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Threads 1 to 11 of 11

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

    • Replies: 0
    • Views: 339
    08-23-2016, 06:01 AM Go to last post
  1. The use of spherical harmonics

    Started by F0rest, 08-18-2016 03:15 AM
    • Replies: 0
    • Views: 441
    08-18-2016, 03:15 AM Go to last post
  2. Concerning glEndTransformFeedback() performance

    Started by kris928, 08-17-2016 08:16 AM
    • Replies: 2
    • Views: 217
    08-17-2016, 11:40 PM Go to last post
    • Replies: 0
    • Views: 115
    08-17-2016, 04:56 AM Go to last post
  3. Poor glMultiDrawElementsIndirect Performance

    Started by Amani77, 08-08-2016 11:59 AM
    • Replies: 6
    • Views: 871
    08-12-2016, 05:38 PM Go to last post
  4. Tetrahedral meshes and volumetric textures

    Started by alexnai, 08-10-2016 05:12 AM
    • Replies: 0
    • Views: 133
    08-10-2016, 05:12 AM Go to last post
  5. Geometry Shader pass through

    Started by Luecxjee, 08-08-2016 08:44 AM
    • Replies: 8
    • Views: 441
    08-08-2016, 02:00 PM Go to last post
  6. Question OpenGL Depth Buffer with transparency

    Started by Luecxjee, 08-06-2016 06:00 AM
    • Replies: 2
    • Views: 1,304
    08-06-2016, 10:19 AM Go to last post
    • Replies: 1
    • Views: 1,125
    08-04-2016, 03:01 AM Go to last post
    • Replies: 11
    • Views: 1,123
    07-31-2016, 01:35 AM Go to last post
    • Replies: 2
    • Views: 1,805
    07-28-2016, 08:33 PM Go to last post

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