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Forum: OpenGL coding: beginners

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  1. Extracting visible vertices before normalized

    Started by snkhan42, 03-20-2018 08:37 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 698
    04-02-2018, 11:18 AM Go to last post
  2. Question Occlusion Culling with Transform Feedback

    Started by nimelord, 04-01-2018 02:05 AM
    2 Pages
    1 2
    geometry shader, mipmap, occlusion culling, transform feedback
    • Replies: 17
    • Views: 618
    04-11-2018, 03:00 AM Go to last post
    • Replies: 13
    • Views: 677
    03-23-2018, 09:15 AM Go to last post
  3. Smile Is there effesient optimizations for "Cascade Shadow Mapping"?

    Started by nimelord, 04-11-2018 03:13 AM
    2 Pages
    1 2
    cascade shadow mapping
    • Replies: 11
    • Views: 383
    Yesterday, 10:17 AM Go to last post
  4. Cool game project

    Started by pbivens, 04-09-2018 03:47 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 420
    04-15-2018, 02:08 PM Go to last post
  5. Cool No problems

    Started by greennights, 04-09-2018 02:57 PM
    • Replies: 9
    • Views: 255
    04-18-2018, 05:40 PM Go to last post
    • Replies: 7
    • Views: 293
    04-04-2018, 12:48 AM Go to last post
  6. How to avoid code duplication in GLSL shaders?

    Started by thealik, 04-08-2018 11:54 AM
    • Replies: 7
    • Views: 275
    04-09-2018, 05:05 AM Go to last post
  7. Simple Rectangle collision code only half working.

    Started by nephtie, 03-28-2018 07:00 PM
    • Replies: 6
    • Views: 279
    04-02-2018, 12:24 PM Go to last post
  8. Blank screen after calling glm::perspective

    Started by pukedli, 04-09-2018 02:12 PM
    • Replies: 6
    • Views: 242
    04-11-2018, 10:10 AM Go to last post
  9. OpenGL ES 3.1: atomicCompSwap

    Started by Utumno, 04-16-2018 05:31 AM
    • Replies: 6
    • Views: 159
    Today, 03:33 AM Go to last post
    • Replies: 4
    • Views: 271
    03-22-2018, 12:10 AM Go to last post
    • Replies: 4
    • Views: 171
    03-22-2018, 12:16 AM Go to last post
  10. invalidate framebuffer with front and back buffer

    Started by debonair, 03-21-2018 03:15 PM
    • Replies: 4
    • Views: 208
    03-23-2018, 09:22 PM Go to last post
  11. How to update FBO's depth texture?

    Started by thealik, 03-23-2018 06:26 PM
    • Replies: 4
    • Views: 222
    03-24-2018, 11:39 AM Go to last post
    • Replies: 4
    • Views: 192
    03-25-2018, 04:10 PM Go to last post
    • Replies: 4
    • Views: 179
    03-25-2018, 11:42 PM Go to last post
  12. Program is blocked while holding mouse button

    Started by moadii, 03-28-2018 12:06 PM
    • Replies: 4
    • Views: 176
    03-29-2018, 02:07 AM Go to last post
    • Replies: 4
    • Views: 158
    04-03-2018, 02:23 PM Go to last post
    • Replies: 4
    • Views: 211
    04-04-2018, 10:55 PM Go to last post
  13. Using FBO consumes more memory

    Started by unknown123, 04-06-2018 10:11 PM
    • Replies: 4
    • Views: 271
    04-11-2018, 04:27 AM Go to last post
  14. What is wrong with my code? (rotation)

    Started by pukedli, 04-08-2018 03:06 AM
    • Replies: 4
    • Views: 281
    04-09-2018, 04:51 AM Go to last post
    • Replies: 4
    • Views: 121
    Yesterday, 11:11 AM Go to last post
  15. Cube resize when mouse over

    Started by mgs_oleg, 03-27-2018 10:37 AM
    • Replies: 3
    • Views: 184
    03-29-2018, 02:08 AM Go to last post
    • Replies: 3
    • Views: 190
    04-11-2018, 07:00 AM Go to last post

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