarstenT, 01-24-2015 09:08 AM
    • Replies: 3
    • Views: 614
    06-22-2015, 10:11 AM Go to last post
  7. 4 samples instead of 16, Bilinear filter.

    Started by Darkpower, 06-14-2015 03:28 AM
    • Replies: 7
    • Views: 583
    06-16-2015, 01:55 AM Go to last post
    • Replies: 2
    • Views: 535
    06-10-2015, 10:08 AM Go to last post
    • Replies: 4
    • Views: 565
    06-06-2015, 12:06 AM Go to last post
  8. Drawing water over terrain

    Started by Oldanko, 06-04-2015 05:40 AM
    • Replies: 4
    • Views: 615
    06-05-2015, 06:37 PM Go to last post
  9. Element batching from vertex position data

    Started by EmJayJay, 06-04-2015 09:34 AM
    • Replies: 0
    • Views: 413
    06-04-2015, 09:34 AM Go to last post
  10. Is it possible to automatically combine several shaders together?

    Started by rongguodong, 05-27-2015 09:46 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 976
    06-03-2015, 02:52 AM Go to last post

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