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  1. 05-31-2012
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Forum: OpenGL coding: beginners

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  1. MD5 Animation. Performance issues

    Started by Asmodeus, 04-25-2015 03:35 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 1,507
    05-09-2015, 11:19 AM Go to last post
  2. Question clearing windows

    Started by pbivens, 05-23-2015 06:03 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 423
    05-26-2015, 10:25 AM Go to last post
  3. Talking collision detection with multiple sprites

    Started by pbivens, 04-25-2015 04:19 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 958
    05-15-2015, 10:25 AM Go to last post
  4. Trouble porting VertexArray setup code to modern OpenGL

    Started by NerdFencer, 04-03-2015 12:33 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,263
    05-08-2015, 03:52 PM Go to last post
  5. glLookat, you see what?

    Started by reader1, 04-29-2015 01:09 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 597
    04-29-2015, 07:20 PM Go to last post
  6. Two Dimensional Shader Storage Buffer Objects? (2DSSBO)

    Started by Exalia, 05-27-2015 10:16 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 184
    Yesterday, 11:15 AM Go to last post
  7. talk about glTexImage*D...internal format and format....

    Started by reader1, 05-17-2015 09:14 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 345
    05-18-2015, 07:27 PM Go to last post
  8. Lines at the end of a texture

    Started by Jeroenvo, 05-03-2015 05:11 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 468
    05-04-2015, 09:12 AM Go to last post
  9. Includes

    Started by Sidney, 05-12-2015 12:14 PM
    • Replies: 9
    • Views: 611
    05-15-2015, 06:39 PM Go to last post
    • Replies: 8
    • Views: 232
    Yesterday, 10:14 AM Go to last post
  10. ufo

    Started by prateek, 05-04-2015 11:46 AM
    • Replies: 8
    • Views: 481
    05-12-2015, 05:21 AM Go to last post
  11. Angry Variable reset after constructor

    Started by JohnnyKPL, 04-29-2015 01:22 PM
    • Replies: 8
    • Views: 401
    05-04-2015, 10:30 AM Go to last post
    • Replies: 7
    • Views: 209
    05-25-2015, 12:35 AM Go to last post
  12. Modifying the content of the depth buffer

    Started by CodcULaval, 05-26-2015 12:26 PM
    • Replies: 7
    • Views: 169
    Yesterday, 07:44 AM Go to last post
  13. Rotation in Glow Shader

    Started by benkyma, 05-27-2015 02:12 AM
    • Replies: 6
    • Views: 122
    05-27-2015, 08:14 AM Go to last post
  14. Filling a Buffer with structure (Java)

    Started by Exalia, Yesterday 08:10 AM
    • Replies: 6
    • Views: 100
    Yesterday, 09:03 PM Go to last post
    • Replies: 6
    • Views: 138
    Today, 08:48 AM Go to last post
  15. Deferred Shading is very slow

    Started by Geosearchef, 05-15-2015 11:04 AM
    • Replies: 6
    • Views: 294
    05-16-2015, 01:55 PM Go to last post
    • Replies: 6
    • Views: 407
    05-13-2015, 02:45 PM Go to last post
  16. Exclamation About querying texture coordinates

    Started by abarrionuevo, 05-19-2015 03:28 AM
    cube map, fixed pipeline, mouse picking, query, texels
    • Replies: 5
    • Views: 212
    05-21-2015, 02:31 AM Go to last post
  17. R32F Textures

    Started by Furion117, 05-10-2015 10:56 PM
    • Replies: 5
    • Views: 274
    05-11-2015, 04:06 PM Go to last post
    • Replies: 5
    • Views: 277
    05-11-2015, 05:41 PM Go to last post
  18. Keeping X, Y and Z data separately

    Started by sinaxp19, 05-04-2015 06:11 AM
    • Replies: 5
    • Views: 322
    05-05-2015, 06:49 AM Go to last post
  19. VBO and trasnparency

    Started by WickedP, 04-29-2015 11:50 PM
    • Replies: 5
    • Views: 323
    05-06-2015, 12:08 AM Go to last post
  20. Moving meshes relative to each other

    Started by gaubtas123, 04-30-2015 10:47 AM
    • Replies: 5
    • Views: 237
    05-01-2015, 07:35 AM Go to last post

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