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Forum: Advanced Coding

Advanced OpenGL questions and discussions

  1. PBO+mipmap DXT, reusing texture ID handler

    Started by zipponwindproof, 12-07-2018 06:37 AM
    • Replies: 9
    • Views: 292
    Yesterday, 11:23 AM Go to last post
    • Replies: 2
    • Views: 140
    12-09-2018, 07:14 AM Go to last post
    • Replies: 0
    • Views: 89
    12-06-2018, 02:44 PM Go to last post
  2. The parallel capability of modern GPUs with openGL

    Started by martel, 12-04-2018 01:05 AM
    • Replies: 1
    • Views: 134
    12-04-2018, 05:13 AM Go to last post
    • Replies: 2
    • Views: 185
    12-04-2018, 01:00 AM Go to last post
  3. Strange error when copying texture to fbo

    Started by pettersson, 11-05-2018 04:06 AM
    • Replies: 7
    • Views: 538
    11-30-2018, 05:51 PM Go to last post
  4. Question OpenGL 3 and tessellation

    Started by James W. Walker, 11-30-2018 10:54 AM
    tessellation
    • Replies: 4
    • Views: 128
    11-30-2018, 02:03 PM Go to last post
  5. Drawing to large bitmap with OpenGL

    Started by Marcin95777, 11-20-2018 04:22 AM
    • Replies: 3
    • Views: 282
    11-23-2018, 02:57 PM Go to last post
    • Replies: 4
    • Views: 286
    11-14-2018, 02:00 PM Go to last post
    • Replies: 7
    • Views: 18,543
    11-11-2018, 04:00 PM Go to last post
    • Replies: 8
    • Views: 457
    11-06-2018, 07:02 PM Go to last post
  6. clCreateFromGLBuffer crash

    Started by sleepers, 10-28-2018 01:19 PM
    • Replies: 3
    • Views: 506
    11-04-2018, 11:47 PM Go to last post
    • Replies: 3
    • Views: 427
    10-30-2018, 09:00 PM Go to last post
    • Replies: 2
    • Views: 564
    10-22-2018, 04:17 AM Go to last post
    • Replies: 3
    • Views: 721
    10-19-2018, 02:09 PM Go to last post
    • Replies: 6
    • Views: 780
    10-17-2018, 07:57 PM Go to last post
  7. Optimizing cascaded shadow mapping

    Started by fleissna, 05-25-2018 03:05 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,988
    10-12-2018, 07:28 AM Go to last post
    • Replies: 0
    • Views: 461
    10-04-2018, 03:33 PM Go to last post
    • Replies: 0
    • Views: 288
    10-04-2018, 03:07 PM Go to last post
  8. Supporting 30 Bit Color monitors (10 bpc)

    Started by twilson7755, 10-02-2018 03:11 PM
    • Replies: 1
    • Views: 544
    10-02-2018, 07:38 PM Go to last post
  9. Multiple Render Targets and MSAA framebuffer

    Started by martel, 10-01-2018 07:03 PM
    • Replies: 3
    • Views: 597
    10-02-2018, 07:24 PM Go to last post
  10. Question Gemotry Pass to cullin & Transform Feeedback Buffers

    Started by martel, 09-06-2018 09:08 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 2,165
    10-01-2018, 06:43 PM Go to last post
  11. How to implement cascade shadowmapping

    Started by tsojtsoj, 09-30-2018 05:36 PM
    glsl 330, sampler2d, shadowmapping
    • Replies: 1
    • Views: 402
    09-30-2018, 06:08 PM Go to last post
    • Replies: 0
    • Views: 442
    09-27-2018, 07:39 PM Go to last post
  12. NVIDIA Mesh Shading

    Started by Dark Photon, 09-15-2018 09:15 PM
    • Replies: 4
    • Views: 1,040
    09-21-2018, 06:39 AM Go to last post

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