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  1. 05-31-2012
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Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

  1. Question clearing windows

    Started by pbivens, 05-23-2015 06:03 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 1,618
    Yesterday, 06:59 PM Go to last post
  2. How to display the texture coordinate of an object?

    Started by reader1, 05-28-2015 07:53 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 1,573
    06-05-2015, 07:05 PM Go to last post
  3. Post Layered rendering

    Started by brioche, 05-31-2015 08:19 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 839
    06-04-2015, 06:15 PM Go to last post
  4. Adding normals into fragment shader

    Started by michaelglaz, 05-31-2015 10:36 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 788
    06-12-2015, 06:36 AM Go to last post
  5. Question Draw two objects, but only one teapot display, why?

    Started by reader1, 06-08-2015 04:34 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 745
    06-16-2015, 05:34 AM Go to last post
  6. If statements in shaders, confused by results.

    Started by Patrikwa, 06-04-2015 05:33 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 644
    06-05-2015, 03:48 PM Go to last post
  7. Texture Mapping Issue

    Started by devmane144, 06-19-2015 11:26 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 643
    06-28-2015, 07:30 PM Go to last post
  8. error link 1104

    Started by afsar khan, 05-29-2015 04:01 AM
    • Replies: 3
    • Views: 558
    06-03-2015, 11:38 PM Go to last post
  9. What's different between ambient light and diffuse light,?

    Started by reader1, 06-11-2015 08:19 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 532
    06-12-2015, 07:41 AM Go to last post
  10. Block binding clarifications

    Started by EmJayJay, 06-08-2015 07:35 AM
    • Replies: 6
    • Views: 415
    06-08-2015, 01:24 PM Go to last post
  11. exact byte format for textures

    Started by question2, 06-02-2015 02:15 PM
    • Replies: 6
    • Views: 386
    06-03-2015, 07:30 AM Go to last post
  12. CPPlay

    Started by Carmine, 05-21-2015 09:43 AM
    • Replies: 5
    • Views: 385
    06-09-2015, 03:53 PM Go to last post
  13. Create Shader returns 0

    Started by advorak, 06-16-2015 09:41 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 385
    06-17-2015, 10:42 AM Go to last post
  14. textures showing me raw heap contents

    Started by question2, 06-01-2015 12:47 PM
    • Replies: 9
    • Views: 378
    06-01-2015, 07:35 PM Go to last post
    • Replies: 6
    • Views: 376
    06-09-2015, 05:24 AM Go to last post
    • Replies: 6
    • Views: 354
    06-22-2015, 08:33 PM Go to last post
  15. glRotatef in ortho perspective

    Started by question2, 06-02-2015 09:00 AM
    • Replies: 6
    • Views: 334
    06-02-2015, 10:21 AM Go to last post
    • Replies: 14
    • Views: 317
    Today, 02:40 AM Go to last post
  16. Shadow mapping

    Started by MrFoil, 06-08-2015 07:14 AM
    • Replies: 4
    • Views: 313
    06-08-2015, 11:31 AM Go to last post
    • Replies: 4
    • Views: 311
    06-11-2015, 08:08 AM Go to last post
    • Replies: 3
    • Views: 292
    06-15-2015, 02:48 AM Go to last post
  17. Question Modifying textures using glTexSubImage2D()

    Started by CodcULaval, 06-02-2015 10:04 AM
    • Replies: 4
    • Views: 290
    06-04-2015, 06:54 AM Go to last post
  18. Small memory leak, minimal example

    Started by Zawarudo, 06-07-2015 04:39 PM
    • Replies: 3
    • Views: 286
    06-08-2015, 04:42 AM Go to last post
  19. Link Opengl in a Dll project

    Started by JohnnyKPL, 06-01-2015 11:31 AM
    • Replies: 2
    • Views: 280
    06-03-2015, 10:32 AM Go to last post
    • Replies: 3
    • Views: 275
    06-01-2015, 01:17 AM Go to last post

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