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The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Forum: DEVELOPERS

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  1. Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding

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    • Threads: 1,515
    • Posts: 6,494
  2. If you are just beginning to code with OpenGL, post your questions here

    Moderators:

    1. Groovounet,
    2. dorbie

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    • Threads: 33,156
    • Posts: 144,134
  3. For experienced OpenGL programmers - advanced topics and discussions

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    • Threads: 17,450
    • Posts: 117,923
  4. Discussion about the OpenGL Shading Language and related ARB extensions

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    • Threads: 3,293
    • Posts: 19,059
  5. Discussions specific to OpenGL coding under Windows

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    • Threads: 1,755
    • Posts: 7,423
  6. Discussions specific to Linux - getting things to work, hardware acceleration and coding

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    • Threads: 2,007
    • Posts: 9,274
  7. Coding and performance using OpenGL on the Macintosh

    Moderators:

    1. ToolTech

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    • Threads: 797
    • Posts: 3,276
  8. Discussions about OpenGL toolkits and mid-level APIs such as GLUT, GLFW, GLM, etc.

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    • Threads: 670
    • Posts: 2,273
  9. Driver specific - performance tips, extension support, issues, new releases

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    • Threads: 362
    • Posts: 2,377
  10. Discussions about OpenGL scene graphs & Higher Level APIs such as Open Inventor, IRIS Performer, Open Optimizer

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    • Threads: 161
    • Posts: 433
  11. OpenGL continues to evolve and improve. Here you can offer specific suggestions about what features should be added to future revisions.

    Moderators:

    1. V-man

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    • Threads: 961
    • Posts: 9,569