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Forum: OpenGL coding: beginners

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  1. Omnidirectional Shadow Cube Texture Sample Breaking

    Started by devmane144, 05-07-2016 05:37 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 945
    05-19-2016, 11:17 PM Go to last post
  2. glDrawArrays() Seg Fault

    Started by whiack, 05-27-2016 01:21 PM
    2 Pages
    1 2
    gldrawarrays, wgl
    • Replies: 14
    • Views: 252
    Today, 06:54 AM Go to last post
  3. Need Help with pushing an object (Sokoban)

    Started by Mihai Ilie, 05-26-2016 10:16 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 234
    05-28-2016, 04:03 PM Go to last post
    • Replies: 9
    • Views: 243
    05-20-2016, 11:53 PM Go to last post
  4. Edge detection

    Started by enne87, 05-08-2016 03:35 AM
    • Replies: 8
    • Views: 713
    05-16-2016, 06:19 AM Go to last post
  5. glClearColor() does not work

    Started by whiack, 05-26-2016 01:53 PM
    • Replies: 8
    • Views: 175
    05-27-2016, 01:13 PM Go to last post
  6. Orthographic Projection Clarification

    Started by jchen114, 05-16-2016 05:51 PM
    • Replies: 7
    • Views: 335
    05-20-2016, 08:32 PM Go to last post
    • Replies: 7
    • Views: 257
    05-22-2016, 10:35 PM Go to last post
  7. Custom mipmap generation shader

    Started by Alakanu, 05-16-2016 12:12 PM
    • Replies: 6
    • Views: 238
    05-19-2016, 10:05 AM Go to last post
  8. Unhappy ArcBall Camera

    Started by TheTrueHelix, 05-17-2016 10:05 PM
    • Replies: 6
    • Views: 292
    05-22-2016, 11:09 AM Go to last post
  9. OpenGL, DevIL, C++, How to animate tilesheet?

    Started by PocketTNT, 05-22-2016 01:22 PM
    animation, c++, opengl, spritesheet
    • Replies: 5
    • Views: 254
    05-23-2016, 06:09 AM Go to last post
  10. Drawing points where you click?

    Started by Mettalknight, 05-23-2016 12:48 PM
    • Replies: 5
    • Views: 213
    05-23-2016, 03:01 PM Go to last post
  11. [OpenTK] Depth Buffer as texture problems.

    Started by Raptor2277, 05-23-2016 08:58 PM
    • Replies: 5
    • Views: 180
    05-24-2016, 11:12 AM Go to last post
    • Replies: 5
    • Views: 141
    05-27-2016, 02:21 AM Go to last post
  12. Question Best way to handle multiple lights

    Started by nickyc95, 05-05-2016 04:47 AM
    • Replies: 4
    • Views: 325
    05-05-2016, 01:11 PM Go to last post
  13. Conditional operator on samplers, failed

    Started by Gessos Paul, 05-07-2016 07:16 AM
    • Replies: 4
    • Views: 233
    05-07-2016, 07:58 PM Go to last post
  14. creating mesh with low polygon count

    Started by debonair, 05-11-2016 09:14 PM
    • Replies: 4
    • Views: 341
    05-13-2016, 07:38 PM Go to last post
  15. Suggestion on cyclic data passage.

    Started by CaptainSnugglebottom, 05-14-2016 12:32 PM
    • Replies: 4
    • Views: 375
    05-15-2016, 09:24 PM Go to last post
  16. c++ opengl nvoglv32.dll error

    Started by zee2200, 05-15-2016 04:29 PM
    • Replies: 4
    • Views: 298
    05-16-2016, 06:00 AM Go to last post
  17. OpenGL rubber band selection issue

    Started by sevenfold, 05-20-2016 07:13 AM
    selection
    • Replies: 4
    • Views: 191
    05-21-2016, 11:50 PM Go to last post
  18. Generate 2D square texture to apply to a 3D cube

    Started by nenekira, 05-27-2016 02:19 AM
    • Replies: 4
    • Views: 103
    05-28-2016, 01:00 AM Go to last post
  19. Post Deferred Point Light Frustration

    Started by SharkByte, 05-01-2016 09:59 PM
    • Replies: 3
    • Views: 347
    05-04-2016, 07:56 AM Go to last post
  20. vertex buffer object won't render to screen

    Started by zee2200, 05-18-2016 06:49 PM
    • Replies: 3
    • Views: 203
    05-21-2016, 12:45 AM Go to last post

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