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Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

  1. how to turn off drawing to the window?

    Started by a-sylum, 08-18-2015 09:25 AM
    • Replies: 4
    • Views: 288
    08-18-2015, 12:58 PM Go to last post
  2. inverse video for text

    Started by advorak, 07-31-2015 03:02 PM
    • Replies: 9
    • Views: 476
    08-03-2015, 11:51 AM Go to last post
  3. passing GL_ALPHA to glTxtImage2D

    Started by advorak, 08-05-2015 05:20 PM
    • Replies: 3
    • Views: 188
    08-06-2015, 07:46 AM Go to last post
  4. Question Zeroed pixels of textures

    Started by Alex. S, 08-29-2015 12:37 AM
    • Replies: 0
    • Views: 84
    08-29-2015, 12:37 AM Go to last post
    • Replies: 1
    • Views: 132
    08-02-2015, 06:45 PM Go to last post
  5. Texture projection mapping (android glsl2)

    Started by AnNE DoM.ini, 08-15-2015 07:01 PM
    • Replies: 2
    • Views: 285
    08-16-2015, 08:37 AM Go to last post
    • Replies: 5
    • Views: 393
    08-07-2015, 12:32 AM Go to last post
  6. Messed up Settings?

    Started by Arkathorn, 08-14-2015 12:26 PM
    • Replies: 1
    • Views: 247
    08-14-2015, 02:03 PM Go to last post
  7. Texture Mapping

    Started by Arkathorn, 08-16-2015 05:39 AM
    • Replies: 2
    • Views: 295
    08-17-2015, 08:45 AM Go to last post
  8. glewInit fails on fullscreen

    Started by BartGs, 08-14-2015 09:13 AM
    • Replies: 1
    • Views: 299
    08-20-2015, 05:21 AM Go to last post
  9. Normal alignment value

    Started by benkyma, 08-12-2015 09:03 AM
    vertex shader
    • Replies: 1
    • Views: 272
    08-13-2015, 05:24 PM Go to last post
  10. large fixed point values in glsl

    Started by blubee, 08-12-2015 10:46 PM
    • Replies: 3
    • Views: 352
    08-14-2015, 01:52 PM Go to last post
  11. help with view and projection setup.

    Started by blubee, 08-05-2015 01:41 PM
    • Replies: 8
    • Views: 332
    08-06-2015, 01:00 PM Go to last post
    • Replies: 1
    • Views: 173
    08-04-2015, 06:12 PM Go to last post
  12. glPolygonMode Being Ignored?

    Started by Carmine, 08-21-2015 02:53 PM
    • Replies: 2
    • Views: 225
    08-21-2015, 04:50 PM Go to last post
  13. Exclamation semantics of Texture Mapping Units

    Started by Clive, 08-11-2015 11:28 AM
    2 Pages
    1 2
    texture mapping units
    • Replies: 12
    • Views: 517
    08-11-2015, 04:58 PM Go to last post
  14. glDrawElements / Buffer size limit

    Started by cluosh, 08-05-2015 01:44 AM
    • Replies: 4
    • Views: 229
    08-05-2015, 05:57 PM Go to last post
  15. Is it true that VAO's are inefficient?

    Started by Cornix, 08-30-2015 02:01 AM
    • Replies: 3
    • Views: 116
    Today, 06:22 AM Go to last post
  16. Share GLX pixmap with another process

    Started by coudboule, 08-17-2015 09:47 AM
    • Replies: 8
    • Views: 486
    08-25-2015, 10:03 AM Go to last post
  17. glDrawElements Access violation Reading Location

    Started by DavidJr, 08-03-2015 04:50 AM
    • Replies: 6
    • Views: 253
    08-04-2015, 05:47 AM Go to last post
  18. texture filtering for integer textures

    Started by debonair, 08-06-2015 08:12 PM
    • Replies: 1
    • Views: 145
    08-06-2015, 08:46 PM Go to last post
  19. Best way to test multisampled textures

    Started by debonair, 08-01-2015 11:26 AM
    • Replies: 3
    • Views: 213
    08-02-2015, 12:27 PM Go to last post
  20. interpreting texture data in shader

    Started by debonair, 08-04-2015 09:38 PM
    • Replies: 4
    • Views: 218
    08-05-2015, 11:31 AM Go to last post
  21. Flipped Z Axis in Simple World

    Started by deltayoung, 08-05-2015 05:49 PM
    • Replies: 8
    • Views: 400
    08-07-2015, 02:08 AM Go to last post

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