Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 1 of 710 1231151101501 ... LastLast
Threads 1 to 25 of 17737

Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. glEnable(GL_DEPTH_TEST) causes flickering

    Started by rocketmagnet, Yesterday 04:27 PM
    • Replies: 0
    • Views: 31
    Yesterday, 04:27 PM Go to last post
  2. Layered rendering cubemap

    Started by Oplexyse, 12-15-2018 06:36 AM
    • Replies: 5
    • Views: 117
    12-15-2018, 04:38 PM Go to last post
  3. PBO+mipmap DXT, reusing texture ID handler

    Started by zipponwindproof, 12-07-2018 06:37 AM
    • Replies: 9
    • Views: 365
    12-13-2018, 11:23 AM Go to last post
    • Replies: 2
    • Views: 186
    12-09-2018, 07:14 AM Go to last post
    • Replies: 0
    • Views: 114
    12-06-2018, 02:44 PM Go to last post
  4. The parallel capability of modern GPUs with openGL

    Started by martel, 12-04-2018 01:05 AM
    • Replies: 1
    • Views: 164
    12-04-2018, 05:13 AM Go to last post
    • Replies: 2
    • Views: 230
    12-04-2018, 01:00 AM Go to last post
  5. Strange error when copying texture to fbo

    Started by pettersson, 11-05-2018 04:06 AM
    • Replies: 7
    • Views: 601
    11-30-2018, 05:51 PM Go to last post
  6. Question OpenGL 3 and tessellation

    Started by James W. Walker, 11-30-2018 10:54 AM
    tessellation
    • Replies: 4
    • Views: 179
    11-30-2018, 02:03 PM Go to last post
  7. Drawing to large bitmap with OpenGL

    Started by Marcin95777, 11-20-2018 04:22 AM
    • Replies: 3
    • Views: 327
    11-23-2018, 02:57 PM Go to last post
    • Replies: 4
    • Views: 333
    11-14-2018, 02:00 PM Go to last post
    • Replies: 7
    • Views: 18,603
    11-11-2018, 04:00 PM Go to last post
    • Replies: 8
    • Views: 517
    11-06-2018, 07:02 PM Go to last post
  8. clCreateFromGLBuffer crash

    Started by sleepers, 10-28-2018 01:19 PM
    • Replies: 3
    • Views: 545
    11-04-2018, 11:47 PM Go to last post
    • Replies: 3
    • Views: 465
    10-30-2018, 09:00 PM Go to last post
    • Replies: 2
    • Views: 604
    10-22-2018, 04:17 AM Go to last post
    • Replies: 3
    • Views: 767
    10-19-2018, 02:09 PM Go to last post
    • Replies: 6
    • Views: 829
    10-17-2018, 07:57 PM Go to last post
  9. Optimizing cascaded shadow mapping

    Started by fleissna, 05-25-2018 03:05 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,085
    10-12-2018, 07:28 AM Go to last post
    • Replies: 0
    • Views: 493
    10-04-2018, 03:33 PM Go to last post
    • Replies: 0
    • Views: 318
    10-04-2018, 03:07 PM Go to last post
  10. Supporting 30 Bit Color monitors (10 bpc)

    Started by twilson7755, 10-02-2018 03:11 PM
    • Replies: 1
    • Views: 577
    10-02-2018, 07:38 PM Go to last post
  11. Multiple Render Targets and MSAA framebuffer

    Started by martel, 10-01-2018 07:03 PM
    • Replies: 3
    • Views: 636
    10-02-2018, 07:24 PM Go to last post
  12. Question Gemotry Pass to cullin & Transform Feeedback Buffers

    Started by martel, 09-06-2018 09:08 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 2,297
    10-01-2018, 06:43 PM Go to last post

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 250 views
Hot thread with unread posts
More than 30 replies or 250 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •