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Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

  1. How do i put lighting on my 3d building?

    Started by ajinamoto21, 04-27-2016 10:02 PM
    • Replies: 2
    • Views: 360
    05-03-2016, 07:17 PM Go to last post
  2. Custom mipmap generation shader

    Started by Alakanu, 05-16-2016 12:12 PM
    • Replies: 6
    • Views: 238
    05-19-2016, 10:05 AM Go to last post
  3. DrawElements triangle_strip 79402 count, 30 fps

    Started by arthurnum, 05-07-2016 04:05 PM
    • Replies: 1
    • Views: 212
    05-24-2016, 10:06 AM Go to last post
  4. Suggestion on cyclic data passage.

    Started by CaptainSnugglebottom, 05-14-2016 12:32 PM
    • Replies: 4
    • Views: 371
    05-15-2016, 09:24 PM Go to last post
    • Replies: 3
    • Views: 187
    05-17-2016, 10:22 PM Go to last post
  5. Lightbulb ludo board game openGL

    Started by chetan, 05-09-2016 01:13 AM
    • Replies: 1
    • Views: 464
    05-11-2016, 06:04 AM Go to last post
  6. How can I read pixel value of a bitmap file?

    Started by colagl, 05-22-2016 09:26 PM
    • Replies: 2
    • Views: 106
    05-26-2016, 06:19 AM Go to last post
    • Replies: 1
    • Views: 68
    Yesterday, 01:17 AM Go to last post
  7. glDrawArrays is not drawing triangles, why?

    Started by colagl, 05-27-2016 11:35 PM
    • Replies: 2
    • Views: 53
    Yesterday, 05:53 AM Go to last post
    • Replies: 1
    • Views: 242
    05-14-2016, 07:57 AM Go to last post
    • Replies: 2
    • Views: 175
    05-06-2016, 03:16 PM Go to last post
  8. creating mesh with low polygon count

    Started by debonair, 05-11-2016 09:14 PM
    • Replies: 4
    • Views: 338
    05-13-2016, 07:38 PM Go to last post
  9. Optimized ray intersection algorithm

    Started by debonair, 05-18-2016 11:02 PM
    • Replies: 1
    • Views: 156
    05-19-2016, 03:05 AM Go to last post
  10. Batching with moving objects

    Started by debonair, 05-21-2016 06:18 PM
    • Replies: 3
    • Views: 126
    05-22-2016, 03:34 AM Go to last post
  11. Omnidirectional Shadow Cube Texture Sample Breaking

    Started by devmane144, 05-07-2016 05:37 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 936
    05-19-2016, 11:17 PM Go to last post
    • Replies: 1
    • Views: 223
    05-08-2016, 04:49 PM Go to last post
    • Replies: 1
    • Views: 32
    Today, 03:46 AM Go to last post
  12. Edge detection

    Started by enne87, 05-08-2016 03:35 AM
    • Replies: 8
    • Views: 709
    05-16-2016, 06:19 AM Go to last post
    • Replies: 3
    • Views: 194
    05-12-2016, 05:04 AM Go to last post
  13. Painting the same texture multiple times

    Started by fhazubski, 05-25-2016 03:10 PM
    • Replies: 1
    • Views: 97
    05-26-2016, 02:25 AM Go to last post
  14. Conditional operator on samplers, failed

    Started by Gessos Paul, 05-07-2016 07:16 AM
    • Replies: 4
    • Views: 233
    05-07-2016, 07:58 PM Go to last post
    • Replies: 2
    • Views: 179
    05-18-2016, 01:58 AM Go to last post
  15. ShadowMap not rendering, FBO full white

    Started by giordi, 05-24-2016 03:34 PM
    • Replies: 0
    • Views: 98
    05-24-2016, 03:34 PM Go to last post
  16. How do I use GL_CLIP_PLANEx?

    Started by Graf Zahl, 05-01-2016 11:41 AM
    • Replies: 2
    • Views: 195
    05-12-2016, 01:27 PM Go to last post

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