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Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

  1. Plotting a 3D surface from x,y,z data

    Started by tomb18, 12-21-2016 09:45 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 1,373
    01-08-2017, 09:41 AM Go to last post
  2. How does one interpolate opengl colors yourself?

    Started by tomb18, 01-10-2017 07:33 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 527
    01-15-2017, 01:23 PM Go to last post
  3. Strange segfault error when calling glDrawArrays

    Started by jonathanbyrn, 01-05-2017 08:34 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 701
    Yesterday, 06:23 AM Go to last post
  4. creating GL_TEXTURE_CUBE_MAP_ARRAY and binding to a layer?

    Started by paul_g_griffiths, 01-04-2017 08:42 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 629
    01-06-2017, 01:16 PM Go to last post
  5. Referencing different VBOs

    Started by bene2808, 12-11-2016 09:31 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 963
    12-29-2016, 12:19 PM Go to last post
  6. Visual C++ 2010 Express... how do I draw a line?

    Started by purpledog, 12-08-2016 07:33 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 623
    01-16-2017, 01:44 PM Go to last post
  7. Understanding the pipeline: WHEN is 'depth comparison' happening?

    Started by Ricorder, 01-05-2017 09:48 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 411
    01-11-2017, 04:00 PM Go to last post
  8. Render cubemap to another cubemap with transparancy?

    Started by paul_g_griffiths, 01-02-2017 05:52 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 496
    01-04-2017, 06:13 PM Go to last post
  9. Please help! About BRDF

    Started by thedarkknight1717, 01-12-2017 02:15 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 291
    Yesterday, 04:26 AM Go to last post
  10. Texture

    Started by joslen_bomon1985, 12-26-2016 08:52 AM
    • Replies: 9
    • Views: 375
    01-10-2017, 03:30 AM Go to last post
    • Replies: 8
    • Views: 415
    12-30-2016, 03:29 PM Go to last post
    • Replies: 7
    • Views: 508
    12-29-2016, 04:09 PM Go to last post
    • Replies: 7
    • Views: 361
    01-04-2017, 11:58 AM Go to last post
  11. How to get camera position in Worldspace??

    Started by 3DPrgmer, 01-17-2017 02:35 AM
    • Replies: 7
    • Views: 129
    Yesterday, 08:24 PM Go to last post
  12. Transparent textures using libpng

    Started by kieranlavelle, 01-03-2017 12:22 PM
    • Replies: 6
    • Views: 262
    01-03-2017, 01:55 PM Go to last post
    • Replies: 5
    • Views: 525
    12-29-2016, 04:28 PM Go to last post
  13. Beginning OpenGL User's Compressonator Question

    Started by larryl, 01-04-2017 04:18 AM
    • Replies: 5
    • Views: 222
    01-05-2017, 07:38 AM Go to last post
  14. Help with shader error

    Started by paul_g_griffiths, 01-07-2017 05:07 AM
    • Replies: 5
    • Views: 216
    01-07-2017, 11:52 AM Go to last post
  15. transparency does not work

    Started by 3DPrgmer, 01-11-2017 08:43 AM
    • Replies: 5
    • Views: 158
    01-15-2017, 09:12 AM Go to last post
  16. DrawElementsInstanced stopping DrawingElements

    Started by Miniscoggs, 12-22-2016 03:43 PM
    • Replies: 4
    • Views: 274
    12-24-2016, 03:14 PM Go to last post
  17. Bind FBO's depth texture to a compute shader

    Started by Goossen, 12-30-2016 07:59 AM
    • Replies: 4
    • Views: 256
    01-02-2017, 07:27 AM Go to last post
  18. Camera problem

    Started by DirtyBlasion, 01-12-2017 07:48 AM
    • Replies: 4
    • Views: 148
    01-13-2017, 06:07 PM Go to last post
  19. Woops ?

    Started by JulyJim, 01-17-2017 09:29 AM
    • Replies: 4
    • Views: 102
    Yesterday, 12:08 AM Go to last post
  20. differences solid and wireframe

    Started by 3DPrgmer, 01-16-2017 06:22 AM
    • Replies: 4
    • Views: 86
    01-16-2017, 08:33 AM Go to last post

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