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Forum: OpenGL coding: beginners

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  1. Question Is there some way to bind uniform with dynamic size to shader?

    Started by nimelord, 12-05-2017 11:31 AM
    2 Pages
    1 2
    arrays, glsl, uniforms
    • Replies: 10
    • Views: 363
    Yesterday, 08:58 AM Go to last post
  2. glDrawArrays and memory fragmentation

    Started by oglengine, 11-29-2017 01:45 PM
    • Replies: 5
    • Views: 209
    12-02-2017, 01:26 AM Go to last post
  3. Question Texture glitch

    Started by Pegi18, 11-25-2017 02:18 PM
    • Replies: 3
    • Views: 151
    11-26-2017, 01:05 PM Go to last post
  4. 3D Cone Orientation

    Started by PeteWilson, 12-04-2017 10:56 AM
    • Replies: 1
    • Views: 105
    12-05-2017, 04:11 PM Go to last post
  5. Need some help to load Quake MDL Model files

    Started by Plaigon, 12-09-2017 12:26 PM
    • Replies: 2
    • Views: 102
    12-09-2017, 02:25 PM Go to last post
  6. How to render to an unsigned integer texture2D?

    Started by pnt1614, Yesterday 09:40 PM
    • Replies: 1
    • Views: 53
    Today, 03:00 AM Go to last post
  7. Apply antialiasing in certain area of the screen

    Started by redTree, 11-25-2017 02:49 PM
    • Replies: 1
    • Views: 94
    11-25-2017, 03:59 PM Go to last post
  8. 3D grass decal shader

    Started by rks___, 11-17-2017 02:05 AM
    • Replies: 3
    • Views: 205
    11-19-2017, 01:50 AM Go to last post
  9. Drawing 2D interface before the scene

    Started by silikone, 11-15-2017 06:59 AM
    • Replies: 1
    • Views: 108
    11-15-2017, 03:17 PM Go to last post
  10. Vertex specification with signed integers

    Started by silikone, 11-27-2017 10:51 AM
    • Replies: 4
    • Views: 180
    11-27-2017, 07:53 PM Go to last post
    • Replies: 4
    • Views: 279
    12-04-2017, 11:10 AM Go to last post
  11. Help With Instanced Drawing

    Started by spectral, 11-18-2017 04:35 PM
    • Replies: 5
    • Views: 268
    11-20-2017, 11:28 AM Go to last post
  12. Variety of questions concerning VAO's

    Started by spectral, 11-17-2017 05:20 PM
    • Replies: 2
    • Views: 150
    11-18-2017, 04:42 AM Go to last post
  13. Best Way to Texture Merged Geometries?

    Started by spectral, 11-20-2017 12:23 AM
    • Replies: 1
    • Views: 110
    11-20-2017, 02:25 AM Go to last post
    • Replies: 1
    • Views: 82
    12-03-2017, 10:18 AM Go to last post
  14. Fill Polygons according to winding number rules

    Started by steven, 11-17-2017 12:02 PM
    • Replies: 3
    • Views: 229
    11-18-2017, 11:37 AM Go to last post
  15. gluTess callbacks, warnings and errors

    Started by steven, 12-01-2017 01:20 PM
    • Replies: 1
    • Views: 90
    12-01-2017, 08:56 PM Go to last post
  16. viewport fine, larger screen display blank

    Started by technologist, 11-09-2017 11:06 AM
    blank, display inset, multiple, viewports
    • Replies: 9
    • Views: 426
    12-04-2017, 10:50 PM Go to last post
    • Replies: 3
    • Views: 233
    12-04-2017, 02:13 AM Go to last post
  17. trig model FPS angle generation

    Started by technologist, 11-19-2017 12:50 PM
    2 Pages
    1 2
    angles fps unit circle
    • Replies: 10
    • Views: 377
    11-28-2017, 01:17 PM Go to last post
  18. vector not rotating, probably syntax

    Started by technologist, 11-23-2017 10:53 AM
    glm rotate no result
    • Replies: 3
    • Views: 161
    11-25-2017, 11:34 PM Go to last post
    • Replies: 5
    • Views: 220
    11-25-2017, 12:12 PM Go to last post
  19. lingering questions on Euler to matrix

    Started by technologist, 12-01-2017 05:39 PM
    euler angles
    • Replies: 1
    • Views: 73
    12-01-2017, 10:49 PM Go to last post
    • Replies: 4
    • Views: 181
    12-06-2017, 09:29 AM Go to last post

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