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Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

  1. Cool No problems

    Started by greennights, 04-09-2018 02:57 PM
    • Replies: 9
    • Views: 223
    Yesterday, 05:40 PM Go to last post
  2. GLSL Circle Program Linking Issues. Blank Output

    Started by folar415, 04-17-2018 08:44 AM
    • Replies: 2
    • Views: 71
    Yesterday, 08:42 AM Go to last post
  3. Shadow Mapping Example code

    Started by unknown123, 04-17-2018 05:51 AM
    • Replies: 1
    • Views: 48
    Yesterday, 04:50 AM Go to last post
  4. Image Jerks Around w/o performing translation

    Started by Heisenberg, 04-17-2018 12:16 AM
    • Replies: 1
    • Views: 49
    04-17-2018, 04:19 AM Go to last post
  5. Exclamation Rendering optimization

    Started by orella, 04-15-2018 06:02 PM
    • Replies: 3
    • Views: 137
    04-16-2018, 11:06 AM Go to last post
  6. OpenGL ES 3.1: atomicCompSwap

    Started by Utumno, 04-16-2018 05:31 AM
    • Replies: 5
    • Views: 123
    04-16-2018, 08:50 AM Go to last post
  7. Cool game project

    Started by pbivens, 04-09-2018 03:47 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 384
    04-15-2018, 02:08 PM Go to last post
    • Replies: 1
    • Views: 81
    04-15-2018, 09:05 AM Go to last post
    • Replies: 2
    • Views: 113
    04-15-2018, 06:16 AM Go to last post
  8. Combining GLSL with OpenGl

    Started by snkhan42, 04-12-2018 07:41 AM
    • Replies: 2
    • Views: 143
    04-14-2018, 04:39 PM Go to last post
    • Replies: 1
    • Views: 99
    04-14-2018, 04:20 PM Go to last post
  9. Smile Is there effesient optimizations for "Cascade Shadow Mapping"?

    Started by nimelord, 04-11-2018 03:13 AM
    2 Pages
    1 2
    cascade shadow mapping
    • Replies: 10
    • Views: 328
    04-14-2018, 07:56 AM Go to last post
    • Replies: 1
    • Views: 88
    04-12-2018, 12:56 PM Go to last post
    • Replies: 1
    • Views: 99
    04-12-2018, 12:02 AM Go to last post
  10. White Screen Load on GL Launch

    Started by folar415, 04-11-2018 08:55 AM
    • Replies: 1
    • Views: 86
    04-11-2018, 11:09 AM Go to last post
  11. Blank screen after calling glm::perspective

    Started by pukedli, 04-09-2018 02:12 PM
    • Replies: 6
    • Views: 231
    04-11-2018, 10:10 AM Go to last post
    • Replies: 3
    • Views: 182
    04-11-2018, 07:00 AM Go to last post
  12. Using FBO consumes more memory

    Started by unknown123, 04-06-2018 10:11 PM
    • Replies: 4
    • Views: 260
    04-11-2018, 04:27 AM Go to last post
  13. OpenGL context sharing vs. PBO

    Started by Desperado, 04-11-2018 03:31 AM
    • Replies: 0
    • Views: 81
    04-11-2018, 03:31 AM Go to last post
  14. Question Occlusion Culling with Transform Feedback

    Started by nimelord, 04-01-2018 02:05 AM
    2 Pages
    1 2
    geometry shader, mipmap, occlusion culling, transform feedback
    • Replies: 17
    • Views: 586
    04-11-2018, 03:00 AM Go to last post
  15. How to avoid code duplication in GLSL shaders?

    Started by thealik, 04-08-2018 11:54 AM
    • Replies: 7
    • Views: 261
    04-09-2018, 05:05 AM Go to last post
  16. What is wrong with my code? (rotation)

    Started by pukedli, 04-08-2018 03:06 AM
    • Replies: 4
    • Views: 271
    04-09-2018, 04:51 AM Go to last post
  17. drawing dynamic shapes like sierpinski triangle

    Started by nil3456, 04-08-2018 01:59 PM
    • Replies: 0
    • Views: 102
    04-08-2018, 01:59 PM Go to last post
    • Replies: 2
    • Views: 196
    04-07-2018, 11:25 AM Go to last post
    • Replies: 0
    • Views: 138
    04-06-2018, 08:39 PM Go to last post

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