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Forum: Basic Coding

Basic OpenGL questions and discussions

  1. "HeapAlloc/HeapReAlloc" or "malloc/new/alloc"

    Started by T2k, 03-27-2001 03:00 AM
    • Replies: 3
    • Views: 2,138
    03-27-2001, 08:12 AM Go to last post
  2. "Hidden" pixel formats with nv30 emulation

    Started by roffe, 03-20-2003 10:14 AM
    • Replies: 0
    • Views: 553
    03-20-2003, 10:14 AM Go to last post
  3. "If" with Vertex shader

    Started by greg2, 09-13-2004 11:18 PM
    • Replies: 3
    • Views: 1,184
    09-20-2004, 09:42 AM Go to last post
  4. "invalid value" at "glTexImage2D" !?

    Started by , 06-30-2004 06:21 AM
    • Replies: 4
    • Views: 5,982
    06-30-2004, 07:51 AM Go to last post
  5. "moving" around object

    Started by gemini, 02-26-2003 07:53 AM
    • Replies: 3
    • Views: 1,074
    02-26-2003, 06:45 PM Go to last post
  6. "normal" & glNormal*( )

    Started by Wei, 10-29-2000 01:02 AM
    • Replies: 3
    • Views: 1,284
    10-30-2000, 05:05 AM Go to last post
    • Replies: 0
    • Views: 1,264
    03-01-2004, 05:34 PM Go to last post
  7. "Ping-Pong FBOs" giving weird result

    Started by maxphil, 03-19-2007 05:07 AM
    • Replies: 2
    • Views: 1,104
    03-19-2007, 10:33 AM Go to last post
  8. "ping-pong" scheme

    Started by gbiv, 10-20-2004 04:47 PM
    • Replies: 3
    • Views: 1,394
    10-21-2004, 07:53 AM Go to last post
  9. "polarview" view coordinates

    Started by BladeFLX, 01-03-2004 04:27 AM
    • Replies: 0
    • Views: 1,084
    01-03-2004, 04:27 AM Go to last post
  10. "pouring liquid effect"

    Started by westsiiiiide00, 02-22-2002 03:35 AM
    • Replies: 3
    • Views: 1,263
    02-22-2002, 12:26 PM Go to last post
  11. "Ray Casting" and Pixel Shading

    Started by Durandal, 01-03-2004 03:44 AM
    • Replies: 3
    • Views: 1,393
    01-06-2004, 03:56 AM Go to last post
  12. "Red Book" sample code

    Started by BladeFLX, 12-06-2003 12:04 AM
    • Replies: 1
    • Views: 1,013
    12-08-2003, 12:30 AM Go to last post
  13. "Roll" camera rotation?

    Started by fishybawb, 01-07-2004 01:20 PM
    • Replies: 2
    • Views: 1,914
    01-08-2004, 01:29 AM Go to last post
  14. "Skybox"-style cube map?

    Started by halo, 12-11-2004 08:33 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 6,963
    02-28-2005, 09:36 AM Go to last post
  15. "Speckled" Semitransparent Objects

    Started by Zed Gimbal, 02-19-2009 02:03 PM
    • Replies: 4
    • Views: 3,262
    02-20-2009, 11:35 AM Go to last post
    • Replies: 3
    • Views: 1,080
    05-11-2005, 09:48 PM Go to last post
  16. "True" normal

    Started by arieb, 05-11-2001 01:31 PM
    • Replies: 5
    • Views: 1,474
    05-15-2001, 02:13 AM Go to last post
  17. "unbinding" textures

    Started by elimin8tor, 03-10-2002 01:49 AM
    • Replies: 1
    • Views: 852
    03-10-2002, 02:29 AM Go to last post
  18. "virtual Tours" help needed

    Started by kat460, 02-18-2005 08:04 PM
    • Replies: 0
    • Views: 635
    02-18-2005, 08:04 PM Go to last post
  19. "Walking" with gluLookAt()

    Started by TidalWave, 04-19-2006 11:22 PM
    • Replies: 1
    • Views: 3,360
    04-20-2006, 07:28 AM Go to last post
  20. "WHAT IS IN A DISPLAY LIST ?"

    Started by SurGL, 11-18-2001 09:12 PM
    • Replies: 3
    • Views: 1,146
    11-18-2001, 10:51 PM Go to last post
  21. # of display lists

    Started by Osku, 01-26-2001 02:41 PM
    • Replies: 2
    • Views: 668
    01-29-2001, 01:23 AM Go to last post
  22. #ifdef __cplusplus

    Started by ARES, 09-29-2002 08:51 AM
    • Replies: 3
    • Views: 1,378
    09-29-2002, 06:25 PM Go to last post

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