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Forum: OpenGL coding: beginners

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  1. Huge render time for simple draw calls

    Started by _Silver_, 08-05-2015 09:37 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 871
    08-14-2015, 08:41 AM Go to last post
  2. Question How many uniforms?

    Started by Harvey_Birdman, 08-12-2015 01:14 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 692
    08-13-2015, 06:02 PM Go to last post
  3. Exclamation semantics of Texture Mapping Units

    Started by Clive, 08-11-2015 11:28 AM
    2 Pages
    1 2
    texture mapping units
    • Replies: 12
    • Views: 517
    08-11-2015, 04:58 PM Go to last post
  4. Share GLX pixmap with another process

    Started by coudboule, 08-17-2015 09:47 AM
    • Replies: 8
    • Views: 484
    08-25-2015, 10:03 AM Go to last post
  5. inverse video for text

    Started by advorak, 07-31-2015 03:02 PM
    • Replies: 9
    • Views: 476
    08-03-2015, 11:51 AM Go to last post
    • Replies: 5
    • Views: 423
    08-18-2015, 10:40 AM Go to last post
  6. Flipped Z Axis in Simple World

    Started by deltayoung, 08-05-2015 05:49 PM
    • Replies: 8
    • Views: 398
    08-07-2015, 02:08 AM Go to last post
    • Replies: 5
    • Views: 393
    08-07-2015, 12:32 AM Go to last post
  7. large fixed point values in glsl

    Started by blubee, 08-12-2015 10:46 PM
    • Replies: 3
    • Views: 352
    08-14-2015, 01:52 PM Go to last post
  8. glActiveTexture before drawing?

    Started by geranimo, 08-08-2015 09:35 AM
    • Replies: 7
    • Views: 350
    08-10-2015, 11:13 AM Go to last post
  9. help with view and projection setup.

    Started by blubee, 08-05-2015 01:41 PM
    • Replies: 8
    • Views: 332
    08-06-2015, 01:00 PM Go to last post
  10. GLSL VBO colour not coming through

    Started by WickedP, 07-30-2015 07:34 PM
    • Replies: 5
    • Views: 329
    08-05-2015, 03:44 AM Go to last post
  11. Question Problems displaying triangle

    Started by Syzygy187, 08-06-2015 02:06 AM
    • Replies: 6
    • Views: 328
    08-07-2015, 06:51 PM Go to last post
  12. glewInit fails on fullscreen

    Started by BartGs, 08-14-2015 09:13 AM
    • Replies: 1
    • Views: 299
    08-20-2015, 05:21 AM Go to last post
  13. Texture Mapping

    Started by Arkathorn, 08-16-2015 05:39 AM
    • Replies: 2
    • Views: 295
    08-17-2015, 08:45 AM Go to last post
    • Replies: 7
    • Views: 294
    08-10-2015, 01:38 PM Go to last post
  14. Question Vertex shader vs Fragment shader computations

    Started by geranimo, 08-01-2015 01:10 PM
    • Replies: 5
    • Views: 290
    08-03-2015, 08:49 AM Go to last post
  15. how to turn off drawing to the window?

    Started by a-sylum, 08-18-2015 09:25 AM
    • Replies: 4
    • Views: 288
    08-18-2015, 12:58 PM Go to last post
  16. Light Volume Stenciling not clearing

    Started by Hackerjoe, 08-17-2015 10:47 PM
    • Replies: 2
    • Views: 288
    08-19-2015, 12:15 PM Go to last post
  17. Texture projection mapping (android glsl2)

    Started by AnNE DoM.ini, 08-15-2015 07:01 PM
    • Replies: 2
    • Views: 285
    08-16-2015, 08:37 AM Go to last post
  18. Multi Screen Application with GLFW

    Started by StephanP, 08-27-2015 01:00 AM
    • Replies: 9
    • Views: 282
    08-27-2015, 11:35 PM Go to last post
  19. Texture tearing issue

    Started by Shajenko, 08-23-2015 11:08 AM
    • Replies: 5
    • Views: 277
    08-25-2015, 09:01 AM Go to last post
  20. Normal alignment value

    Started by benkyma, 08-12-2015 09:03 AM
    vertex shader
    • Replies: 1
    • Views: 271
    08-13-2015, 05:24 PM Go to last post
  21. Create rectangle using openGL ES 1.1

    Started by Naseeb Panghal, 08-11-2015 08:18 AM
    • Replies: 2
    • Views: 254
    08-11-2015, 10:35 PM Go to last post
  22. glDrawElements Access violation Reading Location

    Started by DavidJr, 08-03-2015 04:50 AM
    • Replies: 6
    • Views: 253
    08-04-2015, 05:47 AM Go to last post

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