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  1. 05-31-2012
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Forum: OpenGL coding: beginners

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  1. MD5 Animation. Performance issues

    Started by Asmodeus, 04-25-2015 03:35 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 1,509
    05-09-2015, 11:19 AM Go to last post
  2. Trouble porting VertexArray setup code to modern OpenGL

    Started by NerdFencer, 04-03-2015 12:33 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,272
    05-08-2015, 03:52 PM Go to last post
  3. Talking collision detection with multiple sprites

    Started by pbivens, 04-25-2015 04:19 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 964
    05-15-2015, 10:25 AM Go to last post
  4. Includes

    Started by Sidney, 05-12-2015 12:14 PM
    • Replies: 9
    • Views: 613
    05-15-2015, 06:39 PM Go to last post
  5. ufo

    Started by prateek, 05-04-2015 11:46 AM
    • Replies: 8
    • Views: 483
    05-12-2015, 05:21 AM Go to last post
  6. Lines at the end of a texture

    Started by Jeroenvo, 05-03-2015 05:11 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 468
    05-04-2015, 09:12 AM Go to last post
  7. Question clearing windows

    Started by pbivens, 05-23-2015 06:03 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 444
    05-26-2015, 10:25 AM Go to last post
    • Replies: 6
    • Views: 409
    05-13-2015, 02:45 PM Go to last post
  8. Angry Variable reset after constructor

    Started by JohnnyKPL, 04-29-2015 01:22 PM
    • Replies: 8
    • Views: 402
    05-04-2015, 10:30 AM Go to last post
  9. talk about glTexImage*D...internal format and format....

    Started by reader1, 05-17-2015 09:14 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 346
    05-18-2015, 07:27 PM Go to last post
  10. Phong Shading - Troubles

    Started by GLmando, 05-06-2015 09:06 AM
    • Replies: 2
    • Views: 329
    05-11-2015, 11:35 AM Go to last post
  11. Keeping X, Y and Z data separately

    Started by sinaxp19, 05-04-2015 06:11 AM
    • Replies: 5
    • Views: 326
    05-05-2015, 06:49 AM Go to last post
  12. VBO and trasnparency

    Started by WickedP, 04-29-2015 11:50 PM
    • Replies: 5
    • Views: 323
    05-06-2015, 12:08 AM Go to last post
  13. Question opengl draw lines doubt

    Started by franciscoBiaso, 05-02-2015 03:31 AM
    • Replies: 4
    • Views: 308
    05-03-2015, 08:57 AM Go to last post
  14. Deferred Shading is very slow

    Started by Geosearchef, 05-15-2015 11:04 AM
    • Replies: 6
    • Views: 298
    05-16-2015, 01:55 PM Go to last post
    • Replies: 4
    • Views: 297
    05-12-2015, 06:33 PM Go to last post
  15. Exclamation Code not wirking on windows =S

    Started by icavalheiro, 05-01-2015 01:26 PM
    • Replies: 3
    • Views: 279
    05-03-2015, 09:40 AM Go to last post
    • Replies: 5
    • Views: 278
    05-11-2015, 05:41 PM Go to last post
  16. R32F Textures

    Started by Furion117, 05-10-2015 10:56 PM
    • Replies: 5
    • Views: 275
    05-11-2015, 04:06 PM Go to last post
  17. glTextureSubImage2D vs GL_TEXTURE_CUBE_MAP

    Started by Yandersen, 05-04-2015 08:13 AM
    • Replies: 4
    • Views: 273
    05-04-2015, 10:35 AM Go to last post
  18. Creating a small noise texture

    Started by pseudomarvin, 05-05-2015 11:30 AM
    • Replies: 4
    • Views: 266
    05-06-2015, 08:44 AM Go to last post
  19. glm::perspective

    Started by WickedP, 05-03-2015 09:03 PM
    • Replies: 4
    • Views: 261
    05-04-2015, 06:44 AM Go to last post
  20. Identify triangle's vertices in fragment shader

    Started by EmJayJay, 05-13-2015 09:15 AM
    • Replies: 3
    • Views: 253
    05-13-2015, 02:06 PM Go to last post
    • Replies: 2
    • Views: 248
    05-04-2015, 08:45 AM Go to last post
    • Replies: 8
    • Views: 242
    05-28-2015, 10:14 AM Go to last post

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