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Threads 1 to 21 of 21

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

    • Replies: 8
    • Views: 116
    Today, 10:03 AM Go to last post
  1. Lighting ring artifact!

    Started by HanWu, 10-14-2017 07:33 PM
    • Replies: 2
    • Views: 109
    10-15-2017, 06:12 PM Go to last post
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    • Replies: 2
    • Views: 141
    10-11-2017, 06:26 PM Go to last post
    • Replies: 0
    • Views: 74
    10-11-2017, 09:57 AM Go to last post
    • Replies: 2
    • Views: 200
    10-08-2017, 10:45 AM Go to last post
    • Replies: 2
    • Views: 158
    10-06-2017, 02:55 PM Go to last post
    • Replies: 7
    • Views: 264
    10-06-2017, 05:59 AM Go to last post
  2. coordinates of the vectors that made up shadow

    Started by kubisztal, 10-06-2017 02:07 AM
    • Replies: 0
    • Views: 85
    10-06-2017, 02:07 AM Go to last post
    • Replies: 2
    • Views: 239
    10-05-2017, 07:59 PM Go to last post
    • Replies: 6
    • Views: 952
    10-03-2017, 03:09 PM Go to last post
    • Replies: 2
    • Views: 228
    09-29-2017, 01:22 PM Go to last post
    • Replies: 3
    • Views: 226
    09-28-2017, 05:29 AM Go to last post
  3. How can I control my Tessellation factors?

    Started by Angela, 09-27-2017 06:28 PM
    • Replies: 5
    • Views: 219
    09-28-2017, 01:42 AM Go to last post
    • Replies: 8
    • Views: 610
    09-26-2017, 08:36 AM Go to last post
    • Replies: 5
    • Views: 420
    09-23-2017, 02:19 PM Go to last post
  4. Cost of using functions instead of a variable

    Started by LapisSea, 09-20-2017 05:16 AM
    • Replies: 5
    • Views: 314
    09-21-2017, 07:03 AM Go to last post
  5. Question about Tessellation Control Shader

    Started by Angela, 09-18-2017 12:53 AM
    • Replies: 2
    • Views: 254
    09-19-2017, 10:16 PM Go to last post
    • Replies: 2
    • Views: 230
    09-18-2017, 07:19 PM Go to last post
  6. Framebuffer outputs black on resize

    Started by McStones, 08-30-2017 03:51 AM
    • Replies: 9
    • Views: 568
    09-18-2017, 04:50 AM Go to last post
  7. Question Mesh simplification & decimation algorithms

    Started by Asmodeus, 07-22-2017 11:37 AM
    edge collapse, hoppe, mesh decimation, progressive mesh, quadric error metrics
    • Replies: 4
    • Views: 665
    09-17-2017, 11:27 PM Go to last post

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