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Forum: OpenGL coding: beginners

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  1. Huge render time for simple draw calls

    Started by _Silver_, 08-05-2015 09:37 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 847
    08-14-2015, 08:41 AM Go to last post
  2. Exclamation semantics of Texture Mapping Units

    Started by Clive, 08-11-2015 11:28 AM
    2 Pages
    1 2
    texture mapping units
    • Replies: 12
    • Views: 495
    08-11-2015, 04:58 PM Go to last post
  3. Taking screenshot rapidly with Pixel Buffer Objects

    Started by hujanais, 07-17-2015 11:04 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 805
    07-31-2015, 04:52 AM Go to last post
  4. Question How many uniforms?

    Started by Harvey_Birdman, 08-12-2015 01:14 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 672
    08-13-2015, 06:02 PM Go to last post
  5. Multi Screen Application with GLFW

    Started by StephanP, Yesterday 01:00 AM
    • Replies: 9
    • Views: 178
    Yesterday, 11:35 PM Go to last post
  6. inverse video for text

    Started by advorak, 07-31-2015 03:02 PM
    • Replies: 9
    • Views: 470
    08-03-2015, 11:51 AM Go to last post
  7. Share GLX pixmap with another process

    Started by coudboule, 08-17-2015 09:47 AM
    • Replies: 8
    • Views: 436
    08-25-2015, 10:03 AM Go to last post
  8. help with view and projection setup.

    Started by blubee, 08-05-2015 01:41 PM
    • Replies: 8
    • Views: 326
    08-06-2015, 01:00 PM Go to last post
  9. Flipped Z Axis in Simple World

    Started by deltayoung, 08-05-2015 05:49 PM
    • Replies: 8
    • Views: 388
    08-07-2015, 02:08 AM Go to last post
  10. glActiveTexture before drawing?

    Started by geranimo, 08-08-2015 09:35 AM
    • Replies: 7
    • Views: 330
    08-10-2015, 11:13 AM Go to last post
    • Replies: 7
    • Views: 273
    08-10-2015, 01:38 PM Go to last post
    • Replies: 6
    • Views: 292
    07-29-2015, 10:32 PM Go to last post
  11. Normal Mapped Sphere looks Flat Shaded

    Started by mynameisjohn, 07-27-2015 09:48 PM
    • Replies: 6
    • Views: 395
    07-30-2015, 02:52 AM Go to last post
  12. Question Problems displaying triangle

    Started by Syzygy187, 08-06-2015 02:06 AM
    • Replies: 6
    • Views: 321
    08-07-2015, 06:51 PM Go to last post
  13. glDrawElements Access violation Reading Location

    Started by DavidJr, 08-03-2015 04:50 AM
    • Replies: 6
    • Views: 239
    08-04-2015, 05:47 AM Go to last post
  14. GLSL VBO colour not coming through

    Started by WickedP, 07-30-2015 07:34 PM
    • Replies: 5
    • Views: 322
    08-05-2015, 03:44 AM Go to last post
    • Replies: 5
    • Views: 387
    08-07-2015, 12:32 AM Go to last post
    • Replies: 5
    • Views: 294
    07-30-2015, 10:55 PM Go to last post
  15. Move data with in the buffer

    Started by EmJayJay, 08-26-2015 06:41 AM
    • Replies: 5
    • Views: 119
    08-26-2015, 11:02 AM Go to last post
  16. Texture tearing issue

    Started by Shajenko, 08-23-2015 11:08 AM
    • Replies: 5
    • Views: 233
    08-25-2015, 09:01 AM Go to last post
  17. Points with color

    Started by woolfik, Yesterday 05:44 AM
    • Replies: 5
    • Views: 128
    Today, 09:34 AM Go to last post
    • Replies: 5
    • Views: 395
    08-18-2015, 10:40 AM Go to last post
  18. Question Vertex shader vs Fragment shader computations

    Started by geranimo, 08-01-2015 01:10 PM
    • Replies: 5
    • Views: 283
    08-03-2015, 08:49 AM Go to last post
    • Replies: 4
    • Views: 224
    08-20-2015, 05:59 AM Go to last post
  19. glDrawElements / Buffer size limit

    Started by cluosh, 08-05-2015 01:44 AM
    • Replies: 4
    • Views: 218
    08-05-2015, 05:57 PM Go to last post

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