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Forum: OpenGL coding: beginners

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  1. Fill Polygons according to winding number rules

    Started by steven, Yesterday 12:02 PM
    • Replies: 3
    • Views: 71
    Today, 11:37 AM Go to last post
    • Replies: 6
    • Views: 154
    Today, 07:44 AM Go to last post
  2. Variety of questions concerning VAO's

    Started by spectral, Yesterday 05:20 PM
    • Replies: 2
    • Views: 70
    Today, 04:42 AM Go to last post
  3. Custom Vertex Attributes

    Started by CaptainSnugglebottom, 11-16-2017 09:56 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 179
    Today, 03:37 AM Go to last post
  4. 3D grass decal shader

    Started by rks___, Yesterday 02:05 AM
    • Replies: 2
    • Views: 87
    Yesterday, 08:26 PM Go to last post
  5. Exclamation adding sphere to my code

    Started by muhrnb, Yesterday 04:34 AM
    • Replies: 0
    • Views: 44
    Yesterday, 04:34 AM Go to last post
  6. I'm trying to render a triangle

    Started by Tomyfr, 11-09-2017 06:07 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 474
    11-16-2017, 10:47 PM Go to last post
  7. Is glutSolidSphere deprecated?

    Started by zzzhhh, 11-15-2017 05:46 PM
    glsl shader, glutsolidsphere, sphere, vertex shader
    • Replies: 2
    • Views: 95
    11-16-2017, 10:59 AM Go to last post
  8. Drawing 2D interface before the scene

    Started by silikone, 11-15-2017 06:59 AM
    • Replies: 1
    • Views: 62
    11-15-2017, 03:17 PM Go to last post
    • Replies: 2
    • Views: 75
    11-15-2017, 01:11 PM Go to last post
    • Replies: 1
    • Views: 95
    11-14-2017, 05:52 PM Go to last post
  9. Spawn 2 enemies per second in OpenGL

    Started by janeidunno, 11-14-2017 12:56 PM
    • Replies: 1
    • Views: 59
    11-14-2017, 03:32 PM Go to last post
  10. Access violation error and type error.

    Started by hsunteik, 11-03-2017 03:04 AM
    • Replies: 5
    • Views: 298
    11-13-2017, 07:16 AM Go to last post
  11. Orphaning Vertex Buffer Object Not Working

    Started by cmcrook, 11-11-2017 08:40 PM
    • Replies: 4
    • Views: 139
    11-12-2017, 12:39 PM Go to last post
  12. viewport fine, larger screen display blank

    Started by technologist, 11-09-2017 11:06 AM
    blank, display inset, multiple, viewports
    • Replies: 7
    • Views: 245
    11-12-2017, 10:47 AM Go to last post
    • Replies: 3
    • Views: 150
    11-12-2017, 10:41 AM Go to last post
  13. Texture is black

    Started by DirtyBlasion, 11-11-2017 09:15 AM
    • Replies: 0
    • Views: 77
    11-11-2017, 09:15 AM Go to last post
    • Replies: 1
    • Views: 105
    11-11-2017, 06:33 AM Go to last post
  14. How does glDrawBuffer interact with glDrawBuffers

    Started by theold, 11-10-2017 08:21 PM
    • Replies: 1
    • Views: 78
    11-10-2017, 08:57 PM Go to last post
    • Replies: 1
    • Views: 93
    11-10-2017, 06:03 PM Go to last post
    • Replies: 2
    • Views: 131
    11-10-2017, 12:24 AM Go to last post
    • Replies: 1
    • Views: 147
    11-09-2017, 10:32 PM Go to last post
    • Replies: 5
    • Views: 164
    11-09-2017, 08:54 AM Go to last post
    • Replies: 0
    • Views: 117
    11-08-2017, 03:02 PM Go to last post

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