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Forum: OpenGL coding: beginners

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  1. Red face "Collision " for platforms.

    Started by syrozudo, 01-22-2016 05:45 PM
    • Replies: 0
    • Views: 185
    01-22-2016, 05:45 PM Go to last post
  2. 2D texture in front of 3D object

    Started by Ellusion, 01-22-2016 02:47 PM
    • Replies: 0
    • Views: 138
    01-22-2016, 02:47 PM Go to last post
  3. 3D Texture

    Started by Lee_Jennifer_82, 01-28-2016 08:34 PM
    • Replies: 0
    • Views: 99
    01-28-2016, 08:34 PM Go to last post
  4. Access violation

    Started by paul188, 02-03-2016 12:17 PM
    • Replies: 2
    • Views: 141
    02-04-2016, 02:19 PM Go to last post
  5. Exclamation Android GLTextureView hole : unwanted blending

    Started by vincitux, 01-12-2016 06:22 AM
    • Replies: 0
    • Views: 119
    01-12-2016, 06:22 AM Go to last post
    • Replies: 0
    • Views: 144
    01-17-2016, 09:49 PM Go to last post
  6. Auto-culling?

    Started by paradoxresolved, 01-28-2016 04:28 PM
    • Replies: 2
    • Views: 137
    01-28-2016, 11:12 PM Go to last post
  7. blending between the layers in FS

    Started by debonair, 02-01-2016 05:18 PM
    • Replies: 0
    • Views: 93
    02-01-2016, 05:18 PM Go to last post
  8. building a geometry buffer

    Started by blubee, 01-11-2016 12:47 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 664
    01-14-2016, 04:43 AM Go to last post
  9. Can I debug with gdb using QT Creator and bumblebee

    Started by lummxx, 01-18-2016 10:18 AM
    • Replies: 1
    • Views: 171
    01-24-2016, 01:25 PM Go to last post
  10. Exclamation Character Sequence

    Started by Rockinredross867, 01-17-2016 04:17 PM
    • Replies: 1
    • Views: 145
    01-17-2016, 05:33 PM Go to last post
  11. Convert 3d point to 2d always flat to camera

    Started by ax2638, 01-08-2016 08:42 AM
    • Replies: 3
    • Views: 326
    01-13-2016, 11:19 AM Go to last post
  12. Copying of texture unables to draw?

    Started by Criss_pl, 02-02-2016 04:10 PM
    • Replies: 1
    • Views: 117
    02-03-2016, 01:59 AM Go to last post
  13. culling meshes across mulitple layers

    Started by debonair, 02-03-2016 12:42 PM
    • Replies: 7
    • Views: 322
    Today, 10:58 AM Go to last post
    • Replies: 0
    • Views: 81
    01-29-2016, 03:47 PM Go to last post
  14. Do we always need to normalize the normals

    Started by Lee_Jennifer_82, 01-23-2016 12:21 PM
    • Replies: 3
    • Views: 284
    01-24-2016, 02:03 PM Go to last post
  15. Error In Shaders / glUseProgram

    Started by PadMad, 02-02-2016 09:04 AM
    • Replies: 4
    • Views: 191
    02-03-2016, 05:26 AM Go to last post
  16. Fixed Pipeline Axis Relative Rotations

    Started by Carmine, 02-06-2016 09:38 PM
    • Replies: 0
    • Views: 94
    02-06-2016, 09:38 PM Go to last post
  17. Flickering Screen / Questions

    Started by PadMad, 01-11-2016 03:09 PM
    • Replies: 4
    • Views: 276
    01-12-2016, 02:09 AM Go to last post
    • Replies: 8
    • Views: 451
    01-22-2016, 04:57 AM Go to last post
  18. Generating normal map

    Started by Lee_Jennifer_82, 02-05-2016 01:20 AM
    • Replies: 1
    • Views: 118
    02-05-2016, 03:39 AM Go to last post
  19. Generating UV coordinates

    Started by Ellusion, 02-01-2016 04:43 PM
    • Replies: 0
    • Views: 90
    02-01-2016, 04:43 PM Go to last post
    • Replies: 1
    • Views: 129
    01-31-2016, 11:29 AM Go to last post
  20. glDrawElementsInstanced poor performance?

    Started by paradoxresolved, 01-29-2016 12:23 PM
    • Replies: 2
    • Views: 184
    01-29-2016, 05:52 PM Go to last post
  21. glGetVertexAttribPointerv usage

    Started by ionas_, 01-31-2016 06:19 AM
    • Replies: 0
    • Views: 95
    01-31-2016, 06:19 AM Go to last post

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