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  1. 05-31-2012
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Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

  1. MD5 Animation. Performance issues

    Started by Asmodeus, 04-25-2015 03:35 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 1,444
    05-09-2015, 11:19 AM Go to last post
  2. Draw a shpere, but look more like an egg, what's matter?

    Started by reader1, 04-25-2015 09:16 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 951
    04-27-2015, 08:21 PM Go to last post
  3. How to simplify these redundancy statements? say light.....

    Started by reader1, 04-20-2015 07:37 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 874
    04-23-2015, 08:18 AM Go to last post
  4. Talking collision detection with multiple sprites

    Started by pbivens, 04-25-2015 04:19 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 927
    05-15-2015, 10:25 AM Go to last post
  5. Trouble porting VertexArray setup code to modern OpenGL

    Started by NerdFencer, 04-03-2015 12:33 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,185
    05-08-2015, 03:52 PM Go to last post
  6. glLookat, you see what?

    Started by reader1, 04-29-2015 01:09 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 576
    04-29-2015, 07:20 PM Go to last post
  7. talk about glTexImage*D...internal format and format....

    Started by reader1, 05-17-2015 09:14 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 308
    05-18-2015, 07:27 PM Go to last post
  8. Lines at the end of a texture

    Started by Jeroenvo, 05-03-2015 05:11 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 433
    05-04-2015, 09:12 AM Go to last post
  9. Includes

    Started by Sidney, 05-12-2015 12:14 PM
    • Replies: 9
    • Views: 575
    05-15-2015, 06:39 PM Go to last post
  10. OpenGl 3D Room

    Started by Torrtuga, 04-27-2015 01:25 PM
    • Replies: 9
    • Views: 470
    04-28-2015, 11:16 AM Go to last post
  11. ufo

    Started by prateek, 05-04-2015 11:46 AM
    • Replies: 8
    • Views: 460
    05-12-2015, 05:21 AM Go to last post
  12. Angry Variable reset after constructor

    Started by JohnnyKPL, 04-29-2015 01:22 PM
    • Replies: 8
    • Views: 376
    05-04-2015, 10:30 AM Go to last post
    • Replies: 7
    • Views: 360
    04-23-2015, 11:33 AM Go to last post
  13. Deferred Shading is very slow

    Started by Geosearchef, 05-15-2015 11:04 AM
    • Replies: 6
    • Views: 271
    05-16-2015, 01:55 PM Go to last post
    • Replies: 6
    • Views: 375
    05-13-2015, 02:45 PM Go to last post
  14. Exclamation About querying texture coordinates

    Started by abarrionuevo, 05-19-2015 03:28 AM
    cube map, fixed pipeline, mouse picking, query, texels
    • Replies: 5
    • Views: 175
    05-21-2015, 02:31 AM Go to last post
  15. R32F Textures

    Started by Furion117, 05-10-2015 10:56 PM
    • Replies: 5
    • Views: 264
    05-11-2015, 04:06 PM Go to last post
    • Replies: 5
    • Views: 265
    05-11-2015, 05:41 PM Go to last post
  16. Keeping X, Y and Z data separately

    Started by sinaxp19, 05-04-2015 06:11 AM
    • Replies: 5
    • Views: 309
    05-05-2015, 06:49 AM Go to last post
  17. VBO and trasnparency

    Started by WickedP, 04-29-2015 11:50 PM
    • Replies: 5
    • Views: 300
    05-06-2015, 12:08 AM Go to last post
  18. Moving meshes relative to each other

    Started by gaubtas123, 04-30-2015 10:47 AM
    • Replies: 5
    • Views: 217
    05-01-2015, 07:35 AM Go to last post
  19. A few questions from a newbie

    Started by Dexter90, 04-23-2015 10:50 AM
    • Replies: 5
    • Views: 371
    04-25-2015, 04:27 AM Go to last post
    • Replies: 5
    • Views: 356
    04-27-2015, 06:31 PM Go to last post
  20. Question opengl draw lines doubt

    Started by franciscoBiaso, 05-02-2015 03:31 AM
    • Replies: 4
    • Views: 289
    05-03-2015, 08:57 AM Go to last post
  21. glTextureSubImage2D vs GL_TEXTURE_CUBE_MAP

    Started by Yandersen, 05-04-2015 08:13 AM
    • Replies: 4
    • Views: 242
    05-04-2015, 10:35 AM Go to last post

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