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Forum: OpenGL coding: beginners

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  1. Unhappy glDrawElementBaseVertex problem with second mesh

    Started by Stradigos, 07-12-2015 03:45 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 331
    07-13-2015, 05:44 PM Go to last post
  2. Question Is learning OpenGL version 2.1 useful?

    Started by peterkl, 07-21-2015 02:21 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 580
    07-25-2015, 10:16 AM Go to last post
  3. Taking screenshot rapidly with Pixel Buffer Objects

    Started by hujanais, 07-17-2015 11:04 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 576
    07-31-2015, 04:52 AM Go to last post
  4. inverse video for text

    Started by advorak, 07-31-2015 03:02 PM
    • Replies: 9
    • Views: 224
    Today, 11:51 AM Go to last post
    • Replies: 7
    • Views: 529
    07-06-2015, 07:38 PM Go to last post
    • Replies: 6
    • Views: 259
    07-15-2015, 01:52 PM Go to last post
  5. Getting Texture Seams To Display Correctly

    Started by kabbotta, 07-21-2015 08:02 PM
    • Replies: 6
    • Views: 282
    07-25-2015, 03:37 AM Go to last post
    • Replies: 6
    • Views: 200
    07-29-2015, 10:32 PM Go to last post
  6. Normal Mapped Sphere looks Flat Shaded

    Started by mynameisjohn, 07-27-2015 09:48 PM
    • Replies: 6
    • Views: 279
    07-30-2015, 02:52 AM Go to last post
  7. Shadow mapping, what technique should i choose??

    Started by Darkpower, 07-09-2015 04:30 PM
    • Replies: 5
    • Views: 254
    07-12-2015, 05:23 PM Go to last post
  8. Calculating glPointCoords Texture Coords

    Started by yusufO, 07-25-2015 08:08 AM
    • Replies: 5
    • Views: 205
    07-25-2015, 06:55 PM Go to last post
    • Replies: 5
    • Views: 196
    07-30-2015, 10:55 PM Go to last post
  9. Question Vertex shader vs Fragment shader computations

    Started by geranimo, 08-01-2015 01:10 PM
    • Replies: 5
    • Views: 109
    Today, 08:49 AM Go to last post
  10. multisample framebuffer code not working

    Started by PeterGali, 07-07-2015 08:50 PM
    • Replies: 4
    • Views: 270
    07-15-2015, 06:52 AM Go to last post
  11. video capture as underlay in open gl window

    Started by advorak, 07-16-2015 03:59 PM
    • Replies: 4
    • Views: 244
    07-20-2015, 09:27 AM Go to last post
    • Replies: 4
    • Views: 142
    07-22-2015, 04:44 AM Go to last post
  12. GLSL VBO colour not coming through

    Started by WickedP, 07-30-2015 07:34 PM
    • Replies: 4
    • Views: 159
    Today, 02:25 AM Go to last post
    • Replies: 4
    • Views: 222
    07-26-2015, 11:22 PM Go to last post
  13. manipulating one coordinate of vertices

    Started by paccuu, 07-13-2015 12:52 AM
    • Replies: 3
    • Views: 149
    07-13-2015, 07:55 AM Go to last post
  14. Vertex array object with lines

    Started by advorak, 07-21-2015 08:07 AM
    • Replies: 3
    • Views: 146
    07-21-2015, 12:53 PM Go to last post
  15. Unhappy Vertex Array Object and vertex buffer object

    Started by Xxacero, 07-22-2015 03:20 PM
    • Replies: 3
    • Views: 150
    07-23-2015, 04:13 AM Go to last post
  16. Implementing Animation with Sprite Sheets

    Started by redalwaysmafia, 07-23-2015 10:30 AM
    • Replies: 3
    • Views: 283
    07-24-2015, 11:57 AM Go to last post
  17. Getting World Space Eye Vector

    Started by mynameisjohn, Yesterday 10:26 AM
    • Replies: 3
    • Views: 62
    Yesterday, 06:38 PM Go to last post
    • Replies: 3
    • Views: 70
    Yesterday, 01:47 PM Go to last post
  18. Best way to test multisampled textures

    Started by debonair, 08-01-2015 11:26 AM
    • Replies: 3
    • Views: 89
    Yesterday, 12:27 PM Go to last post

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