Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 1 of 1380 12311511015011001 ... LastLast
Threads 1 to 25 of 34491

Forum: Basic Coding

Basic OpenGL questions and discussions

  1. Texture mapping non-smoothing

    Started by ~Lip~, 05-18-2011 12:58 AM
    • Replies: 3
    • Views: 2,732
    05-18-2011, 02:40 AM Go to last post
  2. GL_SPHERE_MAP

    Started by ~Lip~, 05-19-2011 01:55 AM
    • Replies: 5
    • Views: 5,766
    05-19-2011, 09:07 PM Go to last post
    • Replies: 2
    • Views: 4,250
    05-15-2001, 01:23 AM Go to last post
  3. All samples zero with ARB_bindless_texture

    Started by |cbOP_|, 05-14-2018 01:37 PM
    • Replies: 0
    • Views: 145
    05-14-2018, 01:37 PM Go to last post
  4. Rendering into layered textures

    Started by | DRG |, 11-08-2015 08:46 PM
    • Replies: 0
    • Views: 778
    11-08-2015, 08:46 PM Go to last post
  5. Fill + wire primitives

    Started by __heaven__, 10-12-2014 11:59 PM
    • Replies: 0
    • Views: 611
    10-12-2014, 11:59 PM Go to last post
  6. Cutting und edge opengl without khronos?

    Started by __erde__, 07-01-2014 01:57 AM
    • Replies: 3
    • Views: 1,403
    07-01-2014, 03:04 AM Go to last post
  7. Compute shader and barrier

    Started by __bob__, 03-18-2014 10:05 AM
    • Replies: 1
    • Views: 1,341
    03-21-2014, 06:55 AM Go to last post
  8. Compute shader and GL_TEXTURE_2D_ARRAY

    Started by __bob__, 09-12-2014 09:10 AM
    • Replies: 4
    • Views: 1,654
    09-16-2014, 04:35 AM Go to last post
  9. Shadow Volumes problem

    Started by __bob__, 01-09-2015 06:27 AM
    • Replies: 1
    • Views: 928
    01-09-2015, 06:23 PM Go to last post
  10. Compute Shader Profiler

    Started by __bob__, 02-16-2015 02:26 AM
    • Replies: 0
    • Views: 1,036
    02-16-2015, 02:26 AM Go to last post
  11. Compute light frustum

    Started by __bob__, 04-13-2015 02:05 AM
    • Replies: 0
    • Views: 1,068
    04-13-2015, 02:05 AM Go to last post
  12. VBO and compute shader

    Started by __bob__, 04-08-2015 02:36 AM
    • Replies: 4
    • Views: 2,165
    04-09-2015, 08:00 AM Go to last post
  13. Compute ray direction

    Started by __bob__, 06-15-2016 05:00 AM
    • Replies: 1
    • Views: 660
    06-15-2016, 06:13 AM Go to last post
  14. Compute cornners of pixels in world space?

    Started by __bob__, 11-16-2015 03:32 AM
    • Replies: 1
    • Views: 635
    11-16-2015, 07:19 AM Go to last post
  15. glCopyTexSubImage2D destination?

    Started by _x57_, 06-22-2011 06:45 AM
    • Replies: 4
    • Views: 2,151
    06-22-2011, 05:06 PM Go to last post
    • Replies: 7
    • Views: 1,244
    06-29-2017, 08:04 AM Go to last post
  16. Explanation please

    Started by _Syndic, 05-02-2013 08:47 AM
    • Replies: 0
    • Views: 763
    05-02-2013, 08:47 AM Go to last post
  17. Terrain Generation / Displaying terrain

    Started by _Syndic, 05-02-2013 12:43 PM
    • Replies: 5
    • Views: 3,563
    05-06-2013, 03:29 AM Go to last post
  18. gluUnProject Question

    Started by _student, 06-01-2005 09:12 AM
    • Replies: 1
    • Views: 1,232
    06-01-2005, 08:53 PM Go to last post
  19. How to use GLEW 1.2.5 ?

    Started by _student, 12-07-2004 05:56 AM
    • Replies: 2
    • Views: 1,972
    12-10-2004, 05:59 AM Go to last post
  20. Is it in effect?

    Started by _student, 11-12-2004 07:11 AM
    • Replies: 0
    • Views: 794
    11-12-2004, 07:11 AM Go to last post
  21. How to use glEdgeFlagv ?

    Started by _student, 12-20-2004 06:50 AM
    • Replies: 2
    • Views: 1,767
    12-22-2004, 02:43 AM Go to last post
  22. abort glDrawRangeElements

    Started by _student, 10-20-2004 04:52 PM
    • Replies: 2
    • Views: 1,616
    10-21-2004, 03:46 AM Go to last post
  23. need help

    Started by _student, 02-02-2005 07:29 AM
    • Replies: 3
    • Views: 1,506
    02-03-2005, 07:41 AM Go to last post

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 250 views
Hot thread with unread posts
More than 30 replies or 250 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •