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  1. 05-31-2012
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Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

  1. uniform int array

    Started by lambage, 01-28-2015 02:05 PM
    • Replies: 4
    • Views: 261
    01-29-2015, 08:30 AM Go to last post
  2. geometric hit-testing solution

    Started by CarstenT, 01-30-2015 03:45 AM
    • Replies: 0
    • Views: 166
    01-30-2015, 03:45 AM Go to last post
  3. How this code is working?

    Started by mahmad, 01-30-2015 12:53 AM
    • Replies: 4
    • Views: 280
    01-30-2015, 07:37 AM Go to last post
  4. glVertexAttribPointer

    Started by sajis997, 01-29-2015 04:27 AM
    • Replies: 8
    • Views: 457
    01-30-2015, 07:44 AM Go to last post
  5. lighting calculation in eye coordinates

    Started by sajis997, 01-25-2015 04:49 AM
    • Replies: 2
    • Views: 302
    01-30-2015, 11:19 PM Go to last post
  6. Class memory alignment/padding and Buffers

    Started by EmJayJay, 01-25-2015 02:16 AM
    • Replies: 4
    • Views: 299
    01-30-2015, 11:50 PM Go to last post
  7. 2D Texture Array vs. 3D Texture

    Started by Betrayal, 01-30-2015 12:40 PM
    • Replies: 5
    • Views: 354
    01-31-2015, 12:18 AM Go to last post
    • Replies: 1
    • Views: 211
    01-31-2015, 07:27 AM Go to last post
  8. wmf export file

    Started by pererm, 01-24-2015 09:05 AM
    • Replies: 4
    • Views: 306
    01-31-2015, 08:45 AM Go to last post
  9. Method to create Cubes,Triangles etc.

    Started by greedsin, 02-01-2015 11:28 AM
    • Replies: 3
    • Views: 249
    02-02-2015, 09:52 AM Go to last post
  10. Understanding VAO's/VBO's and drawing two objects.

    Started by michaelglaz, 11-30-2014 02:24 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 1,993
    02-02-2015, 09:57 AM Go to last post
    • Replies: 6
    • Views: 354
    02-02-2015, 10:08 AM Go to last post
    • Replies: 6
    • Views: 437
    02-03-2015, 03:58 AM Go to last post
  11. Big triangles not rendered

    Started by EmJayJay, 02-03-2015 05:21 AM
    • Replies: 0
    • Views: 172
    02-03-2015, 05:21 AM Go to last post
  12. sampler object bound to unit 0, affects other units

    Started by Betrayal, 01-31-2015 03:13 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 491
    02-03-2015, 12:21 PM Go to last post
  13. depth buffer and lighting

    Started by ale211734, 02-03-2015 08:17 AM
    • Replies: 4
    • Views: 299
    02-04-2015, 02:53 AM Go to last post
  14. Question How to generate this edge effect?

    Started by summer, 02-04-2015 03:48 AM
    • Replies: 2
    • Views: 233
    02-04-2015, 06:46 AM Go to last post
  15. Question CSM / PSSM - Depth comparison

    Started by Silverlan, 01-11-2015 06:07 AM
    2 Pages
    1 2
    csm, depth, glsl, pssm, shadow mapping
    • Replies: 14
    • Views: 780
    02-04-2015, 11:22 PM Go to last post
    • Replies: 1
    • Views: 190
    02-05-2015, 01:39 PM Go to last post
  16. Question Help with GLSL/OpenGL Shader; Uneven Lighting

    Started by tmason, 02-06-2015 12:02 AM
    c++, glsl, opengl, shaders
    • Replies: 4
    • Views: 274
    02-06-2015, 11:06 AM Go to last post
    • Replies: 2
    • Views: 241
    02-07-2015, 02:59 AM Go to last post
    • Replies: 3
    • Views: 251
    02-07-2015, 08:45 AM Go to last post
  17. Linking error blowing my mind.

    Started by MissionKMG, 02-07-2015 10:18 AM
    • Replies: 7
    • Views: 375
    02-07-2015, 12:54 PM Go to last post
  18. Rendering text on a quad with Freetype + GLFW

    Started by ZeroSum, 02-04-2015 06:28 PM
    • Replies: 1
    • Views: 250
    02-08-2015, 06:37 AM Go to last post
  19. Modern (4.0 and up) glEnable/glDisable states

    Started by EmJayJay, 02-03-2015 03:52 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 635
    02-08-2015, 06:57 AM Go to last post

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