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Forum: OpenGL coding: beginners

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  1. Hardware differences between OpenGL ES 2.0 and OpenGL 4.2

    Started by m.mn3m, 04-10-2016 10:29 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 554
    04-14-2016, 03:21 AM Go to last post
    • Replies: 9
    • Views: 757
    04-05-2016, 05:54 PM Go to last post
  2. Starting out.

    Started by meshwal, 04-20-2016 12:53 AM
    • Replies: 8
    • Views: 334
    04-27-2016, 08:13 PM Go to last post
    • Replies: 7
    • Views: 567
    04-02-2016, 02:06 AM Go to last post
    • Replies: 7
    • Views: 301
    04-09-2016, 12:53 AM Go to last post
  3. Need some help with my final assignment

    Started by LordEmp, 04-06-2016 01:03 PM
    • Replies: 6
    • Views: 395
    04-08-2016, 05:35 PM Go to last post
  4. Zooming

    Started by philm0, 04-07-2016 07:32 PM
    • Replies: 5
    • Views: 278
    04-08-2016, 02:30 PM Go to last post
  5. Question more than 8 bits display

    Started by gabrield, 04-08-2016 06:00 AM
    • Replies: 5
    • Views: 312
    04-14-2016, 11:57 AM Go to last post
    • Replies: 5
    • Views: 226
    04-15-2016, 12:13 PM Go to last post
  6. rotating dice

    Started by Raymond, 04-15-2016 08:45 PM
    • Replies: 5
    • Views: 225
    04-16-2016, 02:28 PM Go to last post
  7. Lightbulb When you use uniform buffer objects...

    Started by mamannon, 04-18-2016 02:29 AM
    amd, array, nvidia, ubo, uniform block
    • Replies: 5
    • Views: 197
    04-18-2016, 11:45 AM Go to last post
  8. Depth array textures not working with FBO

    Started by debonair, 04-21-2016 09:49 PM
    • Replies: 5
    • Views: 190
    04-22-2016, 10:38 AM Go to last post
  9. Struggling with ArcBall

    Started by wotnot, 03-31-2016 04:07 AM
    • Replies: 4
    • Views: 263
    04-04-2016, 02:18 AM Go to last post
  10. glFrustum / Perspective Correction

    Started by pradox, 04-04-2016 06:40 AM
    • Replies: 4
    • Views: 217
    04-04-2016, 11:56 AM Go to last post
  11. glMultiDrawArrays from a buffer?

    Started by javaprophet, 04-07-2016 03:09 PM
    • Replies: 4
    • Views: 215
    04-08-2016, 02:13 PM Go to last post
  12. Unhappy Strange glDrawArrays minimum vertex count?

    Started by SChaseGarrett, 04-07-2016 11:44 PM
    • Replies: 4
    • Views: 232
    04-08-2016, 08:37 PM Go to last post
    • Replies: 4
    • Views: 243
    04-13-2016, 05:52 AM Go to last post
  13. Squeeze rectangle texture to a triangle

    Started by l00p1n6, 04-18-2016 09:57 AM
    • Replies: 4
    • Views: 222
    04-19-2016, 10:42 AM Go to last post
  14. Text rendering

    Started by choco brownie, 04-20-2016 04:58 AM
    • Replies: 4
    • Views: 243
    04-22-2016, 02:36 PM Go to last post
  15. Saving data to a file

    Started by gwartney, 04-24-2016 06:52 PM
    • Replies: 4
    • Views: 182
    04-25-2016, 10:05 AM Go to last post
    • Replies: 4
    • Views: 123
    04-27-2016, 05:46 AM Go to last post
  16. Lightbulb Door animation

    Started by Hughprivacy, 04-27-2016 11:27 AM
    • Replies: 4
    • Views: 171
    04-28-2016, 05:25 AM Go to last post
  17. Confusion on image formats

    Started by Triple Indy, 04-15-2016 12:09 PM
    • Replies: 3
    • Views: 168
    04-15-2016, 07:35 PM Go to last post
  18. Filling texture with glTexStorage2D

    Started by Asatnin, 04-26-2016 03:04 PM
    • Replies: 3
    • Views: 117
    04-27-2016, 08:31 AM Go to last post
  19. z-buffer algorithm

    Started by Trisha1993, 04-28-2016 09:29 AM
    • Replies: 3
    • Views: 253
    Yesterday, 04:42 PM Go to last post

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