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  1. 05-31-2012
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Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

  1. How to display the texture coordinate of an object?

    Started by reader1, 05-28-2015 07:53 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 1,612
    06-05-2015, 07:05 PM Go to last post
  2. Question clearing windows

    Started by pbivens, 05-23-2015 06:03 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 1,670
    06-29-2015, 06:59 PM Go to last post
  3. Texture Mapping Issue

    Started by devmane144, 06-19-2015 11:26 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 681
    06-28-2015, 07:30 PM Go to last post
  4. Post Layered rendering

    Started by brioche, 05-31-2015 08:19 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 863
    06-04-2015, 06:15 PM Go to last post
  5. Adding normals into fragment shader

    Started by michaelglaz, 05-31-2015 10:36 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 807
    06-12-2015, 06:36 AM Go to last post
  6. If statements in shaders, confused by results.

    Started by Patrikwa, 06-04-2015 05:33 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 664
    06-05-2015, 03:48 PM Go to last post
    • Replies: 14
    • Views: 378
    06-30-2015, 02:40 AM Go to last post
  7. Create Shader returns 0

    Started by advorak, 06-16-2015 09:41 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 390
    06-17-2015, 10:42 AM Go to last post
  8. What's different between ambient light and diffuse light,?

    Started by reader1, 06-11-2015 08:19 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 538
    06-12-2015, 07:41 AM Go to last post
  9. Question Draw two objects, but only one teapot display, why?

    Started by reader1, 06-08-2015 04:34 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 767
    06-16-2015, 05:34 AM Go to last post
  10. In which way the light illuminate the scene?

    Started by reader1, 06-25-2015 08:12 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 221
    06-25-2015, 10:33 PM Go to last post
  11. Skeletal Animation with Assimp, FBX format.

    Started by Darkpower, 06-23-2015 05:18 AM
    • Replies: 7
    • Views: 231
    06-29-2015, 01:46 PM Go to last post
    • Replies: 6
    • Views: 383
    06-09-2015, 05:24 AM Go to last post
  12. Block binding clarifications

    Started by EmJayJay, 06-08-2015 07:35 AM
    • Replies: 6
    • Views: 424
    06-08-2015, 01:24 PM Go to last post
    • Replies: 6
    • Views: 358
    06-22-2015, 08:33 PM Go to last post
  13. How to apply texture on a sphere

    Started by drew_jewel, 06-26-2015 06:29 AM
    • Replies: 6
    • Views: 168
    06-26-2015, 11:49 AM Go to last post
  14. Clipping Planes in JOGL

    Started by Mar Ee, 06-24-2015 07:37 PM
    • Replies: 6
    • Views: 130
    06-25-2015, 08:32 AM Go to last post
  15. CPPlay

    Started by Carmine, 05-21-2015 09:43 AM
    • Replies: 5
    • Views: 401
    06-09-2015, 03:53 PM Go to last post
  16. Sharing Contexts

    Started by advorak, 06-19-2015 09:45 AM
    • Replies: 5
    • Views: 190
    06-22-2015, 12:16 PM Go to last post
  17. help with flat shading

    Started by ale211734, 06-23-2015 09:01 AM
    • Replies: 5
    • Views: 153
    06-25-2015, 11:10 AM Go to last post
    • Replies: 5
    • Views: 167
    06-18-2015, 02:37 PM Go to last post
  18. Shadow mapping

    Started by MrFoil, 06-08-2015 07:14 AM
    • Replies: 4
    • Views: 319
    06-08-2015, 11:31 AM Go to last post
  19. value returned by XCreateWindow

    Started by advorak, 06-12-2015 08:24 AM
    • Replies: 4
    • Views: 281
    06-12-2015, 12:33 PM Go to last post
  20. Question Shader Loading Uniforms Expensive. Alternatives

    Started by Asmodeus, 06-25-2015 06:26 AM
    c++, expensive, opengl, uniforms
    • Replies: 4
    • Views: 127
    06-25-2015, 11:21 AM Go to last post
  21. implicit declaration warnings

    Started by advorak, 06-30-2015 02:52 PM
    • Replies: 4
    • Views: 90
    07-01-2015, 07:22 AM Go to last post

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