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Forum: Basic Coding

Basic OpenGL questions and discussions

  1. Texture mapping non-smoothing

    Started by ~Lip~, 05-18-2011 01:58 AM
    • Replies: 3
    • Views: 2,761
    05-18-2011, 03:40 AM Go to last post
  2. GL_SPHERE_MAP

    Started by ~Lip~, 05-19-2011 02:55 AM
    • Replies: 5
    • Views: 5,873
    05-19-2011, 10:07 PM Go to last post
    • Replies: 2
    • Views: 4,283
    05-15-2001, 02:23 AM Go to last post
  3. All samples zero with ARB_bindless_texture

    Started by |cbOP_|, 05-14-2018 02:37 PM
    • Replies: 0
    • Views: 198
    05-14-2018, 02:37 PM Go to last post
  4. Rendering into layered textures

    Started by | DRG |, 11-08-2015 09:46 PM
    • Replies: 0
    • Views: 830
    11-08-2015, 09:46 PM Go to last post
  5. Fill + wire primitives

    Started by __heaven__, 10-13-2014 12:59 AM
    • Replies: 0
    • Views: 639
    10-13-2014, 12:59 AM Go to last post
  6. Cutting und edge opengl without khronos?

    Started by __erde__, 07-01-2014 02:57 AM
    • Replies: 3
    • Views: 1,430
    07-01-2014, 04:04 AM Go to last post
  7. Compute shader and barrier

    Started by __bob__, 03-18-2014 11:05 AM
    • Replies: 1
    • Views: 1,375
    03-21-2014, 07:55 AM Go to last post
  8. Compute shader and GL_TEXTURE_2D_ARRAY

    Started by __bob__, 09-12-2014 10:10 AM
    • Replies: 4
    • Views: 1,705
    09-16-2014, 05:35 AM Go to last post
  9. Shadow Volumes problem

    Started by __bob__, 01-09-2015 07:27 AM
    • Replies: 1
    • Views: 953
    01-09-2015, 07:23 PM Go to last post
  10. Compute Shader Profiler

    Started by __bob__, 02-16-2015 03:26 AM
    • Replies: 0
    • Views: 1,095
    02-16-2015, 03:26 AM Go to last post
  11. Compute light frustum

    Started by __bob__, 04-13-2015 03:05 AM
    • Replies: 0
    • Views: 1,122
    04-13-2015, 03:05 AM Go to last post
  12. VBO and compute shader

    Started by __bob__, 04-08-2015 03:36 AM
    • Replies: 4
    • Views: 2,274
    04-09-2015, 09:00 AM Go to last post
  13. Compute ray direction

    Started by __bob__, 06-15-2016 06:00 AM
    • Replies: 1
    • Views: 719
    06-15-2016, 07:13 AM Go to last post
  14. Compute cornners of pixels in world space?

    Started by __bob__, 11-16-2015 04:32 AM
    • Replies: 1
    • Views: 660
    11-16-2015, 08:19 AM Go to last post
  15. glCopyTexSubImage2D destination?

    Started by _x57_, 06-22-2011 07:45 AM
    • Replies: 4
    • Views: 2,179
    06-22-2011, 06:06 PM Go to last post
    • Replies: 7
    • Views: 1,432
    06-29-2017, 09:04 AM Go to last post
  16. Explanation please

    Started by _Syndic, 05-02-2013 09:47 AM
    • Replies: 0
    • Views: 786
    05-02-2013, 09:47 AM Go to last post
  17. Terrain Generation / Displaying terrain

    Started by _Syndic, 05-02-2013 01:43 PM
    • Replies: 5
    • Views: 3,609
    05-06-2013, 04:29 AM Go to last post
  18. gluUnProject Question

    Started by _student, 06-01-2005 10:12 AM
    • Replies: 1
    • Views: 1,279
    06-01-2005, 09:53 PM Go to last post
  19. How to use GLEW 1.2.5 ?

    Started by _student, 12-07-2004 06:56 AM
    • Replies: 2
    • Views: 2,004
    12-10-2004, 06:59 AM Go to last post
  20. Is it in effect?

    Started by _student, 11-12-2004 08:11 AM
    • Replies: 0
    • Views: 817
    11-12-2004, 08:11 AM Go to last post
  21. How to use glEdgeFlagv ?

    Started by _student, 12-20-2004 07:50 AM
    • Replies: 2
    • Views: 1,794
    12-22-2004, 03:43 AM Go to last post
  22. abort glDrawRangeElements

    Started by _student, 10-20-2004 05:52 PM
    • Replies: 2
    • Views: 1,642
    10-21-2004, 04:46 AM Go to last post
  23. need help

    Started by _student, 02-02-2005 08:29 AM
    • Replies: 3
    • Views: 1,571
    02-03-2005, 08:41 AM Go to last post

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